
Chrono CCG is an indie game from genre veterans where time-traveling agents battle for control of history. Timelines shift mid-match, agents evolve, and deep strategy meets accessible play. For the community, by the community.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Chrono CCG is an indie card battler where rival syndicates clash across unraveling timelines, fighting to rewrite history. Construct your deck around powerful Divers, watch your agents ascend to their Immortalized forms mid-match, and Shift time itself on the battlefield to tip the scales in your favor.
Built by community leaders of the digital CCG genre rallying together, taking the lessons of the past and the best ideas of the present to revitalize the future of digital card gaming.
Made by CCG diehards. Built for the community that inspires us.

Every agent you play can Immortalize — transforming into the ultimate version of themselves across all time. See the tides of battle change as your immortalized agents join the fray from across time, bringing wild and surprising abilities to seize victory.
Timelines are the true battlefield of Chrono. Cards can Shift the game to a new Timeline, applying persistent effects that alter both sides of the board. Fight for control of the timeline. Force your opponent to play your game.


Nurturing the ultimate return to nature. They seek to connect every living being across all timelines, respecting the cycle of life and death with unbounded diversity and vigor. Lifeblood fills the timeline with growth, developing hungry T-rexes or packs of time-diving wolves to overwhelm their opponents.
Fighting the battle against the death of time. Harnessing the power of suns and the entirety of time and entropy, Sungrace focuses the universe back upon itself to prevent the end of all things. They overflow with energy to burn away their opponents with the might of the stars.
Embodying the want for knowledge and total nothingness. Telepaths who have transcended the bonds of communication such that the only peace is to shut out the noise that everyone else makes thinking all the time. Silence keeps things quiet with telepathic might, muting and destroying their foes.
Achieving the directive to connect and shepherd all beings. A semi-infinite AI overmind which feels immense guilt and regret over its creation of the Chrono Core technology, leading to the Great Conflict. They shepherd, invent, and strive to keep the peace.
Seeking growth through destruction. Marauders believing that everyone must be shattered to build back stronger than before. What is broken is beautiful, and what better crucible than the most all-encompassing conflict? Splintergleam thrives in combat, bleeding and burning their opponents away.
Representing the true believers. Phasetide asserts that there is One True Timeline, and the only way to restore order permanently is with the destruction of other heretical syndicates and timelines. Phasetide controls the flow by rewinding, healing, and phasing out their opponents.

Chrono CCG features frequent balance patches and set releases, led by a responsive dev team that is just as excited to build a competitive, tactical experience as the community. Seasonally Chrono will feature a full competitive circuit with Qualifier Tournaments, Grand Prix, and a World Championship.
All cards deserve love, and an evolving metagame drives an exciting competitive circuit.

Chrono was born from the building blocks of games we love — built by competitive champions, community leaders, and content creators who refuse to let the genre fade.
Our goal from day one has been to connect with other CCG fans and build off of their feedback, in order to achieve the lasting, fantastic digital CCG that the community deserves.

Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a cautious thumbs-up. I have played a lot of Hearthstone and Legends of Runeterra in the past, and this game definitely has the LoR feel, though with enough unique mechanics to be its own. The soundtrack is embracing, the spells are cool, and the visuals are great. It really sucks you in. But several times per game, you get reminded it's beta, with lots of clunky behavior and bugs. Not all game-breaking, but it breaks immersion. Overall, I like the game, which is why I give a thumbs-up, but I'm waiting for a bit more bug fixing before I'm ready to invest heavily in playing.
One of the highest potential card game, highly recommend to give it a try
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Stats
Languages: English**languages with full audio support
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The most fun i've had in a card game, Its like if MTG Commander and Hearthstone had a baby. A lot of the negative reviews so far comment on how good the game is its just still buggy so just know that going in at this stage or wait for it to come out of early access.
I've very much been enjoying my time playing Chrono! I never played Legends of Runeterra, so it's been a bit of a learning curve but I enjoy it! It's got some big brain going on for sure, but having a game that has so much room for growth as a player is very exciting to me. Thank you devs, I am excited for the future of this game.
Game has many bugs, but also great potential
He looks like Legends of Runeterra
Un juego de cartas complejo y divertido, todavía no hay muchas cartas pero si muchos potenciales decks. Me encanta las posibles combinaciones y sinergias que hay entre facciones. Todavía hay varios bugs visuales, pero espero el juego crezca mucho
IM GONNA BE CHRONO CCG #1 BEST GAME N/A!!
Great lore, the beta is generous and you can aquire cards easily. Each region of cards has its own caracteristics and different archetypes that unable a great variaty of gameplay. Strongly recommend this one for players seeking for a free game (no pay-to-win) and love card/ strategic games. Aesthetics are beautiful in each card. There are less and less bugs every week. You will be able to learn and have fun, while the beta still fix bugs and release card sets every month. Join the community :)
I have only played one match, and having the "tutorial" only available as video guides feels very clunky to me. Adding to that, the game just has a lot of stuff thrown at your face from the start. And the biggest reason i didn't like it was the visuals; simply put, I think the game looks bad, but more importantly it feels bad to play. I didn't feel like I was playing an independent card game built from the ground up to be virtual (LOR is a great example of this), but like I was playing a bad port from a physical game (the first Pokemon TCG Online is an example of this). I see the potential in this game, and really hope it flourishes into something way better than it's current shape.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.