
The mean cruel cold blooded tyrant Ceville ruthlessly rules the beautiful kingdom of Faeryanis. Or rather, he used to rule the beautiful kingdom of Faeryanis, until the brave people revolted against his regime and drove him out of the palace.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[url=https://jannekeparrish.com/reviews/ceville] Full review [/url] [url=https://store.steampowered.com/curator/44626948-Loons/] My curator page [/url] Ceville is a point and click adventure set in the far-off fantasy land of Faeryanis. You play as one of three characters - Ceville, the tyrannical king; Lilly, a cute little girl; or Ambrosius, the bumbling and narcissistic paladin. The three characters work together to solve problems and stop the evil advisor Basilius from taking over the kingdom. The three of them travel Faeryanis, meeting its faerie tale denizens and learning more about the world and themselves along the way. Mechanically, Ceville is a point and click, and as such, follows the usual gameplay conventions of the genre. While it lacks many of the puzzle elements found in other point and clicks, it still includes the all-important apply-thing-to-other-thing-to-get-third-thing mechanic. The puzzles in Ceville are less explicit and more situational - which of the many objects should be applied to get to the end result? - but in some ways, this results in a stronger structure. The game isn’t slowed down by the artificial insertion of puzzles, but instead, flows more naturally from the characters’ own problem solving skills. In thinking about what makes a point and click work, I tend to evaluate them on three criteria - puzzles/gameplay, their story, and their world. Each game may approach these differently, favouring one or another, but they all feed into that grand picture of what a game actually is while playing into what the genre strives to do. Puzzles and gameplay-wise, Ceville is not explicit puzzle-heavy, but relies instead on situational puzzles, and figuring out what item does what. Its world does a good job providing hints for the next step through changing a mouseover icon based on how a player is meant to interact with a particular object. It is very much a game that sees its puzzle elements as fuel to move the player along rather than the element keeping the player hooked on the game in and of themselves. They are decent - nothing special, nothing particularly difficult, just a vehicle to keep the player engaged. It’s in Ceville’s story that I find myself getting disconnected from the game. While it is a unique story, the characters within it are themselves not unique enough to make their struggles interesting, or, for those that are unique, they are unique in ways that make them unpleasant to engage with. The main character, for instance, is Ceville. We first meet Ceville when he is deciding which of either the three little pigs or the big bad wolf to send to a labour camp. He is arbitrary, cruel, and the very picture of a tyrant who deserves to be overthrown. While the game shows his gradual transition into a redeemable character who recognises his flaws, it is a painfully gradual transition, and we as the players spend a great deal of time with this thoroughly unpleasant person. Evil can be fun, don’t get me wrong. Morrigan (Dragon Age), Sheogorath (Oblivion), and Handsome Jack (Borderlands) are all excellent examples of how to make an evil character compelling, fun, and one that the player wants to interact with further. Theirs is a charismatic evil, and one that recognises its own vileness while also justifying it as necessary, or at least worth doing for some other purpose rather than strictly for its own sake. Ceville is an evil character, but without this charisma, charm, or greater purpose - he is simply evil for the sake of it. As much as the game’s writing want me to laugh alongside him as he jokes about torture or executions, his presentation isn’t one that can carry that humour. Rather than being a comical villain-protagonist, Ceville just becomes a deeply unpleasant character with his transformation into someone less vile being too shallow and too slow to overcome that repulsion. The same is true, albeit to a lesser extent, of Ceville’s two other protagonists, Ambrosius and Lilly. Ambrosius is narcissistic to the point of caricature. This is, again, an intentional choice on the part of the developers, but one that doesn’t lend itself to the humour the game’s writing is trying to cultivate. Much like with Ceville, the caricature is an unpleasant one to interact with, especially when the humour surrounding him is at his expense. It is a mean-spirited humour in a game that seems to delight in cruelty. Some of this is very much in-universe with the solutions the protagonists choose to take. Some of this, though, is in how the game asks the players to progress. It wants the players to choose the cruelest option that lays low the people of this world. In so doing, it creates an unpleasant play experience that clashes with the character development the game is trying to present. The world of Ceville is also a flawed one. While its explorations of faerie tales and subverting the tropes inherent to them are fun, the game chooses to engage with these in what often feels like the cruelest way. In some ways, it feels like Ceville became reactionary against the wholesomeness of Disney-fied faerie tales, choosing instead to rebel against them in a froth of teenage-gamer edginess. The world, much like the characters themselves, dives too far into caricature to feel meaningful or interesting to explore. This is, in some ways, compounded by its graphical style. Though this game is nearly a decade and a half old and can’t be too heavily criticised for its graphics, the choices it makes for how to portray its world evoke some of the worst elements of mobile games. The colours are garish, and the character designs flat and doughy. Much like with the other elements, however intentional or unintentional this may be, the graphical choices further cement the unpleasant experience that playing this game becomes. Ceville is a product of its time. It is the product of an old revival of point and clicks, but one that sought to ape better and more successful games. While some of its flaws are less flaws and more products of its time, its choices about what story to tell and how to tell it make for an experience that leaves the player struggling to find motivation to slog through. This game may be a more fun experience for those who are more interested in edgy subversions of faerie tales. For me, however, it was an unpleasant slog, and one I’m happy to be done with.
In Ceville, you play a former tyrant trying to get his throne back. This point-and-click adventure flips the usual hero story completely. Instead of playing some noble good guy, you control a snarky, scheming villain who's absolutely ruthless. The humor really carries this game. I found myself laughing at Ceville's conversations with characters like the stuck-up paladin Ambrosius and the clever orphan Lilly. The game constantly pokes fun at typical fantasy tropes. It follows the standard point-and-click format. You collect items, talk to other characters, and click on whatever looks interesting. The puzzles also felt just right to me. Challenging but not impossible. Switching between characters was a nice touch since they all have different skills. You might need Ceville for one thing but then switch to Lilly for something else.
