
Check&Clean is a tactical First Person Shooter blending music, speedrun elements and intense action. It immerses you in a rhythmic universe, alternating analysis sequences and gunfights. The innovative music coordination allows players to synchronize explosive moments with beats.
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Check&Clean is a tactical First Person Shooter blending music, speedrun elements and intense action. It immerses you in a rhythmic universe, alternating analysis sequences and gunfights. The innovative music coordination allows players to synchronize explosive moments with beats.
You will have multiple tools to escape your robbery nightmare: Weapons, C4, cameras, ammunition boxes and mines. Take care of analyzing different rooms before entering in. Informations are crucial in our game. You will not survive if you enter a room without analyzing environment first.
« Every night, I have the same nightmare. I’m pulling a heist. Stuck in a room, there is only one exit : a locked door. It can be a hotel, an office, a basement, or a laboratory. But everytime, it begins the same way… I choose a weapon. »
The innovative music coordination allows players to synchronize explosive moments with beats.
There are several weapons you can unlock by completing levels. Each weapon can be customized and adapted to your style with unlockable In-Game attachments.
In each level, there are 5 cameras giving you perspective to 5 different rooms. Cameras allow you to anticipate enemies position, ammo boxes position, and mines position. CHECK !
Use C4 to destroy doors and clean areas. Pay attention to know all the details hidden behind the door before destroying it. CLEAN !
Different ammunition boxes are concealed in the rooms. You won’t survive without finding them.
Several mines are hidden in the rooms. Be extremely vigilant, and use them to your advantage.
Check&Clean also claims to be a memory game. There are several randomization systems to force the player to analyze their environment and optimize the replayability experience. Randomization affects enemy positions, ammunition boxes position, and mines position.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Reviews
Clearly not finished the game but for the time I spent on it it is really goodd , really difficult if you are used to go and shoot everything without caring about you own health. Here you one shot and you get one shot. I do recommend thi game
Ce jeu mérite une vrai attention, j'ai jamais vu un jeu avec ce concept là, donc plutôt original. Je vous conseille de tester la démo pour le découvrir vous même. Un jeu entièrement basé sur le Aim et le Speedrun, du pur Skill.
Super bon jeu.
cool game love the booter shooter games but the sound of the guns are awful
Check & Clean fusiona la acción frenética de un shooter en primera persona con elementos de ritmo, creando una experiencia dinámica donde los momentos explosivos se sincronizan con la música. Alternando secuencias de análisis con intensos tiroteos, el juego mantiene el ritmo acelerado mientras desafía tu coordinación y reflejos. Si te gustan los juegos de acción con una mezcla innovadora de música y ritmo, Check & Clean es una experiencia única que no querrás perderte. Valoración: Aspecto Puntuación Jugabilidad ★★★★☆ Gráficos ★★★★☆ Dificultad ★★★☆☆ Innovación ★★★★☆ Ambientación ★★★★☆
Клон RICO, так само дуже кисільний геймплей + двері треба підривати а не вибивати та самотушки вмикати режим сповільнення часу...
个人给予这部作品 6.0/10 分,属于“中规中矩”的范畴 +比较刺激的游戏玩法设计 +良好的枪械手感与模型 -过少的场景种类 -与游戏节奏不符的配件获取方式 -过于苛刻的子弹供给量 这是一部以破门而入击杀敌人为核心玩法的单人FPS作品,没有剧情。玩家在破门时可以启动子弹时间,用帅气精准的枪法将敌人逐一击毙,用时达标则可以进入下一个关卡。游戏中敌人和玩家都是中一枪就死,因此CQB变得十分刺激。本作的画质、枪感、建模都过得去,算是小游戏里质量较好的。游戏首发提供了4个章节共20个关卡,大约通关时间在3小时左右。 本作中的枪械支持改装,但玩家需要在地图中翻箱倒柜寻找到配件后才可以解锁,该寻找过程和本身争分夺秒的游戏模式形成相互违背之势,导致玩家很难静下心来找配件。此外,本作对子弹供给数量限制过严,玩家通常只有3~9颗子弹,即使解锁了MP7/M4等高射速武器,玩家的打法还是和用手枪一样精准单点,没有体现出枪械间的区别。最后几个关卡甚至子弹数量直接和敌人数一致,一旦空枪就需要重玩关卡。
*Deleting my previous review because it doesn't really reflect the current state of the game. After re-visiting, it is good in what it tries to do, but ultimately is not for me. Best to check it out if you think it might be interested. The trailers show exactly what you can expect.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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