
🔥 Chapel 3-D: The Ascent is a break-neck, violent boomer shooter inspired by classics of the genre. Experience the story behind the events of Cathedral 3-D and make your enemies regret ever crossing your path. Become a beast and let loose. 🔥
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About
🖐️ Unlimited power at your fingertips! Start off as a feeble weakling of a human being and transform into a terrifying fire-breathing monster by separating your heart from your body. Beware, however, as gaining such power is a cardinal sin and you will have to pay for your transgressions.
🖐️ Set out on a daring, inter-dimensional escape and travel between various different worlds to flee the wrath of your enemies.
🖐️ Use your newfound powers to your advantage; throw your heart around and teleport to it at will. Run, jump and traverse the levels nimble as a cat and feel good doing it thanks to the fluid movement system.


🔥 Get on the offensive and use a variety of deadly spells at your disposal in fast-paced, break-neck pace combat. Being a forsaken beast of a man has some perks, after all.
🔥 Try not to get distracted as you marvel at the carefully-crafted beautiful locations, all in nostalgic retro-inspired aesthetic.
🔥 Finally experience the story behind the events of Cathedral 3-D and become one with the monster on your screen.
🔥 Run, jump, fight, dive,
🔥 SURVIVE.
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Genres
Stats
Languages: English
Engagement
Reviews
Chapel 3-D: The Ascent — это динамичный ретро-шутер («бумер-шутер»), вдохновленный классикой 90-х, вышедший 19 февраля 2026 года. Игра является приквелом к проекту Cathedral 3-D и доступна бесплатно на платформах Steam и GOG. Дайте мне уже награду сообщества, я уже устал эти обзоры клепать.
El juego en sí es divertido, y se disfruta el jugarlo. El nivel, el mapa, aunque aparentemente tiene una única ruta lineal. [spoiler]En realidad existen atajos para entrar en zonas bloqueadas y avanzadas de forma casi directa, lo que lo hace aun más divertido.[/spoiler] No cuenta con sistema de guardado, y también carece de checkpoints, lo cual no me parecería malo si el juego funcionase correctamente. El problema real es que [b]tiene varios bugs[/b] importantes como que se [b]crashea[/b] repetidamente, lo que [b]te hace perder el progreso de la partida[/b] y tienes que volver a empezar. O quedarte atascado cuando saltabas por el mapa (sobre todo cerca de rejas y lapidas) Espero que el desarrollador corrija el bug, pero viendo el nombre del desarrollador no sé (je je). Pero animo a que lo corrijan. Por ahora mi reseña es negativa pero constructiva, los animo a que lo corrijan y sigan desarrollando.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
In a visual sense, this trash has some appeal. But the sound design is absolutely terrible in every way. The level design is pretty bad. Plus, there's no tactility or impact. Yeah, I get that it's oldschool style, but I think it could've been done better. Of course, I haven't mentioned all the flaws, and to be honest, I don't even want to mention anything. GARBAGE.
This was such a fun game to play through, I love the design of the map the enemies and the player model. the spells were all great and fun to use. I have no negative things to say other than the fact that you can go over the whole map and skip almost everything. overall a great game if you chose not to skip parts. I JUST WISH IT WAS LONGER.
games keeps crashing. sadly unable to play past the third gate. Ive changed setting and uninstalled and reinstalled...
The good: -love the artstyle. -character feels bouncy(in a good way) -Its free. -its 67 megabytes, so small by most game standards. -movement tech bug I found that can send you to heaven. The bad: -no explanation for anything that I could find. -combat feels clunky(in a bad way) -total of 4 enemy types, 2 are identical and I could not find a difference besides one projectile having gravity. -potion system is wack it needs a redo. -the sword needs a system rework, and the spells themselves are fine, its just extremely clunky switching spells. -you have 2 hands why can't you swing your almost weightless blade and shoot? -I would be fine with the fun unintentional movement tech if it didn't have the chance to despawn the play area. -it is not "breakneck" or "violent" and my first thoughts were "this would be a good introductory videogame for a child." A explanation to "going to heaven" Johan .B cross's skeleton is extremely bouncy, to the point where he can bounce off of any surface after falling. The main issue is that the dev for this experience only has a single dimensional line originating from Johan's pelvis pointing down to detect whether of not Johan is touching the floor. For Johan and his 3 dimensions, he is easily able to trick this line into thinking he is falling by standing more than halfway off a ledge. Then after a undetermined amount of time, making that line collide with anything will release the stored energy into Johan's poor supple skeleton, causing it to violently discharge all that energy downwards and sending Johan into heaven's cold embrace.
The game has a nice, visually pleasing style and feels decent to play, but it crashes when I reach a certain point. Unfortunately, I can’t fully evaluate it, so I’ll judge based on the beginning. I only saw two types of mobs and two attack options—melee and magic. The game feels very raw and lacks variety in enemies, weapons, and so on. Hopefully the developer fixes it and adds enough content to keep players engaged for at least a couple of hours.
game keeps crashing. it seems like it would be fun but the crashing is constant and consistent. if this gets fixed i'll play and im sure it would be tons of fun
LA VERADAD Q ESTA MUY BIEN LA IDEA , PERO ESTA LLENO DE BUGS . LA CUESTION ES QUE MORIS POR ESOS BUGS Y TENES Q VOLVER A EMPEZAR DE CERO Y ESO ARRUINA LA EXPERIENCIA DEL JUGADOR
Fun run through
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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