
Chetz! is a hardcore platformer, made in the spirit of classic platormers. This is the first chess-based platformer ever in the world!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Reviews
Controls are incredibly clunky without a controller. Forced "golf" sections are not fun at all. Dev does not respond to feedback.
Very original concept that leads to a ton of fun mix & match combos. Trying to figure out which pieces to use against which obstacles is changeling but executing those moves is harder still. Would recommend using a Xbox controller
Gameplay- ☐ Very good ☑ Good ☐ Nothing special ☐ Okay ☐ Bad Graphics- ☐ Masterpiece ☐Beautiful ☑ Good ☐ Will do ☐ Bad ☐ Awful Audio ☐ Amazing ☐ Very good ☑ Good ☐ Decent ☐ Not too bad ☐ Bad Audience ☑ Kids ☑ Teens ☑ Adults ☑Everyone Story- ☐ Lovely ☐ Good ☐ Average ☐ Not great ☑ None Difficult- ☐ Just press a bunch of buttons ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Not so easy ☐ Difficult ☑ Dark Souls Game Time- ☐ Short ☐ Average ☐ Long ☑ Depends on you ☐ Endless Price ☐ Just buy it ☑ Worth the price ☐ Wait for sale ☐ Maybe if you have some spare money left ☐ Not recommended
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Chetz is a great game that combines platform gameplay with Chess aesthetics. Don't be fooled by the simple graphics, the game is indeed challenging and requires precision. Good exercise to train your reflexes.
This is from keyboard player It is a really good theory game, but had a really bad execution. The "Puzzle" part of the game barely require thinking, I can figure out how to pass without experimenting at all. However, "Platforming" part of the game is very hard and precise, to the point that player would spend 5 min on one level not because they don't know how to pass, but the level design in a way that player would need to use different piece on different timing, and the timing and position are very tight that one tiny mistiming or standing a bit too far will result to restart the level. Movement and Counter intuitive control. The movement is very clunky in multiple ways. First, player need to change pieces using arrow keys, but to be 'King' (default piece) player have to press 'Shift' button, which often used with the hand that isn't on arrow keys, and player cannot change to King by pressing same arrow key twice, making the controlling a part of "Challenge". Second, the velocity is not consistence, or rather not taking to account when designing the level, on some level the velocity of the piece make it very hard to fit in that 'precision' the level required, and each piece move in different speed, making control very hard when level require player to constantly switch between pieces. Golf section These are like 'mini-game' to freshen up, but it doesn't contain any mechanic from other part of the game at all, apart from "reach the opposite King", combining with previous point result in this section very luck based and player just brute force trying each angle and power out. (which is different from "Thinking" that I mention earlier) Button mapping 'jump' (spacebar) can be used with King and Pawn, but Rook cannot use 'jump' for going up and use 'W' key instead, which King and Pawn cannot use. Conclusion and Personal opinion: It is very cheap, so this game isn't all that bad if you want to try interesting ideas and see how it could be, But if I left that apart, it is not really enjoyable puzzle game, it's more like rage-bait type game, which is not my style. If you are into it then go ahead, it is not money grab game. Thus I would say it is worth try this out yourself, since it has good and creative theory.
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