
Within a Victorian manor, wake up as Yu, a porcelain doll, modeled to look like The Mother’s perfect daughter. Solve puzzles with the help of a detachable hand, hide from grievous threats, explore the manor, and search for your past to reclaim pieces of your soul and claim your freedom.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was really fun. It had puzzles, a unique atmosphere, and the story is truly fascinating. It is not really difficult, and it's a good game to pass the time. Definitely recommend this game to those looking for a short and "sweet" game.
"Ceramic Soul" is a student project self-published on Steam Direct. It's from DigiPen. While student projects tend to be better quality than most "amateur" games, we must still question what value they have for gamers. This isn't a fully fleshed out game. It's the result of an academic exercise and has much more limited value than a professionally developed game. Educational institutions should not be using Steam as a dumping ground for homework assignments. It helps their marketing and makes students feel good, but it puts the business before the needs of gamers. This is a sadly unpolished and abandoned game demo where you control a porcelain life size girl doll and wander around a house full of toys, solving a few problems and avoiding "Mother", the jumpscare monster. This is another one of those disappointing student projects where if it was a full game that was finished and polished it would probably make a bit of money, but instead, we got an unfinished glimpse at what might have been but what never will be. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Next is pricing and what value this has for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free, that was a dismal public reception. But if you take into account the problems I bring up in this review, it's easy to see why gamers rejected it. This student project/tech demo/glorified homework assignment provides no Steam profile benefits, no +1 to your game count, and little value to gamers (because it's just a small, unpolished student project), so I can't recommend this over the thousands of full, professionally made games on Steam.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a neat little game. Sad to know that it's only a student project and won't be seeing any future development though. It has a Little Nightmares sort of vibe to it, which I particularly liked. I also like the concept of the protagonist being a soul infused doll with a detachable hand that wants to get out of the manor. One problem I noticed while playing this game is that the camera controls have such a wide range of free movement that it does permit you the ability to easily clip through the character and the walls. The AI for the enemy does seem a bit limited. For the main enemy it would've been nice to see a sound based aggro system where your character's constant movement around the manor has the potential to cause the enemy to notice you. The closing in and reddening distortion of the screen once noticed was sufficient to grant a sense of urgency to escape, beyond that I don't think the circular telegraph around the main enemy was really necessary and it actually took away from the overall dramatic feel of being chased. For a free to play and student project, this game left me wanting more.
Bitcoin miner amount of GPU usage, didn't know 120% was possible and everything is painfully slow in game.
Игра стоит прохождения. Проходится за 1 час, но я потратил на это 4 часа. Ну, сюжет очень хороший! Игру можно пройти на стелсе: главное часть игры, рукой пройти, как получите третий ключ (в моём случае - зелёный, первый был - красный, затем был синий) - переключайтесь на куклу и доходите до конца.
Within a Victorian manor, wake up as Yu, a porcelain doll, modeled to look like The Mother’s perfect daughter. Solve puzzles with the help of a detachable hand, hide from grievous threats, explore the manor, and search for your past to reclaim pieces of your soul and claim your freedom.
da sa bugy
didnt get it and lots of screen tearing
I was enjoying myself well enough; after the Bride was introduced in the dining room, I get to work trying to decipher the puzzle that I had already failed. I spent about 20 minutes swapping the dolls back and forth in their seats to no avail. Alas, I began to get restless, and stumbled upon a hidden white-box UI with the Tab key. I navigated to the "Quit" selection and found myself returning to the title screen with the soundscape of the dining room lingering. Once I tried to continue, my camera was stuck inside my own body and I had lost all my controls. After being forced to reset the game, I discovered that the doll who is already seated is meant to indicate the painting's orientation. The game has a bit of clashing elements in the "Action" genre category, which is not often talked about in these reviews because even when there are multiple methods of input, it's more often than not that one takes precedence over the others. In this case, the spotter elements of finding key items and locations within the level to interact with have overtaken the mazer elements of running away from the Bride and exploring the layout of the house. Horror games work best when I'm winning the game, and if the losing isn't carefully tailored, I'll easily dispel the essential feeling of thrill for myself. If these thrilling elements took more precedence, it would also likely shift from a Mind game about understanding the literal and thematic riddles of the house to a Nerve game about the very real threat that progressively prowls around the house. It's clear that you aspired to both of these genres in addition to a Land game (as is the custom trio for your obvious influences) but it's a lofty goal for a student project. Think about how the door transition in Resident Evil isn't just optimizing the game and improving performance. Horror video games frequently invoke House of Leaves; the ability to warp the conception of space in real time relative to myself is unique to video games. Your sequence befitting this trope is shockingly identical to Arkham Asylum but I won't hate on learning the greats. It's a low bar but the thematically pointed design of the environment is surpassing Resident Evil with some of Gone Home's sensibilities on the impact that such a thing can have. Ceramic Soul gets an A for Arms without Hands or Claws.
Cant look around. YouTube.com/OneMan2Balls / Twitch.tv/OneMan2Balls
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.