
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
鼠标点点点,玩到越后面越无聊,每次的学习成果还不能跳过,选择伴侣感觉也没有多大用处,玩到四五代以后没什么动力玩下去了。基本就单一重复的刷东西了,刷半天属性高考前几天教辅材料学习一次直接300,基本天天刷那玩意。总结就适合玩三四代10个小时左右,后期太无聊了。
想法很棒的游戏。一开始没想到是扮演孩子(而非家长),直到二周目,当孩子成为新一代家长、可以自选教育方针时,我才觉得“没偏题”。此外,游戏数值设计思路有些奇怪,语数外成绩提升非常困难,文综理综却能轻松满分。
工作室无责任心,专业能力不足,运营能力稀烂,自己反省一下吧,从新作对内测玩家的背刺到现在光明正大面刺玩家,咋想的呢。 本来留着杀时间,玩完前几代就没动过了,但非要跳出来显眼,莫名其妙对自己浅薄的认知有极强的分享欲。 并不是很想看到一些官方大平台账号发表莫名其妙丢失大脑的言论,偏偏还对自己特别自信,导致我现在看到此游戏就难受。买了几年的老游戏还要反过来恶心玩家,谢谢,以后看到您工作室都会想到这种感觉。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice and funny Raising Sim. Many different paths and mechanics
可以体验顶级做题区的感觉,好评
不错的游戏,现在正被叼毛拳师带节奏,所以特地留一个好评对冲。
刚出游戏的时候天天看视频,后来有时间就玩了好一会,在两个账号上满打满算有玩个十几代了。部分事件初见时很有趣味,职业全收集比较卡属性高低,有的时候不够要再来一代。吐槽的一点就是男生的攻略妹子的时候三个对话有概率都是降低好感度(比如刘偏偏)以及重复剧情有时候还跳过不了(养小猫)不过作为童年游戏还是值得一个推荐
可玩度不高,后期重复性太多,文本之间的互动也基本为零。人家孩子前脚刚考满分后脚挨批被家长骂考得差。。。我请问呢。 而且人生是会有很多选择的啊,这游戏给了那么多兴趣特长结局却只有高考一个,还有高中开那b好感度,没提好感度结局就随随便便的和一个路人结婚生子了?我的妈呀,
简单的小游戏,许多要素对应童年感受还是挺有意思的,但是多周目就变得无聊起来了
玩法一般,消消乐游戏,重复性过强,仅适合手机没事玩玩,电脑玩着昏昏欲睡
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.5K | 266 | 88% | $10.99 | |
| $26.3K | 449 | 86% | $1.99 | |
| $85.2K | 666 | 69% | $3.99 | |
| $36K | 467 | 80% | $2.99 | |
| $11.9K | 228 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 11.5K | 98% | $19.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 18.1K | 91% | $19.99 | |
| $7.4M | 39.2K | 92% | $7.49 |