
A reimagined Chromium dinosaur runner with 5 unique biomes, power-ups, unlockable skins, ghost racing, daily challenges, and local multiplayer. Simple to play, hard to master.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Chromium Dino takes inspiration from the familiar offline dinosaur runner and expands it into a full Steam desktop game. Jump, duck, sprint, collect power-ups, and chase higher scores across handcrafted biomes with a pixel-art presentation.
Run from the scorching Desert into the icy Tundra, mysterious Forest, busy City, and open Space. Each biome brings its own atmosphere, obstacles, backgrounds, and pacing.
Power-ups — Shield, Dash, Slow Motion, Double Score, and Magnet change each run and help you push further.
Unlockable skins — collect six dino looks: Classic, Ninja, Space, Knight, Robot, and Gold.
Ghost racing — race against your own best replay and learn where to improve.
Daily challenge — play a shared seeded run each day for a fresh target.
Local multiplayer — two players can run together on the same machine.
Dynamic day/night cycle — changing light and atmosphere keep long runs fresh.
Chromium Dino supports keyboard and controller play. Experimental input modes are also included: voice input, hand gestures, and head-control mode give you alternative ways to trigger actions and play hands-free.
Built with Phaser, React, Electron, and TypeScript, Chromium Dino pairs responsive arcade gameplay with a clean pixel-style interface, smooth transitions, and offline-friendly play.
Genres
Stats
Languages: English, Simplified Chinese
Reviews
I'm bewildered how can someone mess up such a simple game so badly. The dino doesn't jump high enough and the cactus hit boxes feel off, making the whole thing unplayable.
可以肯定这的确是我印象中的小恐龙,并且还为这个游戏加了一些很有创意的玩法,也为其带来一定的新奇,确实做的不错但有一些的很影响个人游玩的体验。 1.跳跃机制,我发现这个游戏好像没有做长短跳的机制,它的跳跃值固定在一个范围内,这让其的游玩的手感变得十分怪异,障碍物要么跳早要么跳晚,这中间没有一个合适缓冲空间,就导致了不管是简单,普通,困难都会出现以上情况,希望改进。 2.障碍物,一次游玩的感受就是密集,你需要不断的点击,不过对于一个游戏来说,密集的互动并不是问题,但如果把1和2结合就会发现,你根本点不过来,就算反应过来也会因为跳跃的固定而导致你不管点快点慢都会游戏结束,你只要开始连跳,那么结局会在不久公布,bro,你的跳是固定的,但障碍物是会变的,有时障碍物变了但距离不变了你就会很尴尬,呢只能重开。 不过总体看来,这个游戏还是能当作润滑剂,偶然玩一下确定不错但以上问题没改我还不如断网玩原版,免费的价格也能让你来赤一下石也不推荐,不如去玩你喜欢的除非怀旧。
666童年经典小恐龙也是上架staem了我无疑是兴奋的👍,但是这个游玩体验简直比我奶奶烤糊的苹果派还糟糕🤢。我只用了0秒就摸清了这个老牧师障碍物的神必判定范围。并且你不能使用w跳跃和s下蹲,我用↑↓方向键的感觉像是吃到了板栗一样难受,我无疑是愤怒的😡。跳跳不动蹲蹲不明白,想跑出100分比吃到作者的红肠还要难。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Я просто в недоумении, как можно так сильно испортить такую простую игру. Динозавр прыгает недостаточно высоко, а зоны поражения кактусов выглядят неестественно, из-за чего играть невозможно.
第一个玩家
This game feels undone, especially when it's already being a remake of a well established game the biggest missing element is the smaller jump, this game you always do a big jump which makes it pretty hard to get very far in the game. It is kind of interesting it has different difficulties and a daily challenge thing, and I guess different skins and stuff to buy with collected points is neat. But at the moment its not worth playing instead of the actual game 3.1/10
piece of sh*t
我cnm逼的,会不会做游戏,速度搞这么快是打算给你妈送上天是不是,200分比登天还难
上架了支持
进黑屋局了,过一百多米总是在仙人掌上出现减速道具,然后从脚后跟坠机
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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