
Chrono CCG is an indie game from genre veterans where time-traveling agents battle for control of history. Timelines shift mid-match, agents evolve, and deep strategy meets accessible play. For the community, by the community.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Chrono CCG is an indie card battler where rival syndicates clash across unraveling timelines, fighting to rewrite history. Construct your deck around powerful Divers, watch your agents ascend to their Immortalized forms mid-match, and Shift time itself on the battlefield to tip the scales in your favor.
Built by community leaders of the digital CCG genre rallying together, taking the lessons of the past and the best ideas of the present to revitalize the future of digital card gaming.
Made by CCG diehards. Built for the community that inspires us.

Every agent you play can Immortalize — transforming into the ultimate version of themselves across all time. See the tides of battle change as your immortalized agents join the fray from across time, bringing wild and surprising abilities to seize victory.
Timelines are the true battlefield of Chrono. Cards can Shift the game to a new Timeline, applying persistent effects that alter both sides of the board. Fight for control of the timeline. Force your opponent to play your game.


Nurturing the ultimate return to nature. They seek to connect every living being across all timelines, respecting the cycle of life and death with unbounded diversity and vigor. Lifeblood fills the timeline with growth, developing hungry T-rexes or packs of time-diving wolves to overwhelm their opponents.
Fighting the battle against the death of time. Harnessing the power of suns and the entirety of time and entropy, Sungrace focuses the universe back upon itself to prevent the end of all things. They overflow with energy to burn away their opponents with the might of the stars.
Embodying the want for knowledge and total nothingness. Telepaths who have transcended the bonds of communication such that the only peace is to shut out the noise that everyone else makes thinking all the time. Silence keeps things quiet with telepathic might, muting and destroying their foes.
Achieving the directive to connect and shepherd all beings. A semi-infinite AI overmind which feels immense guilt and regret over its creation of the Chrono Core technology, leading to the Great Conflict. They shepherd, invent, and strive to keep the peace.
Seeking growth through destruction. Marauders believing that everyone must be shattered to build back stronger than before. What is broken is beautiful, and what better crucible than the most all-encompassing conflict? Splintergleam thrives in combat, bleeding and burning their opponents away.
Representing the true believers. Phasetide asserts that there is One True Timeline, and the only way to restore order permanently is with the destruction of other heretical syndicates and timelines. Phasetide controls the flow by rewinding, healing, and phasing out their opponents.

Chrono CCG features frequent balance patches and set releases, led by a responsive dev team that is just as excited to build a competitive, tactical experience as the community. Seasonally Chrono will feature a full competitive circuit with Qualifier Tournaments, Grand Prix, and a World Championship.
All cards deserve love, and an evolving metagame drives an exciting competitive circuit.

Chrono was born from the building blocks of games we love — built by competitive champions, community leaders, and content creators who refuse to let the genre fade.
Our goal from day one has been to connect with other CCG fans and build off of their feedback, in order to achieve the lasting, fantastic digital CCG that the community deserves.

Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fatelo in Italiano
I don't know why people are really bomb reviewing this game. It is in beta and it is pretty good for a beta and only gets better. People are reviewing like it's a completed and polished game. It is not, but it is still very playable and fun game that is free. How about you guys, instead of complaining in the reviews, actually contribute your constructive criticism directly to the devs in discord so they can take your feedback and improve. A game in Beta means it is still in development. Otherwise, stop crying and suck it up, buttercup.
Good card game that remind of Legends of Runeterra but has it's own personality and charm, good f2p progression, draft lets you keep the cards you draft and it's a fun way to expand your collection. It's not even time consuming. You can just log in and grab the daily free pack if you can't play for the day, otherwise the important daily rewards caps at just 5 wins plus the quests for progression. Definitely recommanded if you are looking for a new card game to play.
Related
Related
Trends
Modeled estimate over time.
Genres
Stats
Languages: English**languages with full audio support
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its basically LoR's turn system but expanded and improved, plus the monetisation is very f2p-friendly (fyi draft mode gives you tons of free reinsources). What's not to like!!!!!
CE JEU EST BIEN FAIT MAIS LE RANKEN HORRIBLE MOI DEBUTANT JE TOMBE SUR DES JOUEURS HAUT RANG AVEC TOUTES LES CARTES ET EXPERIENCE DU JEU DONC LOOSE ENORMEMENT BIEN MIEUX HS ET MAGIC
I'm a big TCG player both physically and digitally, love the art, love the timeline mechanic and love the style of game HOWEVER I can not advise to play this when I am constantly rubber banding to the point where I can not even cast spells or assign blockers or attackers. These are just simple fundamentals and should have been addressed prior to the release. Whether it is beta or not, the playerbase is small. Fix it please or you will lose many more players then just me.
Chrono is one of the favourite CCG i've tried. While its still in Beta, the game mechanics are fenomenal and have alot of potenial. There is barely any RNG and aggro is not as dominant, allowing for spectacular end game battles. The economey is very affordable, but not too generous to let the game funding run out. Cant wait to see more cards added to the game to explore more deckbuilding strategies. Yes there are still some bugs in the beta version, but these are being iron out.
Pas bon! trop de bug! Ne mérite aucun investissement, cherche à copier trop de tcg en meme temps ( hearthstone, legends of runeterra, magic etc ) jusqu'a en devenir une omelette brouiller.
I find this game to be really similar to Legends of Runeterra, but it also stnads on its own and adds some uniques twists and fun mechanics.
The development team has made something quite special here, and I recommend it to anyone who is looking for a new CCG. There are aspects of other digital card games that serve as a foundation, and flavors of their own making added in! The result is a fun card game that satisfies that competitive card game itch. I was in pre-alpha so I paid $30 up front, and then spent another $50 on top of that in the shop. My collection is 98% after a month of collecting daily packs and doing about 10 drafts (where you get to keep the cards you draft!) This is far less of a cost than other card games out there expect you to drop to obtain a full set of cards.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.