
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Humor, bissl Grind, Automation, Story, Fun... alles drin. macht spaß. 26h für 100% ;-)
**Super jeu dans les 5 premières heures, ensuite trop répétitif** Chop Chop Inc. est super beau graphiquement. C’est un jeu cosy et relaxant, avec une touche humoristique. J’ai adoré jouer à Chop Chop Inc. pendant les premières heures : découvrir les maps, débloquer des crafts améliorés et améliorer les haches. Cependant, je trouve que les différentes haches et maps se débloquent trop rapidement. J’aurais aimé que ça vaille davantage la peine d’améliorer une hache au complet avant de passer à la suivante. J’ai assez rapidement débloqué la dernière hache et son dernier niveau, que j’ai pu atteindre en quelques minutes. Pour le reste de la progression, jusqu’à la hache dorée, j’ai donc toujours gardé le même style et la même rapidité pour couper les arbres. J’aurais également aimé avoir davantage de liberté dans le craft et la personnalisation de la base. Il n’y a pratiquement aucune possibilité de personnalisation, à part placer des meubles sur les côtés des murs de la maison. L’élément majeur qui m’a fait arrêter le jeu est le système de missions des civils. Peut-être que je les ai débloquées trop tard, mais lorsque j’ai commencé à fabriquer des chaises à foison, j’avais déjà beaucoup trop d’argent. J’ai donc acheté tous les crafts possibles, puis j’ai découvert les missions. Et je vous le dis : il y en a trop. C’est vraiment un end game long et répétitif pour pas grand-chose. Il faut farmer les mêmes arbres en boucle, sans possibilité d’automatiser la coupe de ces arbres spéciaux. En résumé, c’est un super jeu pour une courte durée. Par contre, si vous comptez faire les 100 % des achievements, je vous souhaite d’avoir beaucoup de patience, parce que malheureusement, j’ai échoué. Selon moi, le jeu pourrait avoir beaucoup de potentiel, mais il manque encore plusieurs éléments pour rendre la fin du jeu plus intéressante et surtout plus automatisée. Je vais quand même continuer à surveiller le développement du jeu au cours des prochains mois.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sehr lustige spiel :)
super aber leider wird bei einer mission sehr viel ingame geld verschwendett aber 9/10
игра просто класс, я рубила деревья почти 20 часов и даже во сне. Всем советую кароче!
Muito divertido, você não vai se arrepender!
dumb game
ich liebe einfach alles daran 10000000...% kauf empfelung <3
É um jogo curto e a um preço justo, precisa nem esperar promoção para comprar. É bem relaxante, a progressão é muito boa, tem várias piadinhas. Joguei no lançamento é jogo peca um pouco em questões de qualidade de vida mas acho que o tempo os dev já vão ter corrigido.
前五个小时:收集,探索,发展,还有无厘头的剧情和设定,很棒 五个小时之后……痛苦的收集,成百上千的木材缺口,不够用的自动化进程,还有不停地平衡工坊里的资源………… 有点缺乏指引,解锁了配方但是不知道在哪里用是很难受的一件事,大量的食物没有实际意义…… 自动砍树只能设定一种,剩下的材料缺口还是要自己慢慢砍…… 还是好评一下的,毕竟这个价格确实让我乐到了几个小时
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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