
Chroma: Bloom and Blight is a truly free-to-play competitive card game set in the story-rich lands of Arholt. Every card and game mode in Chroma is free, including all future expansions. Find your hero, build your deck and tell your story...without worrying about the cost of cards.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Simplified Chinese
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun fantasy card game setting (inspired by Magic the Gather and Hearthstone but with unique gameplay and mana point curve) with all of the cards available for free, battle pass and micro-transactions are for cosmetics only, which is nice.
☀️
knice
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Smutne jest to, że ludzie wolą być okradani z pieniędzy jak w innych typowych p2w karciankach. Za darmo? Gdzie ta radość z bycia wyzyskiwanym, co nie? Gdzie radość z tego, że wiesz po co zarabiasz hajs.. Wydawanie setek na gry to jest to, ludzie to jednak niezwykle głupie stworzenia.
我的问题
刚刚玩了一下,深度有点太深了,卡牌机制繁多且复杂,首先就是卡牌的资源消耗有5种,这种多资源分配的机制让我想起来了PokemonTCG,N/A/I/V/D,五种不同的资源类型还不是最让我抓瞎的,关键是这个游戏的“英雄”还有自己的资源条,每个都还不一样,这就导致了卡组构筑的限制和发展方向都很多,玩家在对战中要掌握的信息量也很大,可以说相当硬核啊🫡 而且每个英雄有3个技能,有资源消耗还有CD回合数,解锁技能使用权限的时间点还和回合数(双方血量)有相关性,有的召唤的生物也有自己的主动性技能,和英雄一样,资源和CD 可以说10min的短暂一把游戏,把我CPU干烧了😶😶😶
Nice ! but i feel like it is abandoned by DEV.
nice
Free card game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.