
Casual colorful physical puzzle with sweets, jumpers, teleports, accelerators, reverse gravity, traps, treadmills and explosions.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]⟨⟨⟨⟨ GERAL ⟩⟩⟩⟩[/b][/h1] ( ) Péssimo ( ) Uma criança faz melhor (X) Baes ou benos ( ) OK ( ) Tá quase lá ( ) COISA MAIS LINDA! [h1][b]⟨⟨⟨⟨ HISTÓRIA ⟩⟩⟩⟩[/b][/h1] (X) Sei nem o que é isso ( ) Prefiro não opinar ( ) Uma leve pincelada ( ) Faz sentido ( ) Incrível ( ) Criada pelos Deuses [h1][b]⟨⟨⟨⟨ GAMEPLAY ⟩⟩⟩⟩[/b][/h1] ( ) TTTTTTTTTTTravou ( ) Feijão com arroz (X) Deu aula em física ( ) Muita coisa pra fazer nesse negócio ( ) Tudo junto e misturado [h1][b]⟨⟨⟨⟨ TRILHA SONORA ⟩⟩⟩⟩[/b][/h1] ( ) Grilos ao fundo (X) O mute é a melhor opção ( ) Economizaram na trilha sonora ( ) Razoável ( ) Orquestra sinfônica ( ) Isso deveria tocar todos os dias no rádio [h1][b]⟨⟨⟨⟨ DIVERSÃO ⟩⟩⟩⟩[/b][/h1] ( ) Era melhor ter ido ver o filme do Pelé ( ) Chato gostoso (X) Bom para passar o tempo ( ) Prepara pra virar a noite ( ) Não tenho mais vida social depois de jogar ( ) Ai que delícia cara [h1][b]⟨⟨⟨⟨ DIFICULDADE ⟩⟩⟩⟩[/b][/h1] ( ) Isso por um acaso era pra ser um desafio? ( ) Joguei de olhos fechados (X) As vezes complica ( ) Isso não é de Deus ( ) Mais difícil que se limpar a bund@ com papel picado [h1][b]⟨⟨⟨⟨ BUG's ⟩⟩⟩⟩[/b][/h1] ( ) Reino dos bugs ( ) É um simulador de bug? ( ) Jogável ( ) As vezes aparecem ( ) Complicado fazer algo perfeito (X) Bug? Não vi nada! [h1][b]⟨⟨⟨⟨ TEMPO DE JOGO ⟩⟩⟩⟩[/b][/h1] (X) 0-5 horas - Dá pra zerar rapidinho ( ) 5-8 horas - Uma noite de sono ( ) 8-13 horas - Dá pra gastar um tempinho ( ) 13-30 horas - Isso vai ter fim? ( ) ∞ - É, não vai! [h1][b]⟨⟨⟨⟨ OPINIÃO SINCERA ⟩⟩⟩[/b][/h1] ( ) Mais imprestável que fósforo a prova de fogo ( ) Quem joga isso? (X) Enjoa fácil ( ) É, dá pro gasto ( ) Uma delícia, deveria ter comprado antes ( ) QUE JOGO FODAAAA! [h1][b]⟨⟨⟨⟨ E AÍ, VALE OU NÃO A PENA?⟩⟩⟩⟩[/b][/h1] ( ) Claro ( ) Na promo até vai ( ) Não (X) Deixa pra lá ( ) É grátis pô! Pega mesmo se for pra deixar parado! [b]Obrigado pela atenção, espero que tenha sido útil! :)[/b]
Chocolate makes you happy 6 is a cheerful and deliberately low-stress puzzle experience developed and published by Blender Games that continues the series’ commitment to playful physics, colorful presentation, and approachable challenge design. As the sixth entry in the franchise, it doesn’t attempt to reinvent the core concept, but instead refines and expands it, delivering a collection of puzzles that feel welcoming while still offering enough mechanical variety to remain engaging across its runtime. The game is clearly built around the idea that problem-solving should feel pleasant rather than punishing, inviting players to experiment freely and enjoy the process as much as the solution. The central objective throughout the game is simple and consistent: keep cookies or other objects balanced on a chocolate bar for a specified amount of time. This clear goal provides a strong anchor for every level, but the surrounding mechanics ensure that the path to success is rarely straightforward. Each stage introduces or combines interactive elements such as jumpers, conveyors, teleporters, accelerators, traps, and even gravity-altering zones. These tools interact through physics rather than rigid rules, encouraging players to think in terms of momentum, timing, and spatial arrangement. Solutions often emerge through observation and trial rather than strict logic, making the game feel exploratory and forgiving. Level progression is paced thoughtfully, with new mechanics introduced gradually and reused in increasingly creative combinations. Early puzzles function almost as tutorials, allowing players to familiarize themselves with individual elements before being asked to juggle several at once. As the game advances, levels begin to resemble small sandboxes where multiple approaches are possible, and experimentation becomes the most effective way