
A story-focused game about six strangers stuck together for a month, and a machine that must be kept running.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Cool story based game with simple controls, so anyone can play. You are in a underground complex with five other strangers and need to keep the 'machine' going, but you've not been told why. Complete simple daily tasks while taking in the story and waiting until its your turn to operate the machine again... Lots of mini-games, surprises and easter eggs to be found too. Good retro-style fun!
i didn't want it to end. if this looks interesting, go ahead and buy it. the characters felt very real, and i pushed through the chores just so i could interact with them more. the game is also very good at being unnerving despite nothing really happening. very interested in any future work by this dev.
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After playing the brilliant "Type Help" browser game by William Rous I searched for other work. "Finished the game"...to be honest a bit confused at the end about the why, but the game does set the right vibes for being stuck in a cellar with 5 strangers :) doing menial tasks. I still wonder if scrubbing that oven was worth my while :D. Definitely will keep my eye out for what comes next from this developer as he seems full of original ideas !
Unironically one of the best free games on steam ! Not for everyone true, but a very interesting story with compeling characters. Discovered CELLAR by checking the dev other games after playing The Incident at The Galley House, would love to see more from William Rous !
One of the best games I've played in a long while. Everything in Cellar is so precise. The long pauses between each line of dialogue, the different points at which characters choose to reveal (or not reveal) more about their lives outside, everything is tuned to create the sort of tension between paranoia and trust that can quickly develop in isolation. Fair warning, its a game at least partially about mundanity and the psychological effect it can have on people, so go into this expecting less fun mystery like Type Help and more of a purposefully drab experience like a SOMA or Pathologic. I used to work in a packing barn in the middle of nowhere for one month out of the year, and this game really captured that sense of repetition rotting your brain along with quickly becoming very close friends with people I'd probably never talk to normally. A great reflection on torturous isolation can be, and how even a bunch of strangers can be enough to get us though it. This having 6 reviews on Steam is a crime. It's literally free, try it out y'all.
Really enjoying it. Eerie atmosphere.
This is a damn good game. My eyes and ears hurt and I'm sick of chores. 10/10 cant wait for what they do next
It's very hard to recommend this game. If you know what you're getting into, I believe you can judge for yourself, if you're up for it or not. First and foremost: The story is intriguing and it is what has kept me going. I want to understand where I am, learn more about who I'm locked-in with and watch the different personalities cope with their situation. I love it and I'm hooked! But... The gameplay is a drag. Purposefully, I assume, to make the player feel the same emotions the characters must feel. Mundane and meaningless chores while waiting for your turn on the machine, which in itself is nothing to look forward to, will eventually make the player feel irritated and annoyed at the game itself. Handling the machine is a nightmare. The counter ticks down quickly and mistakes are penalised harshly. Getting back from a drop down to red with sirens going in the background is stressful. In fact, I never understood why NPCs would call their time on the machine boring - personally, I found it intense but not in a fun way. While playing Cellar, I noticed I was begging for an underlying story to unravel. Hidden puzzles for the player to find to help uncover the mystery of this place. If there are, I haven't found them yet. Cellar is an experience and a well crafted one. I like the pixel art style a lot, it suits the game! The dialogues are well written, the characters are distinct and it's interesting to watch them cope with their situation in different ways. The story and intrigue are great but I might have enjoyed it more as a graphic novel. One technical bit of feedback: I know the game is older and free and I doubt anyone is going to make changes to it at this point. But using the X and Z buttons can be awkward on non-English keyboards. An option to remap keys would have been nice.
I hope something happens...
Cellar is a hard game for which to write a review without spoiling it for new players, but I'll give it a go. Basically this game is about the monotony of routine, much of it apparently pointless and without explanation. This leads to growing distress amongst the game's six young characters (who must undertake 30 days of this routine before leaving the locked environment) - surely there must be some purpose behind the facade of pointlessness, but what? Having no answers, growing increasingly weary, and experiencing the gradual deterioration of the environment around them, brings each of the six to an emotional crisis, through which the others must try to help and support them (or bully and coerce them). The player controls one of the six characters in Cellar. There are two types of gameplay: undertaking a random and largely tedious range of "household" tasks (cooking, cleaning, washing, etc) for most of each day; and operating the special random number machine once per day. Errors operating the machine have consequences for the player (the session is extended indefinitely until a certain level of accuracy is achieved - this can be very stressful, particularly if an error is made when very close to completing the task), and for the other characters (who have to go to a designated "safe" room and experience flashing lights and loud klaxon alarms until the machine is stabilised again). Like the game's characters, I ended up hating the machine, and I also ended up playing without sound... The developer's skill is particularly shown in the changing actions of characters, and the nature of dialogues between them, during the 30 days as tensions and despair rise, and the environment falls apart. Atmosphere and emotion are everything in Cellar, and clever and subtle little nuances in the pixel graphics representations of the characters and of the environment are very effective. This is a game that I'm glad that I played and experienced, but equally I was very glad and relieved when I finished it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 34 | 88% | Free | |
| — | 0 | — | — | |
| $0 | 39 | 49% | Free | |
| $0 | 85 | 92% | Free | |
| $0 | 16 | 94% | Free | |
| $2.2M | 12.9K | 96% | $9.99 |