
Hardcore first-person game. You're going to die at every step. There are no checkpoints and mercy. Only suffering and pain.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
This game is unforgiving and yes, hardcore. The hardcore part in this game is: NO WAYPOINTS which, in my opinion, is a pain in the arse-district. Everything else however, is awesome. Lighting, colors, atmosphere, depth, sounds and even the music, how subtle it is, it's just enough. Just enough salt in the soup. Think outside of the box, look very, VERY carefully (look everywhere), you will be surprised what you might find, it's definately an EUREKA feeling when you do. This game offers you the greatest challenge, don't complain if it is too hard, you have read the description, if your cockyness about your "skills" are lacking, don't blame the game. This game is most likely too hard for you. The jumping happens in a semi-slowmotion fashion, which makes jumping parcouring another pain in the arse-district. Very frustrating and your keyboard is about to die for every time you mis jumped. :D I can't do jumping parcouring, so I got stuck at that place where you have to do that. For me, this game reached my personal category: RAGE GAME. I recommend it, because it is a real challenge, it plays good, the controls are responsive accordingly and the developer didn't lie about what the game is representing. If you are searching for a game with an excellent experience of being challenged, get this game ASAP! But if you ragequit in games where you fail after 10 times already, don't get this game, your "skills" mean nothing, you cannot handle this. This game is most likely too much for you.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
sürekl crash hatası veriyor oynanmıyor
I'm not really sure if Choice is an asset flip. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. On the other hand, a lot of the game assets don't seem like they were created by the developer, but they haven't credited any asset creators for supplying assets, which might be a case of plagiarism. There's no evidence, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. It looks a lot like the Russian "developer" behind this mess stole a low poly asset pack off the Unreal Marketplace and tried to make a crap little first person puzzle adventure game out of it, probably just copying + pasting code samples etc. As a game, this is a bit of a joke because the quality and game design is really poor. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy low-polygon voxel "Minecraft"-like "art", making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it. It also happens to be easy, and doesn't need any proper talent in terms of game development/graphic artists etc. That's why reviewers are faced with so many of these terrible games with confrontingly bad graphics. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Choice has the almost comically optimistic (if it wasn't so sad) price of $10 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. For comparison, the $10 asking price for this game could get you games like "Project Zomboid", "7 Days to Die" or "Ghostrunner". Quality, professionally made games like those are frequently on sale cheaper than this.
This isn't a game, it's torture. Side note: If you don't like platforming, avoid this at all costs.
То шо надо , разрыв пукана 10 из 10 ! Для любителей умирать на 1м лвл по 30 раз . РЕКОМЕНДУЮ !
parei de jogar pq não tinha pvp
bum ass game bro
그럭저럭 조작감 뭐 같은거하고 과열 심하게 되는거 빼면 완전 못할겜은 아닌듯 공략을 찾아봐도 없길래... 하나하나 다 해봤음
Great Game! dauert aber leider nicht lange bis man zum Ausrasten kommt. Nach 2 ein halb std schon 70 Tode xD Bisher halt keine Checkpoints, wer geduldig ist dem kann ich das Spiel nur empfehlen ;)
TRASH
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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