
Within a Victorian manor, wake up as Yu, a porcelain doll, modeled to look like The Mother’s perfect daughter. Solve puzzles with the help of a detachable hand, hide from grievous threats, explore the manor, and search for your past to reclaim pieces of your soul and claim your freedom.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Viktorya döneminden kalma bir malikanede, Anne'nin mükemmel kızına benzeyecek şekilde modellenmiş porselen bebek Yu olarak uyanın. Çıkarılabilir el yardımıyla bulmacaları çözün, ağır tehditlerden saklanın, malikaneyi keşfedin ve ruhunuzun parçalarını geri almak ve özgürlüğünüze sahip çıkmak için geçmişinizi arayın.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really good game, short and sweet story reads like an Empty Spaces story a little bit buggy, but it's all forgivable for such a short and sweet game
good game but a bit on the short side, also a bit buggy, e.g. you can accidentally click on a painting from another room through the wall and get stuck (had it at the beginning). Would love to play a newer, longer version
un proyecto escolar, cuenta con 1 interesante mecanica, no esta pulido y en ocasiones el rendimiento baja hace que veas en camara lenta todo, si terminas el juego y vuelves a jugarlo las llaves se guardan por lo que todo deja de tener sentido
免费 没中文 没成就 《陶瓷之魂》 在《陶瓷之魂》中,你将扮演阿悠(Yu),一个由可怕的“母亲”制作的瓷娃娃,用来替代她那疏离的亲生女儿。探索她的庄园,通过仔细观察周围环境以及“母亲”挑选的纪念品,来揭开这两个角色的过往故事。你可以卸下自己的手,从而到达之前无法进入的区域,解开谜题,并拾取物品来帮助自己逃脱。 危险无处不在,因为“母亲”在庄园里四处巡逻,一心想让阿悠回到她所谓的“正确位置”。 通过探索来解开谜题,留意墙上留下的线索,利用可拆卸的手爬过通风口。 有些玩具可能并不像它们看起来那么无害,小心行事……有些玩具或许正在暗中观察着你。 留意那些画作。这个家庭的故事,以及他们悲惨的衰败历程,就隐藏在你周围的各个角落。 这款游戏是由迪吉彭理工学院(DigiPen Institute of Technology)的学生作为项目开发的,仅用于教育目的。如需了解更多信息,请查看我们的发行商页面。
Although there are few bugs around, this was a fantastic little game. Horror factors, story telling, eerie environment, cinematic music and puzzle solving was all there. Well done fellas. I believe all the negative comments related to low FPS is something in the past. I was playing on constant 60 FPS as the game was clearly capped for that, although not ideal, still not as bad as dropping to 5-10 FPS all the time has never happened to me unlike some other comments claim to be. Clearly they had some patches for the game so my assumption is it is fixed so give it a try. Good luck on your careers, I am looking forward to see more projects from these people!
Cant look around. YouTube.com/OneMan2Balls / Twitch.tv/OneMan2Balls
I was enjoying myself well enough; after the Bride was introduced in the dining room, I get to work trying to decipher the puzzle that I had already failed. I spent about 20 minutes swapping the dolls back and forth in their seats to no avail. Alas, I began to get restless, and stumbled upon a hidden white-box UI with the Tab key. I navigated to the "Quit" selection and found myself returning to the title screen with the soundscape of the dining room lingering. Once I tried to continue, my camera was stuck inside my own body and I had lost all my controls. After being forced to reset the game, I discovered that the doll who is already seated is meant to indicate the painting's orientation. The game has a bit of clashing elements in the "Action" genre category, which is not often talked about in these reviews because even when there are multiple methods of input, it's more often than not that one takes precedence over the others. In this case, the spotter elements of finding key items and locations within the level to interact with have overtaken the mazer elements of running away from the Bride and exploring the layout of the house. Horror games work best when I'm winning the game, and if the losing isn't carefully tailored, I'll easily dispel the essential feeling of thrill for myself. If these thrilling elements took more precedence, it would also likely shift from a Mind game about understanding the literal and thematic riddles of the house to a Nerve game about the very real threat that progressively prowls around the house. It's clear that you aspired to both of these genres in addition to a Land game (as is the custom trio for your obvious influences) but it's a lofty goal for a student project. Think about how the door transition in Resident Evil isn't just optimizing the game and improving performance. Horror video games frequently invoke House of Leaves; the ability to warp the conception of space in real time relative to myself is unique to video games. Your sequence befitting this trope is shockingly identical to Arkham Asylum but I won't hate on learning the greats. It's a low bar but the thematically pointed design of the environment is surpassing Resident Evil with some of Gone Home's sensibilities on the impact that such a thing can have. Ceramic Soul gets an A for Arms without Hands or Claws.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.