forward. There is no pressure from timers or penalties, which reinforces the relaxed tone and allows players to step away from a puzzle and return with fresh ideas without frustration. Visually, Chocolate makes you happy 6 leans fully into its candy-themed identity. Bright colors, rounded shapes, and playful animations create an atmosphere that feels light and inviting. Every interactive object is clearly distinguishable, which is crucial for a physics-driven puzzle game, and the clarity of the visuals helps players understand cause and effect without excessive instruction. The environments feel consistent and cohesive, maintaining a confectionery dreamlike quality that supports the game’s mood rather than distracting from gameplay. The audio design complements this presentation with upbeat, unobtrusive music and simple sound effects that reinforce interactions without overwhelming the senses. The soundtrack is designed to be pleasant during extended play sessions, maintaining focus rather than demanding attention. Combined with the visuals, the overall presentation works to keep frustration low even when a puzzle requires several attempts to solve. Replay value is supported through a generous set of achievements that reward thorough engagement and creative problem-solving. While most players can complete the full set of levels in a moderate amount of time, achievement hunters and completionists are encouraged to revisit stages and experiment with alternate solutions. This adds an extra layer of motivation without forcing replayability on players who are content to experience the puzzles once and move on. In terms of difficulty, Chocolate makes you happy 6 sits firmly in the accessible range. It rarely pushes players toward extreme mental strain, instead favoring gentle challenge and incremental complexity. This may leave players seeking deep, brain-burning puzzles wanting more, but it aligns perfectly with the game’s intended audience. The emphasis is on enjoyment, curiosity, and small moments of satisfaction when a setup finally behaves as intended. Overall, Chocolate makes you happy 6 succeeds by fully embracing its identity as a casual, physics-based puzzle game with a joyful aesthetic and forgiving design philosophy. It doesn’t chase intensity or dramatic stakes, choosing instead to offer a steady stream of clever, colorful challenges that are easy to approach and pleasant to solve. For players who enjoy relaxed puzzle experiences, playful physics, and experimentation without pressure, it delivers exactly what its title promises: a lighthearted, sweet experience that prioritizes fun over frustration. Rating: 6/10
Всем привет, хотел бы поделиться своим мнением об игре Chocolate makes you happy 6. Я не фанат этой серии игр, да и эту игру я получил бесплатно. И так приступим к обзору, мне она быстро надоела но я продолжал играть ради достижений для разнообразия можно попробовать поиграть.
Es igual que el Chocolate makes you happy 2 y 4,tienen niveles en que si no tienes mas de 50 FPS hará que la bolita de chocolate caiga o ruede muy lento haciendo el nivel se vuelva el doble de dificil para pasar,el fondo del mapa en este si me gustó mas que los otros,el soundtrack sigue sin gustarme xd y siguen sin añadirle cromos al juego Calificación: 2/10 Chocolate makes you happy 6
Donc ses points forts : - Le design - les effets - Facile à utiliser - un bon jeu de casse tête Ses points faibles : - aucun https://www.youtube.com/watch?v=rktYZwOlHtc&ab_channel=FREDGAMEROFFICIEL
Chocolate Makes You Happy 6 is a mobile tier physics puzzle game. Tap on the blocks to make them vanish, and get the little cookie to land on the chocolate bar and stay there. Blender Games are serial game flippers. They've made 9 of these, all about the same. They do this with other games, like the AMAZE series. This is the kind of game you can play for free on mobile, so it's impossible to recommend anyone should pay money for this on Steam.