Well, at most of the part, this is an Adventure game done right. Up to a point that it gives the feel of the old Monkey Island itself, well, not that great but something close. BUT! There's quite a lot of game breaking bugs that require the players to solve themselves before they can continue playing. That's the main reason for the thumbs down here. If you are tech savvy and knows your way around game bugs, this is highly recommended. If you don't want to bother with fixing the game to play it, then it's recommended to stay away.
Die Rätsel sind teilweise zu schwer ,das es überhaupt keinen Spass macht. Es ist dämlich immer im Internet nachzuschauen wie es nun weitergeht. Habe es deinstalliert nachdem ich im mittgame nicht weiter kam.
pros ✅ gorgeous looking, cartoony and colorful background graphics and character models ✅ spacebar to highlight all hotspots so there are no pixel huntings ✅ there are three playable characters. you can easily switch and exchange items between them ✅ mostly nice variety and clever, satisfying puzzles. there are also inventory-based puzzles to solve, so you can also make multiple combinations in your inventory and create new items ✅ story is cartoony but sweet and funny. You take on the role of a greedy little tyrant named Ceville, who was overthrown from his throne and reign by the malevolent wizard Basilius. together with a young little girl and a gullible, conceited Paladin, you embark on a quest to defeat Basilius and regain your throne and realm. ✅ voice overs doing very good job ✅ nice background musics perfectly fits the game's style ✅ charming, likeable, quirky, humorous main character and cast of side characters ✅ there is auto save ✅ there is a quick travel map, which prevents some backtracking ✅ there are plenty of different, good-looking, and colorful places ✅ decent length cons ❌ unfortunately, the game hasn't aged well and is plagued by technical problems. you need to check the Steam forums and make some adjustments to run this game properly. ❌ despite the solutions from the Steam forums, cutscenes still don't work. ❌ frustrating timed puzzles ❌ frequent and long loading screens ❌ there are some adventure game logic puzzles and quests. ❌ It crashed one time, but if you forget to save the game, autosave will rescue you. ❌ a hint system would be really helpful ❌ the story is quite cartoony, so older people could find this game childish ❌ there are some more than necessary conversations with side characters ❌ there are no steam achievements and cards Overall this is an decent and typical old school point and click adventure game which reminds old Lucas Arts classics like Monkey İsland and Day of the Tentacle. if you seeking to a few hours light entertainment i can recommended to this game.
Неплохой пойнт энд клик квест, в свое время прошел его. В середине нулевых он был оценен примерно на 7,5, т.е. неплохой, но не выдающийся. По атмосфере похоже на первого шрека, Севиль = лорд Фаркуад. Гэги, отсылки к современной (середины нулевых, т.е. однозначно состарились) поп-культуре. Эта игра не про выдающийся сюжет, а про забавное взаимодействие главных героев в абсурдных ситуациях. Мне казалось, что графика убогая, как у любого квеста нулевых, который начинал использовать 3д модели вместо 2д, Но, посмотрев на скрины, я могу сказать, что графика не такая уж вырвиглазная, как я запомнил. Деменция) Загадки основаны на взаимодействии предметов друг с другом, сложностей не возникает. Если Вы уже играли в старые игры, то севиль - это угар примерно уровня продолжения сэма и макса (то, которое выходило эпизодами). Если же Вы только начали знакомиться с пойнт энд клик квестами нулевых, то есть плеяда лучших игр (syberia, still life, runaway), К ним и нужно приобщаться в первую очередь. Но когда они закончатся, можно будет дауншифтиться до уровня, на котором находятся остальные игры, выпущенные микроидс, севиль, сэм & макс эпизоды, первый мементо мори, гоинг даунтаун, кипсэйк, оверклокд. Квесты дедаликов десятых годов, имхо, хуже, чем севиль. Особенно это показательно в сравнении с депонией, которая, увы, хуже и как юмористическая игра, и как квест.
Great game, colorful and fun, with amazing voicing, and very unhinged humor sometimes(I absolutely loved it). Lots of random pop-culture and fairytale references you don't expect. It's pretty logical but a couple of times made me stuck in the story because some items are really small or blend with the surroundings(so some pixelhunting happened). LOTS of funny dialogs and descriptions. Totally worth a try if you're into point and click games
Major graphical glitches on my W11 make it unplayable. Well, it works no for no reason, but ... only in a window?
[h3][b]💬 В ОБЩЕМ И ЦЕЛОМ[/b][/h3] Вроде бы, шутки и разговоры должны были веселить или хотя бы быть интересными, но чем дольше играл, тем больше склонялся к тому, что кроме тупости, да грубости в них более ничего и нет. Само прохождение очень часто заходило в тупик. В основном, проблема была в том, что у меня не было нужных предметов. Почему? Во-первых, многие уже использованные и по факту бесполезные предметы не пропадали и даже комментировались, как то, что ещё может быть полезно. Я тратил время на попытки понять как их можно использовать, когда у меня просто не было нужного. Во-вторых, это нужное достаточно часто было чем-то не примечательным, "иголкой в стоге иголок" или просто чем-то, что хорошо сливалось с окружением. Благо, в интернете было текстовое прохождение, которое очень часто меня выручало. Атмосфера у игры интересненькая и, наверное, только из-за этого послевкусие и не плохое, но в игре меня, честно говоря, удерживал только русификатор. Я услышал легендарные, для меня, голоса и просто хотел их послушать. Вот так.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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