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About
ChessLocke is chess with RPG elements. Your pieces gain experience points, level ups, and new abilities to unlock and upgrade as you progress through a campaign where every game is unique.
ChessLocke uses standard Chess movements on an 8x8 game board, but your pieces will also have a set of new abilities to help you win games. The object of ChessLocke is to land on the enemy Throne and stay there for 1 turn. The Throne is simply the square where the Kings always start. Unlike traditional Chess, if the King is captured, the game continues.
Once a game ends, your total experience points (XP) will be accumulated to spend on new abilities and upgrades for those abilities. You will accumulate XP by winning games, capturing enemy pieces, and other various achievements. Each power piece has 3 unique abilities to help win games that may assist in capturing enemy pieces, defending ally pieces, and other utility. For example, the Knight has a Joust ability, which allows a straight-line attack. The Bishop has a Revive ability, which allows the player to bring back a removed piece. The King has Dub Knight, which allows a Pawn to be promoted to Knight for the rest of the game. Players will decide which abilities to purchase to use in game.
The single-player Campaign consists of 50 missions where piece placements are different for each game. For example, your Rooks may swap places with your Bishops, you might start with only 5 Pawns, or maybe your Knights start on the 3rd row. There may be Walls placed on certain squares in a game where neither player may land nor pass through, however Knights can jump over Walls as they can jump over ally or enemy pieces.
Completing the Campaign unlocks the Dungeon, which is 50 more missions, but instead of each mission having equal pieces and advantages, the Dungeon's opponent will have more pieces and better advantages positional. Each mission will be like a puzzle you must solve.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
A hundred stages, A new perspective on playing Chess. Other than the usual rules and move, Innovative skills from the pieces makes the game much challenging and menacing. Once grasping the essence of the skills, the board is an onslaught. Enjoyable and time well spent.
Ugly, unintuitive, dull, and "Profile Features Limited". Save yourself the minutes and pennies. Either play something like Shotgun King or Pawnbarian instead, or play classic chess. Sorry. Edit: The developer contacted me on Twitter and asked for more specific feedback. I’ll paste that feedback below. Dev: “Hi! I saw your review of my game, and it's totally fine. I'm a solo dev and I just want to make sure my next game is better and would like some input from you. I see you played for 12 minutes. What is unintuitive about the game? Did you mean the opponent's AI, the list of abilities, or something else? Again, I'm not mad about the negative review, I just want to learn and make it better. Thanks.” Me: “Primarily the UX and the list of abilities. It is overwhelming, or introduced in an overwhelming way. I would prefer a visual or interactive tutorial—“show, don’t tell”. That’s just my tactile-kinesthetic learning style, but then again there isn’t anything more tactile-kinesthetic than a videogame. Additionally, a more gradual and linear introduction. I know it might seem counterintuitive but sometimes rails can be helpful, so long as they’re optional and not overbearing or overwrought. Skyward Sword is an example of a game with the opposite problem, too much tutorial and text and dialogue and handholding, I spent even fewer minutes with it before giving up all those years ago. For example, starting levels could have simpler layouts with fewer pieces. Or pieces could start with only one ability per piece instead of three, allowing the player to level up into their perks and skill trees, an improvement in more than one way arguably. Forgive me for trying to recall, my memory of those 12 minutes is fuzzy. The AI seemed serviceable, but that’s not necessarily a compliment. “Ugly” in my review was probably my biggest complaint. Primarily the board and pieces, where my eyes spend 90% or more of their time during your game. I dislike how the pieces are uncentered/“unkerned” per space, more than anything. Also dislike the designs and color palettes themselves. It is customary for chess games to offer at least some customization on these fronts. Even if it was locked as an unlockable item, maybe 10 or 25 XP for a new piece design set, and 10 or 25 xp per new color set/selection. I wish I could try the game again to offer more specific and constructive feedback. Apologies that my initial public review was unhelpful. I was on some level being both sensational and lazy, myself. I didn’t get far enough to see the game’s design holistically so feel free to take my ideas and suggestions with a chunk of salt. (resistance/skepticism I mean, not the modern slang definition of salt to mean “bitterness or resentment”) Thanks for listening, sorry for spamming, good luck with future projects, hope to keep in touch. (…) “Profile Features Limited” was another big one for me. I want achievements to mean something. I heard that the in-game achievement list did not match the Steam achievement list, either, and I find that frustrating/bizarre.“
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 33 reviews with recorded playtime.