Сделай свой кейк. Охуенная игра за 20 рублей
⭐⭐⭐⭐⭐
Meh
---{ Graphics }--- ☐ You forget what reality is ☐ Perfect ☐ Beautiful ☑ Good ☐ Decent ☐ Okay ☐ Bad ☐ Very stylized ☐ They're what they should be for what the game is ☐ MS Paint could make something better ---{ Gameplay }--- ☐ Fantastic ☐ Excellent ☐ Perfect ☑ Good ☐ It's just gameplay ☐ Meh ☐ Bad, but playable ☐ Just go watch paint dry ---{ Audio }--- ☐ Eargasm ☐ Amazing ☐ Very good ☑ Good ☐ Not to bad ☐ Alright ☐ Bad ☐ My ears are bleeding ---{ Audience }--- ☑ Babies ☑ Young kids ☑ Young teens ☑ Older teens ☑ Adults ☑ Old people ☑ Anyone with a decent maturity level ☑ Anyone with a lack of maturity ☑ Anyone that is alive ☑ No one, not even your dog ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Just average ☐ A little better than average ☐ Good ☐ Decent ☐ Better than good ☐ Fancy Pants Rich Boy ☐ NASA ---{ Difficulty }--- ☐ Can choose your difficulty setting ☐ No difficulty needed ☐ Just press 'W" ☐ Easy ☐ Medium ☐ Easy to learn / Hard to master ☐ Significant brain usage ☑ Hard ☐ Verry Difficult ---{ Grind }--- ☐ Nothing to grind ☐ Only if you like to collect things ☑ Only if you care about steam achievements ☐ Isn't necessary to progress ☐ Only if you care about rankings/placements/leaderboards/etc. ☑ Average grind level ☐ A little grindy ☐ Too much grind ☐ You‘ll need a second life, maybe some macros, & a will to live for grinding ---{ Story }--- ☐ Story? What story? ☐ No Story ☐ Twilight was a better love story than this ☑ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{ Game Time }--- ☐ 1-2 Hours ☑ 2-5 Hours ☐ 5-10 Hours ☐ 10-20 Hours ☐ 20-50 Hours ☐ 50+ Hours ☐ 100+ Hours ☐ To infinity and beyond ---{ Replayablity }--- ☐ You won't even finish it the first time ☐ None, once was enough ☑ Not that kind of game ☐ You don't stop playing this kinda game, ever ☐ Maybe once or twice, to try something new ☐ You'll want to get every single possible ending & secret there is ☐ You'll pick it up every few years, but never finish a whole playthrough ☐ A lot, just to romance everyone, pick new options. try new classes, etc ---{ Price }--- ☐ It’s free! ☐ Worth the price ☑ If you have some money to blow ☐ Wait for it to go on sale for the 100th time ☐ Ask someone to gift it to you instead ☐ You could also just burn your money ---{ Bugs }--- ☐ Circumstantial (PC specs, internet, save/install location, etc.) ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ Game Size }--- ☑ Very low ☐ Low ☐ Average ☐ High ☐ Too much ---{ Worth It }--- ☐ Hell no! ☐ If you have a lot of cash ☑ Worth it! ☐ Get it now! ☐ Life is not complete without this game! ---{ TEXT }--- Chocolate makes you happy 6 is a puzzle game that challenges your mind, you have to think a little to understand the game and to move from one level to another, even though it's hard, it's also fun, I recommend it! ---{ 6 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Caveman Alive | $6.6K | 109 | 38% | $1.99 |
| Sandy Planet - Season 1 | $6.6K | 292 | 60% | $1.09 |
| Treasure's Mine! | $6.6K | 51 | 100% | $4.99 |
| Tomato Jones 2 | $6.6K | 175 | 81% | $1.24 |
| MIRAY | $6.6K | 67 | 91% | $6.99 |
| Bathory - The Bloody Countess | $6.6K | 58 | 67% | $5.99 |