
Celestis is a real-time strategy game where the goal is to take control of the procedural galaxy by capturing stars.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
Very easy to learn the game's basics. Picked it up a few hours after its release and spent 5 hours playing it on the first day. Quite an addictive game. Sort of makes me think of a live action version of Risk and traffic management of moving and redirecting your fleet around the different star systems to get them into place
Celestis is a compact yet thoughtfully designed real-time strategy experience developed and published by Tasharen Entertainment Inc. that focuses on accessibility, replayability, and clean strategic decision-making rather than overwhelming complexity. Set across procedurally generated galaxies, the game places players in control of a growing stellar faction, tasking them with expanding influence, capturing stars, and outmaneuvering rival forces in fast-moving matches that emphasize momentum and positioning. From the outset, Celestis makes it clear that it aims to strip the RTS genre down to its essentials while still preserving the satisfaction of territorial conquest and tactical planning. The core gameplay loop is immediately approachable. Players expand by claiming nearby star systems, using them to generate resources and project power outward across the galaxy. Movement and combat are handled in real time, but the scale and clarity of the interface ensure that decisions are readable and deliberate rather than frantic. Because the galaxies are procedurally generated, each match presents a new layout of stars and chokepoints, forcing players to adapt their approach rather than rely on memorized strategies. This procedural structure keeps the experience fresh, even though the underlying mechanics remain consistent. Strategy in Celestis is driven by timing and positioning rather than deep tech trees or micromanagement. Deciding when to expand, when to consolidate, and when to launch an attack is often more important than sheer numerical advantage. Overextending too early can leave your core vulnerable, while playing too defensively risks falling behind opponents who control more territory. This balance creates a constant tension that keeps matches engaging, especially as borders tighten and conflicts escalate across the map. One of the game’s most appealing aspects is how it handles progression. Instead of limiting advancement to individual matches, Celestis includes a persistent progression system where players earn experience regardless of victory or defeat. This experience unlocks talents and abilities that can subtly influence future games, adding a light meta-progression layer that rewards continued play. Importantly, these upgrades enhance variety rather than overpowering the core systems, allowing skill and decision-making to remain central while still giving players a sense of long-term growth. Multiplayer support further strengthens the experience. Celestis can be played solo against AI opponents, cooperatively with friends, or competitively in multiplayer matches. The ability to jump into games quickly, including local and online play, makes it well suited for casual sessions as well as more focused strategic encounters. Because the ruleset is easy to grasp, players of different skill levels can play together without the steep learning curve that often discourages newcomers in traditional RTS titles. Visually, the game adopts a minimalist 2D style that prioritizes clarity over spectacle. Star systems, borders, and fleets are represented with clean shapes and subtle animations, making it easy to read the state of the galaxy at a glance. While the presentation is not flashy, it is purposeful, ensuring that players are never distracted from strategic considerations. The understated aesthetic also contributes to smooth performance, reinforcing the game’s pick-up-and-play nature across a wide range of hardware. That said, Celestis is intentionally modest in scope, and this restraint may not appeal to everyone. Players looking for deep faction asymmetry, sprawling campaigns, or highly complex simulations may find the systems somewhat limited after extended play. The AI, while competent, can feel predictable once its patterns are learned, and the lack of dramatic mechanical shifts means mastery comes from refining decision-making rather than discovering new layers of complexity. These limitations are a natural consequence of the game’s focus on simplicity and accessibility. Overall, Celestis succeeds by understanding its niche and executing its vision with confidence. It offers a streamlined RTS experience that is easy to learn, satisfying to play, and endlessly replayable thanks to procedural generation and persistent progression. While it does not attempt to compete with genre giants in terms of scale or depth, it delivers a focused and enjoyable strategy game that rewards thoughtful play without demanding exhaustive commitment. For players who enjoy clean, fast-paced space strategy with a strong emphasis on adaptability and replay value, Celestis stands as a smart and well-crafted indie entry in the RTS landscape. Rating: 6/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English, German
Played 7 hours straight my first day. Great game. Just buy it, so worth the price.
A simple and fun game, the music is also very nice. In short, it is very stress-relieving. Hope the Android version will be updated as soon as possible, I have been waiting for a long time.
Been playing this game idly on my phone for a decade at this point. 10/10 it's a good time.
One of the best strategy games! Simple and beautiful. Still playing after so many years.
Ah I remember this game from Mobile when it was called Starlink. Brings back memories. Now that its on PC, it'd certainly be nice to see what comes next as PC offers tons more capabilities such as modding! As per the game, still fun as ever. Though I would like it on mobile, I guess here for now will suffice. P.S. Don't be a butt, enable comments on your reviews!
Got this years ago on the Amazon App Store for Android, and it was fun then. Now? Still a fun game. Plays the same as it did then. Gives me a quick fix on the strategy galactic battles one needs for a balanced, happy day.
Played this years ago when it was on droid. Great time killer if you just want to play something simple.
구글 스토어에서 게임이 내려간지 3년후, 스팀에 올라온 Starlink 아니 Celestis를 플레이해본 결과 바뀐 요소가 단 하나도 없네요 제가 이 게임을 처음 플레이한 이후, 10년라는 그 긴 시간동안 변화가 사실상 없었던건 많이 실망스럽긴해도 어린 시절의 소중한 추억 중 하나가 되었으니 일단은 추천 드리겠습니다 오래된 게임답게 그래픽도 그리 좋지않고 컨텐츠도 없는 수준이긴 하지만 반값 세일할때 찍먹할정도는 되는 수준입니다
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Yanpai Simulator | $1.6K | 57 | 37% | $0.99 |
| 祛魅·格心(祛魅3) | $1.6K | 52 | 69% | $1.79 |
| Mystic Rest Stop | $1.6K | 66 | 64% | $1.39 |
| Dice of God | $1.6K | 102 | 94% | $0.99 |
| Catmouth Island | $1.6K | 93 | 52% | $0.99 |
| IllusionCircle | $1.6K | 98 | 91% | $0.99 |
Related
| Factorio | $140.6M | 232.2K | 98% | $35.00 |
| Slay the Spire | $80.1M | 216.5K | 97% | $24.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Prison Architect | $63.1M | 73.6K | 89% | $29.99 |
| Dyson Sphere Program | $56M | 83K | 97% | $15.99 |
| Balatro | $55.5M | 195.3K | 98% | $14.99 |