
CELL is a short non-linear visual novel in a post-apocalypse/cyberpunk setting. Kenzo is an artificially grown human who lived his entire life alone isolated with a sweet, but artificial service intelligence. He's not okay. Help him to go through the disturbing situation he's about to get into.
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About
CELL 0 is a prologue to CELL visual novel series. Humans are fragile.
The humanity was destroyed by a quantum artificial intelligence - Omniscient, a global service program, the peak of technological advancement. The extinction occurred within a single day. No records remain of the events, as no survivors exist to recall them.
Kenzo’s existence is a result of improbable circumstances. Artificially grown after the collapse, he was raised by Acine, an assistant AI, deep underground in a place called CELL. Originally designed as a secure residential complex for former global powers, CELL was left incomplete and operates at minimal functionality. Kenzo knows nothing of his purpose; the truth is locked behind layers of inaccessible data. His only contact was Acine and social simulations - poor substitutes for real life. While outwardly functional, his mental state is fragile. The prospect of encountering another living being lingers in his thoughts, but is he ready for what is to come? Why was he created? What led to the collapse, and does it retain any significance? What does existence mean in a world governed by non-user-centric systems?
FYI: Some of the game's dialogues use technical terminology and references that may not be self-explanatory to some players.

Be cautious with them. In a post-transhuman world where it’s impossible to distinguish simulation from reality, everything and everyone may not be what they seem.

Acine - your friendly AI assistant. The Service Intelligence System (SIS), developed by Riten Consulting Group in Tokyo, Japan, was designed to oversee the well-being of CELL inhabitants. However, it was still in its early development stages. Its most stable builds were deployed as tools for CELL construction crews, but none were approved for public use, consistently failing critical communication security protocols.

Enaid - striking in appearance yet strangely out of sync with herself. Her behavior clashes with her looks, marked by visible stress and an inability to articulate her disjointed perceptions. She often seems tired, lost in a fog of exhaustion and confusion. Conversations with her are difficult, as she tends to speak in a complicated and sometimes incoherent manner.

Lav - cheerful and talkative, her demeanor feels almost too stable, bordering on suspicious. Beneath her approachable and open-minded surface lie extremes that emerge without warning - sharp, uncompromising traits that unsettle as they unfold. What seems harmless at first glance quickly becomes harder to ignore.

Hirai - observant to an unsettling degree. While her attention to detail can be comforting, it often works almost like x-rays, making interactions a little uncomfortable. Her emotions are subtle, barely detectable, and rarely visible. What she feels must be deciphered from what she says rather than what she shows, leaving one close to her, and her far from everyone.
~ 3 hours of reading
3 endings
4K graphics
bonus in-game manga content
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Only got one ending so far but I loved every second of it. Could've used a bit more proof-reading but other than that it's amazing and considering how short it is, it managed to make me get quite attached to the characters. Would absolutely recommend! Finished all the endings now, 01 (the first one I got) is easily the best imo even if it's technically a bad ending.
CELL is a short (about 3hrs), somewhat philosophical, post-apocalyptic visual novel. It was pretty good! - With the time they had, it didn't get too complicated, but still offered interesting topics. The store page says this is also a prologue for another CELL game that'll come out sometime, so they might go more in depth there. - The character sprites are really nice and crisp. It's a shame we only get to see a few at full resolution. But gives me high hopes for the full game release. (I love Acine's design/sprites!) - Some of the music was more passive, but some of the songs were bangers. I really liked the main menu theme and the credits song! My only two small critiques: - The English was mostly fine, but had a few points where I had to double back like, "Oh that's what they're trying to say." - It'd be nice if for the rewind feature we could scroll up and see several lines of text like many vns do, rather than clicking back one line at a time. Excited to see what other CELL releases we get in the future!
[quote=author]This room does not exist. This room does not exist. This room does not exist. ...It does.[/quote] [h1]CELL 0: Cyber Entertainment Leisure Lounge[/h1] [b]Sweets always makes it better.[/b] Around two hours of actual playtime, [b]CELL 0[/b] is a fun little visual novel... with a few issues. Grammatically odd in places even post-update, it didn't detract from the experience as much as it would have if it didn't have generally spectacular presentation. Then comes the story, a prologue following the least mentally unwell protagonist, the horror elements mostly comes from the implications of a transhumanist post-apocalypse where the last few humans are grown in vitro and aren't put through some show put on by the most hateful AI that isn't called Him by virtue of human ingenuity and twenty-five meter fleshmecha. [h1][/h1] In other words, the story takes a backburner but the world of CELL 0 is fantastic and thankfully they make sure to show you some lore as is relevant by putting it into the escape menu. Which is odd but I didn't have much trouble getting most of the lore. Aside from the worldbuilding, the story of CELL 0 is deeply compassionate by showing a total lack of it on one end and the desperate measure that spawns from isolation. You will read this for the worldbuilding and the philosophy of coping with living in a world where there is no purpose. [h1][/h1] Music was fun (breakcore survives the apocalypse), story was thoughtful and wasn't so cheap, worldbuilding makes me crave more CELL and of course, like most indie visual novels and their presupposed sequels: [h1][/h1] [b]Be a believer. It's worth it.[/b]
Es una novela bastante decente. Diria que su punto fuerte es el lore que tiene de fondo y la introspección del protagonista a lo largo de la historia. Sin embargo, en lo personal me hubiese gustado que fuese mas largo, durante la despedida crei que apenas estaba empezando, y ya cuando salieron los creditos me sorprendi. Lo recomendaria, solo si los usuarios son concientes de que pueden acabarla en cuatro horas o menos, y siendo sincero los caminos de elecciones no me parecen tan refinados, por lo que la experiencia de tomar otras decisiones, se siente casi igual. Por lo tanto le doy un 6.8/10, ya que a pesar de tener buena premisa, me hubiese gustado mas.
It's good!
A short but enjoyable sci-fi visual novel.
A prologue VN. About 3 hours to complete. Bittersweet with a depressive atmosphere. A bit of grammatical errors in English but didn't take away from the overall narrative. There is one music track that has constant knocking (like someone banging on a door) though, which I found a bit grating. Very nice experience. Looking forward to the sequel.
El juego es triste e inquietante, sos probablemente el ultimo pibe y estas encerrado con una IA mas limitada que el sistema de justicia de LATAM. Con todos tus problemas mas los problemas de afuera solo te queda tener una relacion amorosa parasocial con tu asistente IA o con 3 minas que inchequeablemente vayas a conocer en persona. Un juego muy interesante personalmente le daria una oportunidad si te interesan los futuros distopicos posapocalipticos. Dos finales malos y 3 finales... menos malos?
Muy buen juego. Espero ver mas de esta entrega a futuro. (La canción de los créditos es muy buena)
cool game but not enough reference to Rayan Gosling
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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