
You play as chickens who have to survive on unstable platforms in various universes of the chicken coop, will you be able to keep the balance and hold on, compete with friends and beat the record!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek +91 more
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
С виду простенькая игра с сотнями прыжков, но местами очень Хардкордная !!!
[h1] Выше облаков! [/h1] [list] [*] Есть достижения стим. [*] Не нужно понимание иностранных языков. [*] Странный главный герой. [/list] [i] Битва курочек под залп ядерной музыки. Прыгаем, прыгаем, прыгаем выше, убегаем от вездесущих камней с глазами. Можно бросить вызов напарнику, который будет играть за вторую птицу. Интересные задники, веселый геймплей, быстрые сессии, но все от вас зависит. Если есть стимдек или другое устройство для игр, то отлично подойдет для этой игры. [/i]
[h1] Chick-Chick [/h1] [u] Казуальная игра из мира инди игр. Играем за курицу\петуха, прыгаем по платформам, избегаем черепа, бьем рекорды. Игра весит мало, простенькая по графике, имеет задорную музыку, в наборе стоит дешево. Можно играть с другом, но друг не будет играть за петуха, что плохо. Еще есть достижения. Не киберпанк конечно, но тоже неплохо. [/u] [olist] [*] Достижения. [*] Возможность стать петухом. [*] Можно играть с другом. [/olist] [h1] Спасибо, спасибо, спасибо! [/h1]
Игра в духе старых, добрых игр на Денди или Сега. В ней тоже можно играть в двоем на разных геймпадах.
รีวิว Chick-Chick เกมไก่หลบกับดัก แต่เป็นสไตล์เกมอาร์เคด คือตลอดทั้งเกม เราจะต้องคอยวิ่งหลบลูกไฟที่เข้ามาถาโถมเราแบบไม่มีพักบนแท่นยืนที่จะเลื่อนขึ้นลงเรื่อยๆ สลับกับเปลี่ยนฉากใหม่ทุกๆ 10 วินาที โดยหน้าที่ของเราคือ จะต้องเอาชีวิตรอดให้ได้นานที่สุด ซึ่งยากมากๆ มันไม่ใช่เกมที่ห่วย แต่มันเป็นเกมเฉพาะทางที่เหมาะเอาไว้เล่นแข่งกับเพื่อนมากกว่าว่า ใครจะอยู่ได้นานที่สุด ผมเล่นอยู่ 5 นาที ยังทำสูงสุดได้แค่ 57 วินาทีกว่าๆเอง
Chick-Chick is a casual multiplayer platform game developed and published by Gamesforgames that embraces simple design principles and transforms them into an energetic competition built around movement, survival, and unpredictable chaos. Instead of focusing on storytelling or extensive progression systems, the game centers itself on quick matches where players control chickens navigating dangerous stages while attempting to outlast opponents. The concept is intentionally playful, relying on colorful visuals and accessible mechanics to create an experience designed for short sessions and multiplayer entertainment. At first glance, Chick-Chick presents itself as a straightforward platforming title, but much of its appeal comes from how quickly matches can become chaotic. Players guide their chicken characters across unstable environments where timing and positioning become increasingly important. Obstacles, movement hazards, and shifting stage conditions create situations where survival depends not only on reflexes but also on adapting to constantly changing circumstances. Every mistake can quickly become costly, adding tension to otherwise lighthearted gameplay. The game builds much of its entertainment value around accessibility. Controls remain easy to understand, making it approachable for players who may not normally spend time with platform-focused multiplayer games. Rather than overwhelming players with complex mechanics or complicated systems, Chick-Chick focuses on delivering immediate engagement. New players can jump into matches quickly without needing lengthy tutorials or extensive preparation, which helps maintain the fast pacing the game clearly aims to achieve. Movement serves as the central gameplay pillar, and the design emphasizes precision without becoming excessively demanding. Success often comes down to learning stage layouts, improving reaction timing, and making better positioning decisions under pressure. While individual mechanics remain simple, multiplayer competition introduces unpredictability that keeps matches entertaining. Other players become part of the challenge itself, creating moments where carefully planned movements can suddenly unravel into chaos. Visually, Chick-Chick leans heavily into bright presentation and exaggerated charm. Character designs embrace cartoon simplicity, giving the game a playful atmosphere that matches its overall tone. The environments prioritize readability over visual complexity, ensuring players can quickly understand hazards and movement opportunities even during more hectic moments. The presentation does not attempt realism or technical spectacle, instead focusing entirely on maintaining an energetic and approachable style. The multiplayer structure naturally creates some of the game’s strongest moments. Casual competitive games often succeed because of emergent interactions between players rather than carefully scripted content, and Chick-Chick benefits from this design philosophy. Unexpected mistakes, narrowly avoided eliminations, and chaotic final moments help create memorable sessions that feel different even when revisiting familiar stages. The unpredictable nature of multiplayer competition gives the game replay value beyond its relatively simple mechanics. Short session design also works strongly in its favor. Matches move quickly enough to encourage repeated play without becoming exhausting. This pacing makes Chick-Chick particularly effective as a game suited for shorter gaming sessions where players want quick entertainment without committing significant time. The ability to immediately restart and jump back into competition reinforces its accessible design philosophy. However, simplicity creates limitations as well. Players looking for deeper progression systems, broader customization options, or larger gameplay variety may eventually encounter repetition. Because the game builds itself around a focused gameplay loop, long-term engagement depends heavily on whether players continue enjoying the core movement mechanics and multiplayer competition. Those seeking extensive single-player content or mechanical complexity may find the experience narrower than expected. The game also exists within a crowded multiplayer landscape where standing out becomes increasingly difficult. While Chick-Chick delivers enjoyable chaos and approachable competition, it does not dramatically reinvent multiplayer platform gaming. Its strengths come from execution rather than innovation, relying on polished accessibility and fast-paced entertainment instead of introducing major new ideas. Chick-Chick succeeds most when enjoyed exactly as intended: a lightweight multiplayer experience designed around laughter, competition, and quick reaction-based gameplay. Gamesforgames clearly focused on creating an easy-to-learn title that encourages repeated matches and social fun rather than building an expansive feature-heavy platformer. Players who enjoy party-style competition and accessible multiplayer experiences will likely find value in its straightforward approach. Those searching for deeper progression or more ambitious systems may wish for additional variety. Even so, Chick-Chick succeeds at delivering exactly what it promises — a colorful, energetic platform game built around chaotic fun and simple competition. Rating: 6/10
You need to move across the platforms as quickly and deftly as possible. Let's play as a chicken. It’s immediately obvious that life is very difficult for her. The gameplay is simple, but addictive.
❣️
Никогда ещё прыжки курицы вверх-вниз по платформам не вызывали у вас такого пригорания. Управляя курицей, тут необходимо как можно дольше прыгать по платформам туда-сюда, уворачиваясь от врагов и ловушек, собирая бонусы и занимаясь каннибализмом ради пополнения здоровья. В целом довольно бодренько и динамично, вокруг творится вакханалия, падают платформы, летают птицы, бонусы и посреди всей этой кутерьмы курочка делает чик-чик.
Isso é só um modelo pronto da unity bruh
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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