
Chaos Theory is an evolving virtual world set in a fantasy based reality. The 'Butterfly Effect' gameplay gives you a blend of RPG, RTS, and city building in a vast open sandbox environment. Manage all aspects to secure the future of your civilisation. You only have one life, so use it wisely...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
When the developer said this was a very early alpha they did not lie. Grand to get on sale though Will check back in a few months.
When I first loaded the world, I was able to pick a character. I spawned in a castle surrounded by characters, tall and short alike. That's all I know to do, which was nothing. Explored a bit, entered a house then practiced punching. Ended up fazing right through a wall and falling out of the game. All in all, it was $3.78 and worth allot of laughs. I've been reading the comments since this game was released and figured I’d give it a go in hopes for improvement. I sadly discovered this game is more of a gag to play than anything else. Recommending this to those wanting a good laugh.
I play this game as it is exactly what i am looking for in a game, something that allows me to build upon my actions and not just progress my character but also my community i am creating.
Big Promise, Zero Content. No change in > 1 year.
I'm very interested to see this project become what it's developer intends of it. The game's description and a message that is shown before you can play it emphasize the fact that, at least for now, it will probably not be a very satisfying experience, since the present state of the project and it's final goal are immensily distant. It is, indeed, not a good gaming experience. It does deliver most of what it promesses in the description regarding character control, inventory system, resource gathering, crafting system, day/night cycle, but in a very crude way. As for the social system and family system I couldn't observe it's functionality nor it's impact on the game. This could probably be due to the little time I spent playing it. What really stroke me as an unpleasent surprise was to discover the absense or a very difficult way to explore some of the features mentioned in the description as included in this early acces version. The most importan thing here is that I couldn't manage to obtain the tools required to do many activities that would allow me to explore the game features further. This means I could't find or craft and axe, a hammer or a sword, thus being unable to, mine, gather wood or fight (I must confess I could have tried to deliver fury and righteousness to my enemys with my fists, but it didn't pass my mind while playing). I hope this project can engage many participants and result in a really good game, but I bealive something should be done immediately to make the path to achieve this objective more enjoyable to players and deliver what it should already have by now.
Abandonware, cash grab, can't even get a refund for it because I forgot I bought it despite only playing it for 11 minutes.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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