The game has a problem with the repetition of moves. Repetition has not been disallowed but repetition also does not lead to a forced draw. It seems that the game is incomplete without a decision being made in this regard. Repeating moves is not conceding the game. The lack of a rule in this regard is a major flaw so unless corrected I find I am unable to recommend this game. I see your response but a draw is not a concession in Chess. If the position of the game is that repetition of moves is a loss it should be disallowed. Some variants, for example Chinese Chess, do not allow repetition of moves so this method of a draw does not exist in Chinese Chess. I am not asking for the AI to make silly moves so that the player can win; if you read that in my statement then you misread it completely. Just as the AI should not lose by making silly moves the player should not have to concede because no decision has been made regarding repetition of moves. I stand by my position that the game is in a sense incomplete without such a position.
welp relearning chess I guess lol
Much, much too grindy and the AI is inconsistent. XP takes far, far too long to earn and some of the later levels are essentially impossible without specific XP-intensive upgrades so you've gotta go back and grind the levels you've already beaten A LOT in order to get the XP, the AI seems to flail around and uses abilities almost at random. That would be okay except it throws a huge randomizer into a game that should be much, much less random than it is. The actual playing strength of the moves is reasonably consistent and not terrible, it's just the ability use that is weird and sometimes forces you to restart a level unnecessarily. If the XP grind weren't so terrible and the AI was more consistent I'd recommend it. As it is it's just the far side of too grindy and irksome to be worth it. It would almost certainly also be brutally difficult if you don't have a pretty good familiarity with chess (I'm a competent-though-not-exceptional tournament player). There are better options out there. This one's a swing and a miss.
Originelle Schach-Interpretation, die wohl auch für Gelegenheitsspieler gut zu bewältigen ist, da das Programm auf eher mäßigem Niveau spielt und sich schon mal gröbere Patzer erlaubt. Spaß wird man allerdings dabei nur haben, wenn es nicht stört, dass einem groteske Ausgangsstellungen vorgesetzt werden, die es im realen Schach niemals geben wird, z. B. 3 gleichfarbige Läufer auf einer Seite. In den höheren Leveln der Dungeons wird es allerdings schon sehr frustrierend, ich denke, alle Errungenschaften zu erreichen, würde schon fast zur Lebensaufgabe. Man müsste dann auch die immer gleichen Stellungen mehrmals durchspielen, um einige XP zu generieren, was irgendwann nur noch nervt.
Jogo difícil! Ele é mais um jogo de quebra cabeça com elementos de RPG e que se passa no tabuleiro de Xadrez. Dito isso, ser bom de Xadrez é interessante. Consegui passar da Missão 1 com facilidade, mas a Missão 2 já achei bem difícil. Ele também tem elementos de Roguelike. Vai ficando mais fácil conforme você falha, pois você tem mais acesso a habilidades.
可以开挂的国际象棋。除小兵以外每种棋子都有自己的三种技能,每一轮玩家都能移动一次棋子+使用一次技能,而且没有任何限制,可以先移动再发动技能,也可以先发动技能再移动,且发动技能和移动的棋子不需要是同一棋子。 爽点在于不讲武德。举例: 后 x x x x 兵 (后是敌方的王后,兵是我方的小兵) 国王可以临时给这个小兵升个官把它变成骑士,然后移动小兵吃掉敌方的王后。
무난한 킬링타임용 천원따리게임
[h1]ChessLocke: A Wonderful Blend of Chess and RPG[/h1] [b]ChessLocke[/b] is a unique combination of classic chess with role-playing game elements that will surely delight everyone! The game's distinguishing feature is the leveling up of pieces, allowing them to evolve and acquire unique abilities. Experience is gained through victories, capturing opponent's pieces, and completing various achievements. Each level has its own map with different piece placements and obstacles, adding a layer of complexity and challenging players to come up with new strategies. The walls on the board serve as an interesting barrier that only the knight can overcome due to its characteristic move. Additionally, each side has a throne that can be captured, shortening the game. However, hunting down every opponent's piece is more rewarding in terms of experience. As they unlock experience, pieces gain access to three unique abilities that can be upgraded. This adds depth to the strategy and makes each game unique. However, keep in mind that the opponent also has access to these abilities, creating an additional element of surprise. At the time of writing the review, the game features around 100 levels that can be completed in one go. The multiplayer component is also enjoyable, allowing players to compete and exchange strategies with friends or random opponents. Overall, ChessLocke is a captivating blend of chess and RPG. The leveling up of pieces, unique abilities, and variety of levels create an engaging gameplay experience, while the multiplayer aspect adds extra excitement and opportunities to play with friends!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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