
cheapskate (pre-alpha, in development, early access) is a highly moddable skate sandbox featuring offliine singleplayer, peer to peer multiplayer, easy mod support, Steam Deck compatibility, and one low price forever.
Modeled estimate, not a reported figure. How we estimate →
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About
DO NOT BUY THIS GAME IF YOU EXPECT AAA
this is a solo / indie developer sharing pre-alpha early progress
this is not a AAA studio using "early access" as free advertising 2 weeks before release
DO NOT BUY THIS GAME IF YOU EXPECT A COMPLETE FINISHED PRODUCT
this pre-alpha development is being shared on early access strictly for anyone curious, I'm not asking anyone to buy this
this construction site is a collection of unfinished gameplay mechanics, gameplay systems, and menus with no handholding
if you are curious to follow early development, join in now, otherwise this game is not ready for you and you should not spend your money
DO NOT BUY THIS GAME IF YOU EXPECT ANALOG STICK SIM: THIS IS NOT A SIM SKATING GAME
this game uses "classic", "arcade" "professional skateboarder" "bird last name" style input controls (can't use game and person names for reasons)
this game uses snappy digital trick triggering (arcade style) but attempts to keep the world realistic in dimension, speed, and jump height (sim style)
IF YOU BOUGHT THIS GAME AND THOUGH IT WAS GOING TO BE FINISHED OR AAA AND YOU'RE ANGRY
feel free to contact me so I can work out some kind of refund if it's past the refund period
you can also drop by the Discord to contact or share complaints / feedback
again, not trying to make money or take money from an early access, this is for curious people who want to follow updates from a solo-dev. I'm fully aware there are AAA games for under 5 dollars (that were made by entire AAA studios a decade ago but whatever, money can go far on Steam so not trying to rip anyone off here)
let me know if there's a more clear way to communicate all this
BASICALLY: DO NOT BUY THIS GAME, SERIOUSLY YOUR MONEY WOULD BE BETTER SPENT ON AAA LIVE SERVICE
IF YOU ARE STILL INTERESTED, THEN CARRY ON. OTHERWISE, THIS GAME IS PROBABLY NOT FOR YOU AND YOU SHOULD NOT SPEND MONEY ON IT. THANK YOU FOR LOOKING.

THIRD PERSON SANDBOX FOCUSED ON ACTION SPORTS
primarily skateboarding but other modes will come (bmx, mtb, ski, snowboard, speedfly)
basic off board walking controls, with extended controls to come (climb, shimmy, wallrun, melee combat)
simple story mode with mission progression through levels, simple session mode with basic challenges
mod support so people can create their own content (levels, characters, challenges, missions, stories)
CORE GAMEPLAY MECHANICS
Character
first pass blockout character with separated static mesh components for future player customization
first pass blockout animation poses for all actions and tricks
Skateboard
first pass blockout skateboard with separated static mesh components for future player customization
Offboard 3rd person controller
walk, run, jump, double jump, climb
caveman into fliptrick, grab trick, manual, grind, or slide
Onboard 3rd person controller
supports player selected default stance and recognizes switch
skate, crouch, ollie, spin
manual and nose manual
with balance meter
8 fliptricks triggered with d-pad direction & button
kickflip, heelflip, pop-shov, treflip, hardflip, inward heel, varial flip, varial heel,
8 grinds/slides triggered with d-pad & button
with balance meter
with separate detection and scoring support for frontside and backside
grinds:
50-50, 5 oh, nosegrind, feeble, smith, crook, over crook
slides:
nose slide, tail slide
boardslides triggered by landing on rail sideways (and button)
separate detection and scoring support for boardslides and lipslides
Natas spins
3 variations
middle of board, nose, and tail
8 grab tricks triggered with d-pad & button
nose, tail, melon, indy, japan, stalefish, madonna, benihanna
wallrides (frontside & backside) triggered by landing on wall with button
slappies and wallies into wallrides from ground with button
wallplants to jump off walls and change direction (frontside & backside)
reverts to switch stance or scuff speed (frontside & backside + manual / nose manual support)
powerslides for style (hold both revert direction buttons mid revert, frontside & backside + manual / nose manual support)
Scoring
complete combo tracking
complete trick detection and scoring with score degradation for repeat tricks within combo
rail monitoring during combo for balance degradation for repeat rails and balance healing for fresh rails within combo
separate grind trick and slide trick balance degradation and healing
separate manual and nose manual balance degradation and healing
heal manual / nose manual balance with offboard run during combo
per level session and all time high combo and high bail score tracking in game save
Levels
there are 4 work in progress development levels meant to support testing for all the gameplay mechanics
a tight skatepark by a beach, a slower more open skatepark on a rooftop, a mellow plaza spot under trees, and a downhill city level
there is also a gap test level for developing and testing the gap systems, it's included just for something extra to skate
Time of Day & Weather
each level supports 4 different times of the day for different lighting and feel
each level also supports 4 different types of weather for different environment set dressing and feel
