
A rich and challenging physics-based puzzle /logic /construction /programming game! Master ballistics, fluid mechanics, thermodynamics, chemical and nuclear reactions, use automation bricks, build structures, machines, vehicles, produce power, solve puzzles, pierce the fog and defeat CHR$!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Italian, Greek, Polish, Romanian +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
9/10
A brain-melting yet fun puzzle game about building and mining. I have only just gotten into the actual game (The level after the introductory levels) and I love it so far. My criticism for this has been squashed. All I need to do now is get good and complete this game (My brain aches). Overall, 9/10 for this charming puzzle game.
I was initially hoping to get further into this and have more to base my review impressions on, but I seem to have moved on because I can't focus on anything anymore and I don't want to just let it go unreviewed when it's such a criminally overlooked game. I can guarantee this up front: if you manage to get anywhere in it, it's one of those games that you'll never forget. I'm not even sure how to categorize it, as it seems to shift almost between entire genres on a level-by-level basis while retaining the same simple tile-based presentation. You gradually unlock more and more mechanics to keep track of -- which then may or may not be relevant on any given level, and seemingly every time you think the bag of tricks [i]must[/i] have run dry by now, no, it really hasn't. It vaguely conjures memories of old games like Boulderdash, Chip's Challenge, DROD, or even Widget Workshop, while also being not really like any of those. It almost feels like a spoiler to even discuss half of the game's mechanics because of how far out of left field they are, but in the broadest terms I can possibly use, there will be levels focused around exploration, physics puzzles, movement puzzles, logistical puzzles, resource management, and sometimes rather in-depth construction. It has its warts; some very uneven difficulty progression at times, SFX and graphical tiles that are authentically retro to a sensory-assaulting fault (you'll want to find the hotkey for the alternative tiles ASAP if you value your retinas), and some levels that require a frustrating degree of specificity to get the at-times finicky physics to behave. But I'd call it worth double the asking price, let alone if you happen to find it on sale.
some of the levels are definetly way too hard (i am probably never going to get past level 38) it's definetly a good game though.
oooooooooooneeeeeeeeeeeeeeeeeeeeeefoooooooooouuuuuuuurrrrrrrrrrrrrrrthreeeeeeeeeeeeeeeee
good game
reactor simulator
neat
너무 불친절함
My beef with the game is that it looks like broadcast teletext, but it was made in Godot Engine. So the developer freely choose the visual abomination. The puzzles are a hit or miss, but great fun for the first hour.
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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