
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
想法很棒的游戏。一开始没想到是扮演孩子(而非家长),直到二周目,当孩子成为新一代家长、可以自选教育方针时,我才觉得“没偏题”。此外,游戏数值设计思路有些奇怪,语数外成绩提升非常困难,文综理综却能轻松满分。
图鉴获取太难了,有时候为了解锁一个普通的特长,连续好几个回合同样的安排,还是刷不出来
抱着想解锁全图鉴的想法玩,结果完了tm八代了,只有两代是男的。什么意思啊?!就说能不能让性别自定义!代代都是女的我真的玩吐了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩法太单一了
味道太正了,和现实的中国式家长如出一辙。中国式家长本质上把孩子当成需要刷数值,战胜别人的”宝可梦“宠物。
希望能更新同性结婚,虽然这样不能传宗接代了吧
挺好玩的 不过可能真的需要创意工坊吧
作为游戏刚出就游玩的玩家,相比最开始更新了很多内容,就这份精神就值得一个好评。
鼠标点点点,玩到越后面越无聊,每次的学习成果还不能跳过,选择伴侣感觉也没有多大用处,玩到四五代以后没什么动力玩下去了。基本就单一重复的刷东西了,刷半天属性高考前几天教辅材料学习一次直接300,基本天天刷那玩意。总结就适合玩三四代10个小时左右,后期太无聊了。
我只玩了一周目,651分考上了清华大学,但我培养的孩子毕业后依然很累,没找到合适的伴侣,明明我也是个学生却也想我家长一样只在乎成绩,社交娱乐啥的必须为学习让步,可除了拿到录取书的那一刻,别人家的孩子其实也不快乐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.5K | 266 | 88% | $10.99 | |
| $26.3K | 449 | 86% | $1.99 | |
| $85.2K | 666 | 69% | $3.99 | |
| $36K | 467 | 80% | $2.99 | |
| $11.9K | 228 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 11.5K | 98% | $19.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 18.1K | 91% | $19.99 | |
| $7.4M | 39.2K | 92% | $7.49 |