
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好
无论何时,我都会选择谈那场恋爱
GOOD
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行
怀旧元素很多,neta现实元素也很多,初玩还挺有意思的 时隔几年后再玩发现上一代给的每回合数值增长的机制改了,感觉很不习惯(以前多周目的理由可能就是想玩数值战士) 不过传家宝机制和父母性格机制加进来感觉好玩了一点 以及本游戏最粪的一点是刷特长无保底,电子琴天赋从小学刷到初中都没刷出来,我仍未知道我的父母性格加成的特长概率增加10%加到哪里去了(半夜刷红温了差点删档)
Its addictive
超级差一东西
还不错,玩法很简单,就是那个文无第一的成就太难得了
感觉新版立绘不如旧版
眼下我休学一年继续下一届的高二,即将升入高三。小学时候第一次玩的盗版游戏,还没什么特别的感觉,大概就是消消乐,更多的东西看不懂(当时还只有男主角,总之就是很古早)。从小被老爹严格管教,我没有和3个以上小孩一块玩的经历,空闲时间也不去补课,在家和老爹不是背诗就是锻炼身体。可我不愿意这样,但是没有违抗的可能。我在任何没有被看管的时间竭尽所能地玩电脑,初中毕业时候和班级里大多数同学都不熟。于是高中虽然成绩不算差,但还是休学了一年。这件事很难去指责谁,因为很多人都是带着强烈的好的愿望最终必然走向一个极短的结果。快要高三的我再次玩到这个游戏,看到一个女生从小在宽厚和脱口而出的爱中长大,哪怕没那么优秀,可她生活在一个简单的世界里。她可以有闺蜜,可以一往无前地提升自己的属性,可以吸引别人,可以大大方方地爱,哪怕是受于学生的限制止于欣赏——这样是多么奢侈的东西啊。这个被我取名为王亚瑟的女孩笑得很漂亮,我喜欢她的样子。她知道自己该干什么,即使更多时候是拆东墙补西墙,但是每次达成目标,真正的满足感都会出现。而我时而呼呼如狂,似傻似癫,我渴望她纯真激荡的笑。我觉得,这个游戏玩着可以感到幸福,就好像说,不考虑变成白绝的结果,对大多数人来说,无限月读才是最好的东西。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.5K | 266 | 88% | $10.99 | |
| $26.3K | 449 | 86% | $1.99 | |
| $237.1K | 666 | 69% | $9.99 | |
| $36.1K | 468 | 80% | $2.99 | |
| $11.9K | 227 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 11.5K | 98% | $19.99 | |
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 1.5K | 67% | $99.99 | |
| $7.5M | 39.3K | 92% | $7.49 | |
| $7.5M | 30.3K | 96% | $7.99 |