
"Chaos is Coming" is a personal independent development of the Cthulhu Mythos-style card roguelike game. In the game, the player will face various mysterious and crazy creatures and events, collect powerful relics to drive away monsters, and escape the domain before their mind is corrupted.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Reviews
游戏大致系统: 人物有血量,攻击,防御,速度,暴击,精神5个属性 怪物有额外的精神攻击属性 血量或精神<0则死 总共有7个角色选择, 玩法就是 行走三选一,怪物如果在中间,则不能选边路? 战斗方式不是打牌,而是点击 路上会遇到怪物,宝箱,商店,补给等 需要维持好自己血量和精神的同时,尽量走更远 没遇到恶性bug,还有装备替换建议改成拖拽 因为不太熟悉克苏鲁题材,所以对故事不妄做评价
玩了两次第二关难度,都是到最后BOSS的时候动都动不了,怎么点BOSS都不会攻击他。BUG太严重了
Just had a chance to sit down with this title ... and for $1.79 I got, and am going to get, a whole lot of play. Since the game doesn't appear to have English as its first language, some of the concepts have to be intuited and I'm still not sure what a few of the special abilities do, but if you've played these types of games that is just a temporary inconvenience. That said, the first thing I had to do was find the settings screen, which isn't in English, to change the settings so I could read the screens. Tough like it should be, but once you get the hang of things, it's a lot of fun. Sort of like a marriage of Mori Carta and House of Pain, but it appears possible to win, which I can't do in either of those games. Levels appear randomly generated, with varying amounts of potions and powerups in each chamber but generally the same types of enemies, which can be very hard to beat. I don't often get the "one more play" itch from games I've purchased but I got it three times just over my lunch hour. There's a lot here. Five different ability levels and about a dozen classes are a lot to keep most players busy. And it's hard to beat the price. Worth a pickup for sure. I'm impressed.
The game is amateurish, yet fun, especially considering its price tag. Some in-game texts are in broken English, which makes understanding game mechanics hard at first, but after a while, you can get the hang of it. I love the authentic atmosphere of Lovecraftian mythos – you truly feel like you are trapped in some bizarre place, with no clue what is going on. The visuals and sound, albeit minimalist, enhance the atmosphere.
good
It's not bad per se, it's just nothing special or innovative. At least it's cheap. I also don't like the graphics. The elder horrors look goofy and the lack of animation makes it really boring after some time. If you fall in the small area of the Venn diagram where softcore gamers, fans of CCGs, and Cthulhu fans meet, you may be able to find some fun in this game, but I can't promise it.
Nice little game with a layer of replayability. Multiple characters and 5-6 levels of difficulty. Each run is approx a 10 minute run to the boss monster.
Bastante chato. Jogue uma vez, e vc praticamente já jogou todas as vezes. A maior parte dos itens são apenas mais vida, armadura, dano, etc. Não existe uma maior variedade. O mesmo se aplica aos personagens, um tem mais vida enquanto o outro tem mais armadura, é praticamente só isso mesmo.
三条路太少了,怪物的闪避太无解了,混乱之后就一直要吃真伤很伤难度曲线怪怪的,90%后直接见boss,残血见boss基本没赢面
平衡未免也做太差了,最煩的就是理智基本上沒有什麼提升手段,只能靠喝水(補理智的水還出現的比補血少很多)或者少數裝備能多少擋一點精神攻擊,能不能通關根本看後面有沒有抽到能秒boss的高火力和高補血裝(我唯一通關的一次就是都拿到了才過),說白就是靠賽,偏偏這遊戲根本預設大家都是酋長是要玩個屁
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