
Climb toward the summit in a 3D parkour action game built around jumping, sprinting, and ledge grabs. As you gain height, a monochrome world blooms back into color while rain, sandstorms, and falling hazards force quick route decisions. Play solo or online with up to 8 players.
Modeled estimate, not a reported figure. How we estimate →
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About
CHROMA CLIMB is a 3D parkour action game about climbing toward a summit goal.
Run, jump, sprint, catch ledges, and pull yourself upward through a vertical stage. The controls are simple, but each jump asks you to read your route, manage momentum, and recover when the climb goes wrong.
The world starts in black and white. As you gain height, color returns to the terrain, sky, and surrounding scenery. Falling can undo your progress, so every platform and ledge matters.
Rain, sandstorms, and falling hazards can appear during a run. Visibility, footing, and timing can shift at any moment, pushing you to adapt instead of simply repeating the same route.
Practice at your own pace offline, or climb with up to 8 players online. Create rooms, quick match, join by room name, and invite friends through Steam.
3D parkour built around jumping, sprinting, and ledge climbing
A visual progression from monochrome to color as you climb
Random weather and hazard events including rain, sandstorms, and falling objects
Solo offline play and online play for up to 8 players
Clear-time tracking, first-clear achievement, and clear-count stats
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
一時間ほどプレイしましたが難しすぎます。
表現は良い作品だと思いますが、遊び方が基本的に「ひたすら昇る」ことに限られているため、せっかくの世界観を十分に活かしきれていないように感じました。 ステージごとの変化やギミック、探索要素などがもう少しあればと思います。
チュートリアルがなく操作説明も画面に出ていないため環境が変わり視界が悪くなったりするとどこに進めばいいかわかりづらかった。世界観はよかった。
最初から難しすぎた。 操作説明が無かったのでダッシュに気付くまで少し時間かかった。 あとなんかSteamDeckだと地面ちらついたりしてた。
このゲームを1時間遊んだ感想です。発想はよく登っていくたびに色がついていくのがよかった。 キャラクターの動作などをもう少し細かく作るとより面白くなると感じた。
チュートリアルがなく何をするか分かりづらかったです。あと難しかったです。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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