
You find yourself stranded in a forest after your car breaks down. A short psychological horror game.
Modeled estimate, not a reported figure. How we estimate →
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About
A Short PSX Psychological Horror
You find yourself stranded in a forest after your car breaks down.
would you like to come in, for a call?

Immerse yourself in a haunting PSX-style retro world, or will it consume you?.
Features:
'Psychological' Horror: Immerse yourself in a PSX-style horror experience that delves deep into the psyche.
Interactive Dialogues: Multiple dialogue choices.
Story-Driven: Focused heavily on narrative.
Multilingual Support: Enjoy the game in your preferred language with subtitle support for 15 different languages.
Beautiful Soundtrack: Experience an evocative and atmospheric soundtrack.
Short & Perfect for a Weekend: Designed to be completed over a single session in a weekend, offering a concise yet impactful experience.
Achievements: Unlock a full set of achievements, adding an extra layer of challenge and replayability.
Atmospheric: The game creates a deeply immersive atmosphere that captivates and unsettles, making every moment memorable.
Room for speculation: The story and dialogues are designed to provoke thoughts and speculation, leaving room for interpretation and personal reflection.
Controls:
WASD for movement
Shift for fast walk
E / controller for interaction
Space or Enter for dialogue
Arrow keys / controller to move between dialogues
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
had so much fun playing the game! it's unsettling and overall a great experience! i would recommend it! also, fast easy achievements, had a blast!
If you've ever tried to figure out what color the letter seven smells like, this game will start your car in a nightly forested area filled with trees that look like pixels. Remember - you're a DOCTOR. So you already have patients. Keep trying and maybe you won't need the phone to groove out to that cool bedroom rhythm song she likes. Who needs a toe truck when you can't even see your toes? This game is BRILLIANT. Now matter what you think of it. Or what you think. Or how you think. The end credits are only the beginning. Of the middle.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you watch the gameplay trailer and look at all the screenshots you will have, with no exaggeration, seen all the game's content. Further, if you go on to read the reviews of the game, you'll have the entire premise spoiled. It's a very short game. I felt like I played it very slowly, and it still only took me an hour. All that being said, it was fun. I'm a big fan of PSX style graphics. I like games that make a player question their own sanity. Everything felt a little crunchy, but in that weird way that enhances the eeriness. Be aware that there is a speed run achievement-- although it is VERY easy. There's also no pause menu or save system.
This game is really good. It makes me feel uneasy without presenting any danger for the player character- which is rare to see in a horror game. But it was a bit too short, it took me 18 minutes for one playthrough. Overall, a 8/10 from me.
really short endless horror game
This psychological horror game, with its mind-bending loops, really pulled me in. The story had a Silent Hill 2 vibe, and I loved piecing together all the hidden details to uncover its true depth.(With the help of people on YouTube comments...) The PS1 style graphics were a fantastic touch – I really miss that feeling.
Reviewers mention the usefulness of the story of Sisyphus. I recommend listening to the radio before you get out of the car. Otherwise, have patience to endure repetitive dialogue choices to achieve different outcomes. Her voice acting is appropriately unsettling, as is the stark environment of the house. The overall feeling of unease gives you the impression that something awful will happen to our good doctor. I was leaning toward not recommending this game due to my personal preferences (repetitive dialogue-ugh!). Upon writing this, I realized that there is something far deeper going on here. Curiosity has gotten the better of me.... Going back for another look since I had not reached the end at the time of this review.
this is the 2nd worst game i've tried to play.
[h1][b]5[/b]+[i]/[/i]10 ⬸ Średnie[/h1] 🟨🟨🟨🟨🟨⬛⬛⬛⬛⬛ [i]Po graniu 2h i trzykrotnym przejściu gry[/i] [h3]Intrygująca, z potencjałem, ale ostatecznie krótka, z ubogą rozgrywką i zbyt uproszczoną fabułą.[/h3] ✔️ Fajny klimat - intryguje i wciąga. ✖️ Prosta fabuła, słabo poprowadzona. Dawała nadzieję na coś ambitniejszego. ✖️ Wybory nie mają znaczenia. Różne wybory dialogowe często skutkują tym samym. Mogą czasem pomóc w immersji, choć często brakuje tego, co chciało by się powiedzieć. Często gra da nam jasno znać, że mamy zrobić coś innego. ✔️ Dziwaczny, momentami niezbyt dobry angielski dubbing… ale pasuje do klimatu. ✖️ Dosyć ubogi gameplay... choć jak na długość gry, to nie jest źle. ✖️ Gra źle komunikuje, że to koniec. Słyszymy wytłumaczenie fabuły, lecą napisy końcowe w czasie których możemy dalej się ruszać i... znikają, a gra trwa. Nie ma tu nic więcej i możemy, świadomie lub nie, marnować czas dalej. ✖️ Ograniczenia techniczne. Brak opcji wyjścia do menu - klawisz "Esc" nic nie robi, a jedyny sposób na zamknięcie gry to "Alt" + "F4". Przy każdym uruchomieniu zaczynamy do nowa. Ograniczenie do 30 kl/s. Brak mapy głębi (a przynajmniej ReShade jej nie widzi), przez co nie można grać na ekranie 3D w VR. [table][tr][td]🎮 [url=store.steampowered.com/curator/5406918/]Kurator Steam[/url] ← Więcej moich recenzji[/td][/tr][/table]
The proof of concept is great despite being rough around the edges. I did appreciate the psychological aspect of the narrative, albeit it was not as subtle as you may have envisioned judging by how it played out, or perhaps it is well versed to those of us who have played horror games much too frequently. However, I will make the following suggestions for you to improve your game: 1. Texture differentiation: the walls in the house suffer from lack of differentiating texture. You could apply more appropriate textures to the walls to dim their exposure levels; they are far too bright and cause environment to appear poorly designed. There is no discerning dividers that should make the individual pieces stand out. I get the game has a certain pixelated look to it, but the environment within the house needs to be improved for better distinguishing look. 2. Improved narrative framework: the narrative a tad predictive, and not consistent. It starts out slow but then suddenly drops you in what is really going on. I understand that it is supposed to be a short game, but it hurts the experience. Perhaps extending the story and the number of things you can do will help. 3. Barren outside world: since this game is entirely taking place inside the character’s mind, there is a whole array of things you could do to reflect this person’s personal feelings and memories. You can create dynamic sky that changes colors with whats going on. You can add moving enemy shadows that haunt the edges of the outside area, which are reflection of his insecurities and tragedies. Stray too far and you will “die.” The gramophone and the car radio could also be used to convey ghostly cues and sounds, as a way of outside world trying to reach out to us. Figure out puzzles etc. Just some suggestions to add more layers to the gameplay. 4. Gameplay mechanics could use improvement: A) prompts sometimes suffer from abrupt selection when hitting the button to make full subtitles appear. You could address that by adding a small pause in between selection. 5. Voiced dialogues need improvement: this is bit more of a personal suggestion since the artificial voice overs took me out of the zone of this game, if you could perhaps invest in better voice acting or just have plain text would be better. If you do text only, you could use different types of music cues to relay appropriate emotions player should feel. I hope these help and all the best to you on your future projects!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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