Gaps
complete gap system supporting detection for air, air tricks, manuals, grinds, slides, running, and wallrides
Story Mode and Session Mode
early separation of base game modes
a story progression framework with NPC style objectives
a free skate mode with player selected configurable challenges
Story Mode Challenges
Objective system has been created to manage Story Missions and Level Sidequests
4 test Photographer sidequests exist in the beach skatepark level to test the system
Session Mode Challenges
player configurable challenges that can be activated from the pause menu and are fully supported in the beach skatepark level
optional timer, and optional challenges: high score, high combo, collect skateboard parts, collect skulls from risky spots, smash 5 billboards, find and grind our mascot cheapass
high score, high combo, and smash billboards available in all levels (except gap test, which just supports high score and high combo)
Multiplayer
host or join a game with a host code (peer to peer, no account needed), skate with friends (no gameplay modes yet, but high scores and high bails get notified to everyone in the lobby while everyone is skating so you have some context at least for now)
SKATEBOARD
HOW TO ACCESS SKATEBOARD CUSTOMIZATION:
switch to walking (L1 + R1 / LB + RB)
then sit (Circle / B)
WHAT'S CUSTOMIZABLE:
Deck: top, middle, and bottom ply color
Deck: bottom graphic
Deck: grip tape
Trucks:
toggle and color risers
color:
base plate, base cups, hanger pivot, hanger bar, king pin, bottom bushing, top bushing, pivot bushing, washers, nuts
Bearings:
toggle and color bearing shields
color:
bearing casings, bearing rings, bearing balls
Wheels:
color:
wheel core, outer wheel
LEVELS
there is a complete modding pipeline so anyone can import any geometry into Godot, add any gap triggers, surface tags, and rail splines, and export to a format the game will read by just putting your level in the game's "Levels" folder
visit our discord for details on where the public Godot modding tool is available and for information how to use it and join the community, when in doubt just ask us
CORE CUSTOMIZATION SYSTEMS
skater customization (body, clothing, accessories)
CORE GAMEPLAY MECHANICS
vert air (quarter pipes, bowls, half pipes, etc)
CORE GAMEPLAY SYSTEMS
multiplayer support for session mode challenges
multiplayer support for host to configure and start challenges
CORE GAMEPLAY SYSTEMS
set of story based missions with NPCs and cutscenes
filmer side quest system with filmer NPC and cutscenes
NBD (gaps) side quest system with 'epic spot' buddy NPC and cutscenes
level interactions that change skateable level geometry
character customization (hair, clothing, accessories)
progression system through objectives and levels
mod support for custom characters, missions, and progressions
Steam Workshop support so people can sell their mods
I'm working on this as much as I can, I'd rather be doing this than anything else
Game updates happen frequently, so things change quickly.
There have been over 50 updates since Early Access began.
Again, thanks for looking.
NO GENERATIVE AI WAS USED TO CREATE THIS GAME BECAUSE I HATE THAT CRAP
No gen ai "art"
No gen ai "music"
No gen ai "writing"
No gen ai "vibe coding"
No gen ai "coding helpers"
No gen ai "repository / deployment management"

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For a pre-alpha, it shows a lot of promise, and i get it's trying to be a blend of sim and arcade. But as it is right now, it's too slow and stiff. Maybe I'm doing something utterly wrong, but it feels as if the board's trucks are tightened with powertools and then dipped in glue for good measure. Air control is baffling. How come you turn so slowly? Still, I've only played for 10 minutes and I'm looking forward to how it comes along.
did not enjoyed thps like gameplay, not my type of games, but i respect damato and dont want to leave a negative review
Chyba pierwsza Polska recenzja tej gry. Gra jest jeszcze jako Alpha więc nie jest idealna, ale widzę w niej potencjał i czekam na rozwój. Polecam każdemu kto jest fanem gier z serii THPS
Most fun I had for this cheap in long time. The game feels arcady-awesome. It's easy to grab and just play and have fun. No need to spent 10 hours learning the controls. Looked for copper, found gold.
Instant buy after reading the "About the game" section, totally worth it !
With enough support this could be a great Classic THPS game even though it's still bare bones
as it says on the tin, its 'cheap', but the one important thing? its fun. very fun, especially if you grew up playing THPS like I did its barebones for now - but i am incredibly excited to see what will be done. the devs are very transparent on what they want this to be and i respect it. and considering they have former Neversoft devs on the team, there is no wonder its so enjoyable. keep it up, this will be something i periodically revisit for sure.
banco godot totalmente
One of the greatest passion projects ever. Genuinely the greatest addition to skateboarding video games since THUG 1.
Was a original backer of this on kickstarter. While the game is in a very early state i highly recommend getting behind a great team. After some play testing, im excited to see how it turns out. Has a great bones set.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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