
A reimagined Chromium dinosaur runner with 5 unique biomes, power-ups, unlockable skins, ghost racing, daily challenges, and local multiplayer. Simple to play, hard to master.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Chromium Dino takes inspiration from the familiar offline dinosaur runner and expands it into a full Steam desktop game. Jump, duck, sprint, collect power-ups, and chase higher scores across handcrafted biomes with a pixel-art presentation.
Run from the scorching Desert into the icy Tundra, mysterious Forest, busy City, and open Space. Each biome brings its own atmosphere, obstacles, backgrounds, and pacing.
Power-ups — Shield, Dash, Slow Motion, Double Score, and Magnet change each run and help you push further.
Unlockable skins — collect six dino looks: Classic, Ninja, Space, Knight, Robot, and Gold.
Ghost racing — race against your own best replay and learn where to improve.
Daily challenge — play a shared seeded run each day for a fresh target.
Local multiplayer — two players can run together on the same machine.
Dynamic day/night cycle — changing light and atmosphere keep long runs fresh.
Chromium Dino supports keyboard and controller play. Experimental input modes are also included: voice input, hand gestures, and head-control mode give you alternative ways to trigger actions and play hands-free.
Built with Phaser, React, Electron, and TypeScript, Chromium Dino pairs responsive arcade gameplay with a clean pixel-style interface, smooth transitions, and offline-friendly play.
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Languages: English, Simplified Chinese
Reviews
目前主要有这几个问题 1.按了按键有跳不起来的情况 2.没有长短跳,跳跃高度固定 3.选择难度只是改了地图移动速度,没有考虑实际情况。简单模式遇到 两格高 就必死 4.障碍物太密集了,几乎全是极限跳还不一定能跳起来。尤其是困难模式 5.障碍物有概率和金币重合 6.没有设置键盘按键重开如 r键 或者 空格 7.金币获取太少 8.手势控制有较大延迟且判断不准确 9.手势控制只有第一次启动有效,改为键盘再改手势摄像头画面就会卡住但是摄像头仍在使用 10.主页面字体过小且没有设置退出按钮 11.目前没见到过道具 12.每日挑战只能打一次 13.幽灵竞速只记录了跳跃时间没有记录地图种子,导致本体和幽灵一起死 游戏首先要能玩 —————————————————————————————————————————————————————— Right now, there are a few main issues: 1. Sometimes, pressing the button doesn't make you jump. 2. There's no difference between long and short jumps; the jumping height stays the same. 3. Choosing a difficulty level just changes how fast the map moves, without taking real situations into account. In easy mode, you'll definitely die if you come across a two-block-high obstacle. 4. The obstacles are way too close together, and it's almost all extreme jumps that you might not even be able to make. This is especially true in hard mode. 5. There's a chance that obstacles and coins will overlap. 6. There's no keyboard key set up for restarting, like the 'r' key or the space bar. 7. You don't get enough gold coins. 8. Gesture control has a big delay and isn't very accurate. 9. Gesture control only works the first time you start it up. If you switch to keyboard and then back to gesture, the camera screen freezes, but the camera's still on. 10. The font on the main page is too tiny, and there's no exit button. 11. I haven't come across any props yet. 12. You can only do the daily challenge once. 13. Ghost Racing only keeps track of jump time, not the map seed, so both you and the ghost end up dying. The game's gotta be playable first and foremost. -------------------------------------------------------------------------------------------------------------------------------- 2026.6.17 2编 更新改对了 简单模式矮三格仍然极限 普通和困难仍有障碍距离过近的问题 暂停后不能退出当局 ---------------------------------------------------------------------------------------------------------- 跳太高了导致简单模式正好落仙人掌上 ---------------------------------------------------------------------------------------------------------- 2026.6.24 一些道具并没有生效,道具效果也没有中配
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