
Cheftastic!: Buffet Blast is a new exciting top-down arcade shooter! Take back the Isle of Verdura from swarms of mutant vegetables and climb your way to the top of the leaderboard!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Very similar to Dead Ops Arcade. I like it!
verygoodgame
Great game to play and enjoy !
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Hours played at review time, across 30 reviews with recorded playtime.
Cheaper than crack and just as addictive!
Love it! Simple and easy controls, friendly gameplay loop. Loads of fun!! Great team, worth every penny..
Frustratingly fun and challenging game.
Recommended It's kind of fine and runs okay. It feels like the power ups are what the character normally should have and that have been stripped from the player to make failing more likely. Even if you persist, the levels are repetitive. You are not given anything for persistence and instead you are bored to death with the same levels over and over, making it difficult to keep paying attention beyond the first attempt at the first level. It is like there is content missing there. There is not enough mechanical depth for the base mechanics to be entertaining without level content and the level content is repetitive. It is not good when a game starts to feel deja vu on its first run. The movement is slow, the shooting is underpowered with inconsistent damage, everything blocks your shots (it's a GUN - make it destroy the obstacles - that could have been a FUN mechanic) and the movement speed is a way too slow. It seems that the ability to defend oneself with a gun had to be offset by making every gameplay aspect as ineffectual and dissatisfying as possible. That is the worst possible take on this annoying roguelite fad. If you have to make death into a game mechanic, make it fun. Here it is just "you lost your chance to make more points to unlock more levels to do the exact same thing." The game and content design is severely lacking with this one. Either make it easy or give something consistent to offset the handicaps. Those powerups are useless if you cannot get to them (read: most of the time). You cannot offset a flaw by NOT giving the player something. It is just leaving the player with nothing. You need to have SOMETHING to have fun. If you do not want to make the content to have fun with, give the player SOMETHING to make its own fun out of. Case to point, make those power ups happen more frequently. There are long bouts when none appear. Collecting those treasures for points is tedious. Giving the magnet to autocollect them would be reasonable. Games should have FUN as content instead of tedium.
;]
looking forward to the anime adaptation
Cheftastic!: Buffet Blast is a lively top-down arcade shooter built around an amusing combination of culinary humor, mutant ingredients, and rapid-fire combat. Developed and published by Not A Goose, it places players in the shoes of a determined chef dealing with a bizarre invasion on the Isle of Verdura. Instead of preparing meals, the chef must fight through hordes of hostile food creatures brought to life by mysterious forces. It is an intentionally ridiculous setup that immediately establishes the game's playful personality and provides an appropriate backdrop for its straightforward arcade action. At the center of the experience is twin-stick shooting, with movement and aiming functioning independently so players can continuously reposition while attacking enemies from different directions. The controls are relatively easy to understand, allowing newcomers to quickly grasp the fundamentals without spending much time learning complicated systems. The challenge comes from maintaining awareness as enemies begin occupying larger portions of the battlefield. Staying mobile is important, particularly when several opponents converge at once, and reckless positioning can quickly turn an otherwise manageable encounter into a chaotic fight for survival. The campaign is spread across more than 70 arenas, giving the game a substantial collection of compact combat challenges. Rather than relying on lengthy stages filled with downtime, these areas concentrate on getting players into combat quickly. This structure suits the arcade philosophy particularly well because an individual arena can be tackled without committing to an extended play session. Players can complete several encounters, stop playing, and return later without feeling that they have interrupted a complicated narrative or lengthy mission. Combat is supplemented by various pickups that can increase the player's offensive capabilities and help control increasingly crowded battlefields. Finding useful equipment at the right moment can dramatically change the momentum of an encounter, especially when enemies are beginning to surround the player. These additions keep the action from depending entirely on a single attack pattern. There is still considerably less customization than would be found in a deep roguelite or action RPG, but that simplicity feels intentional. The focus remains on immediate combat rather than managing inventories, statistics, or complicated character builds. Enemy variety contributes to the game's challenge as well. Different opponents create situations that require adjustments in movement and targeting priorities, preventing every encounter from feeling completely identical. When multiple enemy types appear together, players must decide which threats deserve immediate attention while simultaneously searching for safe routes around the arena. The game is most entertaining during these hectic moments, when careful movement and aggressive shooting combine with the inherently silly spectacle of fighting dangerous animated ingredients. The visual presentation complements the premise with bright, colorful 3D environments and exaggerated designs. Instead of attempting realism, the graphics embrace a cartoon-like atmosphere that makes the unusual concept easier to appreciate. The environments and characters have enough visual personality to support the comedic theme, while the relatively clear presentation helps players recognize threats during busy battles. The overall aesthetic feels deliberately cheerful despite the constant destruction taking place on screen. Replayability is strengthened by leaderboard support, which gives competitive players a reason to return after completing an arena. Improving scores can become an important part of the experience for anyone who enjoys mastering efficient movement and combat techniques. There are also 42 Steam achievements to pursue, providing additional objectives for completionists. These systems are especially valuable because the underlying gameplay is relatively simple. Without score chasing or achievement hunting, players who are satisfied merely completing each encounter may have less motivation to replay previously cleared content. That simplicity represents the game's most obvious limitation. The central combat loop is deliberately uncomplicated, and players expecting an elaborate progression system, extensive customization, complex storytelling, or dramatically evolving mechanics may eventually find the repetition noticeable. The large selection of arenas and enemy encounters provides variety, but the fundamental routine remains focused on entering an area, fighting hostile creatures, collecting useful pickups, surviving the chaos, and attempting to achieve a strong performance. It works particularly well in shorter sessions, whereas extended play can make the recurring structure more apparent. Controller support is a natural fit for the twin-stick gameplay, making the basic movement and aiming mechanics well suited to a gamepad. Regarding Steam Deck compatibility, the game does not have an official Steam Deck Verified or Playable classification on its Steam listing. It should therefore be regarded as officially unverified for Steam Deck rather than assumed to provide guaranteed compatibility. Its controller-oriented gameplay could potentially translate well to the handheld format, but users may encounter compatibility or configuration considerations when running it through SteamOS. Cheftastic!: Buffet Blast ultimately delivers exactly the kind of entertainment suggested by its eccentric premise. It is fast, colorful, accessible, and more concerned with creating enjoyable arcade chaos than building an elaborate adventure. The considerable number of arenas, different enemies, useful pickups, achievements, and leaderboard functionality provide a reasonable amount of substance around its uncomplicated shooting mechanics. Its repetitive tendencies and limited mechanical complexity prevent it from becoming an essential example of the genre, but those weaknesses matter considerably less when approached as a casual arcade experience. For players who enjoy twin-stick shooters, score chasing, compact levels, and deliberately silly themes, there is plenty of straightforward entertainment here. It is especially suitable for short sessions where immediately accessible action is more important than narrative depth or complicated progression. The unusual combination of chefs, mutant food, and arcade gunplay gives the experience enough personality to stand apart despite its familiar mechanical foundations. Rating: 7/10
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.4K | 44 | 68% | $4.99 | |
| $0 | 1 | 0% | Free | |
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| $0 | 20 | 100% | Free | |
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