
A late-90s retro 3D horror where you feed the Biomass Core to escape. No keys. No doors.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A late-90s inspired retro 3D horror where progress is biological.
You don’t unlock doors. No keys — you feed the Biomass Core.
CHWÆST takes place inside a living organism. Passages overgrow, corridors tighten, and the environment reacts to your presence.
At the center lies the Biomass Core (the Core) — the only way forward.
Your goal: complete simple objectives, bring offerings back to the Core, and push deeper until you find a way out.

The entire environment is a single organism that depends on the Biomass Core being fed.
When the Biomass Core is hungry — passages are blocked
When you feed it — the organism retracts and reveals new paths
Doors are replaced by tendrils. Keys are replaced by food for the Biomass Core.
find → grab → return → feed the Core
objects hidden in darkness that must be carefully spotted
small creatures crawling along the floor
organisms that hide or escape when approached
In the game, you are given clear objectives such as:
Active outgrowth: Mushrooms → Feed the Core (Mushrooms 0/6)
FEED THE BIOMASS CORE — RETRACT OUTGROWTHS (0/5)
Every trip deeper into the tunnels becomes a decision: how far can you go before you must return to the Biomass Core?

item placement changes each playthrough
you never fully know what you will encounter when you return to the Core
low internal resolution scaled sharply
limited color depth and dithering
classic 50/50 transparency effects
subtle geometry artifacts that make the world feel unstable
This is not meant to be pretty. It is meant to feel unsettling and unsafe.
a short, intense horror experience (30–60 minutes)
a unique mechanic centered around feeding the Biomass Core
exploration of dark, organic tunnels
minimalist rules and clear in-game objectives
If you enjoy horror that is mechanical, raw, and unpredictable — CHWÆST is exactly that.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
やる事はシンプルですが、雰囲気で楽しめました。 全実績解除で1時間行かないくらいです。
Fun little indie horror game. Very simple and a little buggy, but nothing gamebreaking as far as I can tell.
Вы накормили деда
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish +91 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
steam除了好評跟負評沒中間值可選 整體內容還算有趣,可惜都只是點到為止並未深入探討 但考慮到這個價位及獨立開發嘛...
La neta, me gusto mucho, eso si el juego es cortito pero es entendible por que es un juego creado por una sola persona, me gustaria saber mas del lore 👌
No me malinterpreten: jugarlo una vez puede ser entretenido. Pero 30 minutos de gameplay no justifican los $1.49. Más allá de los gráficos, el juego no ofrece nada realmente destacable. La narrativa está poco trabajada, casi inexistente, y el bucle jugable termina volviéndose repetitivo muy rápido. Mira 5 minutos del video y luego decide si gastar tu dinero: https://youtu.be/cnVnTqOp7n8
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2K | 233 | 56% | $2.99 | |
| $3.9K | 14 | 64% | $11.99 | |
| $3.8K | 31 | 61% | $1.99 | |
| $557 | 9 | 100% | $2.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 78 | 85% | $0.99 | |
| $1.2K | 76 | 95% | $1.99 | |
| $1.2K | 50 | 90% | $1.99 | |
| $1.2K | 63 | 87% | $0.99 | |
| $1.2K | 62 | 65% | $0.99 | |
| $1.2K | 62 | 50% | $0.99 |