
In Chess Knights: High Noon you are one of the deadliest gunslingers of the Old West. Use your instincts and fast trigger skills to hunt and kill all the Wanted Ones. Do it for fame or simply for a fistful of dollars.
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About
This is an original puzzle game inspired by chess. Using chess Knights, you need to move through the board until you reach the squares where you can shoot and kill other pieces. Kill everyone in your way and duel against the Wanted Ones to become a Legendary gunslinger.
Story Mode: Hunt and kill the deadliest gunslingers in the Old West. Each narrative features 15 hand-crafted levels with increasing complexity - and a kill-or-be-killed duel in the end!
Duel Mode Face 100+ hand-crafted Duel Puzzles and prove yourself to be a legendary gunslinger.
Original soundtrack inspired by classical Western movies.
All pieces move like in a chess game, but the objective is to use your Knights to kill the other pieces that are in your way.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game
Has big performance issues It's rare to see a game that when focused makes CPU go from 45°C to 80/90°C (and even throttling) immediately, and when alt-tabbed, goes to normal temperature in a few seconds. Don't expect "graphics" settings nor smooth gameplay. I know that I should show my specs here or something, so I'll say that I can run Cyberpunk2077 on around "recommended" settings. And let's be honest here. This game isn't close to CP2077... or maybe it is - on a performance/optimization field.
Die Idee ist super und macht Spaß! Ausgebremst wurde es am Ende leider nur unglaublich stark durch ein fast komplett abgedunkeltes Leveldesign. Am Ende mutiert es zum Glücksspiel, man sieht einfach nichts, außer immer schwärzer werdende Level. Echt schade! und unnötig.
we need chinese, we need chinese, we need chinese. we need cloud save, we need cloud save, we need cloud save. we need dpad, we need dpad, we need dpad. we need man file free, we need man file free, we need man file free. 我们需要中文,我们需要云存档,我们需要手柄支持,我们需要个人资料功能不受限。没有官中先差评了。游戏看上去有点新意,但是比较卡顿,需要厂商继续优化完善。fanatical包入的本体约2元,目前就这,看以后追评。
Campaign is short, and riddled with bugs. Major issue is camera getting stuck at an angle that obfuscates most of the board, requiring a restart of the save file. The enemy Knight has no eye texture during one of the animations, allowing you to see directly through it. There are other minor issues, and they all culminate in a game that does not feel very polished. The duel mode is fine, but there are several instances of layouts where one wrong move means you get stuck in an unwinnable state (even on easy), causing you to lose a life. And when there are literal seconds to complete each round, there's very little room for error. The concept is fun, but the execution is lacking.
Great fun, but want more levels now!!!
ナイトムーブのパズルゲームで西部劇の撃ちあいをやる(早撃ち対決もあり)という意欲的な作品。詰将棋みたいに手を誤ったら終わりというのではなく、うまくいかなくてものらりくらりと駒を進めていればいずれ解ける、みたいな割と緩いパズル性。 画面のセンスもいいので今後の開発に期待を込めて「おすすめ」とするけど、現状(2020年12月)時点では、通常のパズルモードが1ステージ分しかなく、詰まらずに解いていったら15分とかからず終わってしまうので、その点は注意。あくまででもまだ早期アクセス作品ということで。
Following the path of the previous games of the series, Chess Knight High Noon introduces, together with the core mechanics of the chess movements and the beautiful art style that is already a characteristic of the series, a more elaborate narrative with purposes and missions. It's worth to mention the nice idea of shooting when you "kill" a piece, what corroborates with the wild west environment. Other thing, that is nice is the duel mode, in with you need to move your piece faster than a predefined time in order to overcome your enemy. This mode contributes for a bigger replay value of the game.
Just doesn't work or run.
一堆bug的半成品
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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