
Chrono CCG is an indie game from genre veterans where time-traveling agents battle for control of history. Timelines shift mid-match, agents evolve, and deep strategy meets accessible play. For the community, by the community.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Chrono CCG is an indie card battler where rival syndicates clash across unraveling timelines, fighting to rewrite history. Construct your deck around powerful Divers, watch your agents ascend to their Immortalized forms mid-match, and Shift time itself on the battlefield to tip the scales in your favor.
Built by community leaders of the digital CCG genre rallying together, taking the lessons of the past and the best ideas of the present to revitalize the future of digital card gaming.
Made by CCG diehards. Built for the community that inspires us.

Every agent you play can Immortalize — transforming into the ultimate version of themselves across all time. See the tides of battle change as your immortalized agents join the fray from across time, bringing wild and surprising abilities to seize victory.
Timelines are the true battlefield of Chrono. Cards can Shift the game to a new Timeline, applying persistent effects that alter both sides of the board. Fight for control of the timeline. Force your opponent to play your game.


Nurturing the ultimate return to nature. They seek to connect every living being across all timelines, respecting the cycle of life and death with unbounded diversity and vigor. Lifeblood fills the timeline with growth, developing hungry T-rexes or packs of time-diving wolves to overwhelm their opponents.
Fighting the battle against the death of time. Harnessing the power of suns and the entirety of time and entropy, Sungrace focuses the universe back upon itself to prevent the end of all things. They overflow with energy to burn away their opponents with the might of the stars.
Embodying the want for knowledge and total nothingness. Telepaths who have transcended the bonds of communication such that the only peace is to shut out the noise that everyone else makes thinking all the time. Silence keeps things quiet with telepathic might, muting and destroying their foes.
Achieving the directive to connect and shepherd all beings. A semi-infinite AI overmind which feels immense guilt and regret over its creation of the Chrono Core technology, leading to the Great Conflict. They shepherd, invent, and strive to keep the peace.
Seeking growth through destruction. Marauders believing that everyone must be shattered to build back stronger than before. What is broken is beautiful, and what better crucible than the most all-encompassing conflict? Splintergleam thrives in combat, bleeding and burning their opponents away.
Representing the true believers. Phasetide asserts that there is One True Timeline, and the only way to restore order permanently is with the destruction of other heretical syndicates and timelines. Phasetide controls the flow by rewinding, healing, and phasing out their opponents.

Chrono CCG features frequent balance patches and set releases, led by a responsive dev team that is just as excited to build a competitive, tactical experience as the community. Seasonally Chrono will feature a full competitive circuit with Qualifier Tournaments, Grand Prix, and a World Championship.
All cards deserve love, and an evolving metagame drives an exciting competitive circuit.

Chrono was born from the building blocks of games we love — built by competitive champions, community leaders, and content creators who refuse to let the genre fade.
Our goal from day one has been to connect with other CCG fans and build off of their feedback, in order to achieve the lasting, fantastic digital CCG that the community deserves.

Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun CCG with a lot of room to grow. From a lot of the same people that made Legends of Runeterra, but with extra room for experimentation. Absolutely worth a try if you enjoy digital card games.
Legends of Runterra mechanics Lots of room for improvement in UI + balance but fundamentally fun game
High quality indie game. A lot of varying archetypes are viable.
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Modeled estimate over time.
Genres
Stats
Languages: English**languages with full audio support
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game!
Great gameplay
Muito bom
To convoluted with effect, triggers and keywords
I am just a few dozens hours in, but I played other card games before, and this one will grow into a very good alternative for every card gamer out there, be it MTG or HS or YGO - It seems already certain that Chrono will gain a spot high above those games. Keep up the wonderful work!
Full disclosure, Legends of Runeterra vet and lover here, so this game was specifically made for me. I do love that this game brings back systems to a ccg that invite so much depth like the priority system, each unit having a level-up, the diver system (kinda like commander) and pair it with a sensible resource system. There simply is no other digital card game that feels as positively competitive just from the structure of play. Looking forward to playing this game for a long time in the future and can't wait for it to offer the competitive play structure outside of just ranked right now. It is still very much in development and if you want a polished product bc otherwise it'll turn you away, maybe wait before picking it up. The devs are super responsive on reddit so I have high hopes. If you're here for a great core gameplay experience give it a try. Can't wait for the following expansions and how the meta will shift.
Everything we could ask for in the bones of an LoR clone made by a first time development company. (More than 25 hours played as access was also on Epic) People have become so used to every title releasing into "Open Beta" and "Early Access" that they've forgotten it's meant to be for titles still under development with an opportunity to help test and refine the game. This is a true Open Beta, expect bugs but see them as an opportunity to help this dev team build the CCG we've wanted since the shutdown of competitive LoR. Absolutely recommend Chrono and can't wait to see what this responsive and passionate dev team bring into the future.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.