
A late-90s retro 3D horror where you feed the Biomass Core to escape. No keys. No doors.
Modeled estimate, not a reported figure. How we estimate →
Media

About

A late-90s inspired retro 3D horror where progress is biological.
You don’t unlock doors. No keys — you feed the Biomass Core.
CHWÆST takes place inside a living organism. Passages overgrow, corridors tighten, and the environment reacts to your presence.
At the center lies the Biomass Core (the Core) — the only way forward.
Your goal: complete simple objectives, bring offerings back to the Core, and push deeper until you find a way out.

The entire environment is a single organism that depends on the Biomass Core being fed.
When the Biomass Core is hungry — passages are blocked
When you feed it — the organism retracts and reveals new paths
Doors are replaced by tendrils. Keys are replaced by food for the Biomass Core.
find → grab → return → feed the Core
objects hidden in darkness that must be carefully spotted
small creatures crawling along the floor
organisms that hide or escape when approached
In the game, you are given clear objectives such as:
Active outgrowth: Mushrooms → Feed the Core (Mushrooms 0/6)
FEED THE BIOMASS CORE — RETRACT OUTGROWTHS (0/5)
Every trip deeper into the tunnels becomes a decision: how far can you go before you must return to the Biomass Core?

item placement changes each playthrough
you never fully know what you will encounter when you return to the Core
low internal resolution scaled sharply
limited color depth and dithering
classic 50/50 transparency effects
subtle geometry artifacts that make the world feel unstable
This is not meant to be pretty. It is meant to feel unsettling and unsafe.
a short, intense horror experience (30–60 minutes)
a unique mechanic centered around feeding the Biomass Core
exploration of dark, organic tunnels
minimalist rules and clear in-game objectives
If you enjoy horror that is mechanical, raw, and unpredictable — CHWÆST is exactly that.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish +91 more
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
красивая графика но очень короткая и немного скучная
やる事はシンプルですが、雰囲気で楽しめました。 全実績解除で1時間行かないくらいです。
几乎要给出一发红评,想了想还是算了。 冲着背景设定和复古风格买了这款游戏,本来以为会是和铁肺一样的逼仄空间内重叙事重世界观的小甜点打工模拟器,但实际游玩起来非常难受。首先可互动的物体非常少。除了用以喂食深渊巨口的各种虫子之外就只有手里的油灯和灯油。(…)无论是墙上形似仪表盘的物体、场景里的箱子和书籍、甚至巨大水管上的手轮阀都是不可互动的,这就导致了游戏玩法非常单一。在1.5h左右的游玩时间里几乎就是在几个小房间里找各种虫子,喂食深渊巨口,解锁更多区域,然后收集更多种类的虫子。配合上主角极其缓慢的移动速度和短小的体力条,[spoiler] 算了大哥算了算了。 [/spoiler] 游戏的环境氛围营造是过关的。但是不知是不是对比度或gamma没调好,深色部分缺少细节且整体发白,玩起来一直有种我的屏幕在漏光的感觉。并且也没有在设置里提供玩家自行调整画面参数的选项。几处跳吓水平较低,基本就是[spoiler] 场景里的东西突然爆炸了,天上掉下来一截大水管,某个灯泡坏了。 [/spoiler] 据说做了一个隐藏,但主角残疾人般的机动性让我通关后已经不想再回头去找了。设定挺吸引人但故事比较cliche,我个人觉得铁肺的世界观更有深度和想象空间。我的电脑上运行该游戏还有一个非常影响沉浸感的问题:中文的剧情文本显示错误。拿起场景中唯一的两页文本会显示乱码且罢了还能按e阅读,请想象我当牛做马一小时终于逃出生天被白光吞没后看到了连续好几页方块会是什么心情。 现在玩到的版本更像一个demo,很多地方还需要打磨。这个价格没法要求太多,但如果开发组认真对待,我觉得这个背景很有故事可以讲,游戏是有成为铁肺2026的潜力的。
괴물에게 먹이를 구해서 주면 새로운 지역이 해금되고, 새로운 지역에서 새로운 먹이를 구해다 주면 또 새로운 지역이 해금되고. 이렇게 몇 번 반복되다가 탈출하면 끝나는 게임입니다. 랜턴에 기름을 채워가며 불빛을 유지해야 하는데, 버그인지 제가 못한 건지 모르겠지만 중반부터 기름 사용이 안 되네요. 그래도 방 불 끄고 하면 다 보여서 랜턴 없이 진행할 수 있습니다. 도전과제 100% 쉽습니다. 참고로 스켈레톤을 찾아야 하는 도전과제가 있는데, 찾아야 하는 개수는 총 [spoiler]세[/spoiler] 개입니다. 그외 나머지는 진행하다 보면 자연스럽게 해금됩니다.
The game was okay, could have used more story and lore. Felt like the price was kinda worth it. I wish the objectives werent so repetitive and had more of a puzzle aspect to them, that would have made the game better in my eyes.
Fun little indie horror game. Very simple and a little buggy, but nothing gamebreaking as far as I can tell.
steam除了好評跟負評沒中間值可選 整體內容還算有趣,可惜都只是點到為止並未深入探討 但考慮到這個價位及獨立開發嘛...
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.