
Count Dracula is once more back from the dead... Join the fight against Evil in the Castlevania Advance Collection, a compilation of timeless action-exploration masterpieces!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.5Kreviews | 92% | — | $1M |
| $19.99 | 2Kratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先FK KONAMI为敬 移植的实在是太捞了 月轮 我最喜欢的一部 难度确实是最高的 100种组合确实有凑数的成分 实际上有用的就那十几种 而且这游戏提示做的也不是很完善 我几年前玩就是破完铁处女直接去地下水脉了 法师模式的数值个人感觉有些不合理 手感上有些老恶魔城的味道 白夜 手感上刚好和月轮反过来 有些飘 表里城确实有特色 但是实在是太绕了 因果律塔那里要来回转几次 男主的好基友Maxim竟然一分钟不到就拆完了 晓月 集大成作 难度适中 并且本作特色是刷魂 刷东西这点做的比月轮好多了 至于血之轮回的那部SFC移植作品 传统的act城 由于是移植 素质不能跟血轮比 最终boss处甚至地板好几个坑 很难让人认为不是故意搞玩家的 不评价 FK KONAMI
This is GBA era metroidvania at it's GBAest, you either know what it is and want it or you don't know what it is and probably still want it. Except CotM, that is still pretty much what "1st generation GBA release" is at it's pure essence.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
恶魔城GBA三部曲 月之轮回: ★★☆ GBA三部曲中的第一部,我是按倒序玩的,经过前两部的提纯以后打这一部还能接受,缺点是手感极其僵硬,跟另外两部作品没法比,操作手感非常非常别扭,需要双击方向键才能奔跑,玩一段时间左手就酸痛的不行,最后只能请出用来打格斗游戏的hitbox来玩,勉强能接受糟糕透顶的手感。 也是最肝的一部,dss卡牌系统很有意思,上百种组合,但是卡牌爆率极其感人,为了刷一张卡就是半小时起步,太折磨了 boss难度超高,特别是最终boss德古拉的容错率贼低,幸好游戏本身支持倒带,打错操作可以立马撤销,节省了大量反复读档的时间。 地图设计挺不错的,但是把推箱子能力放到最后,导致去竞技场的路线要横跨整张地图,实在是太蠢了,传送点非常少,容易让人失去耐心。 -------------------------------------- 白夜协奏曲: ★★★★ 最简单的一部,几乎没有卡关,表里城设定有趣,但关卡设计不够合理,路线规划不好的话需要大量的反复跑图,好在几个传送点的位置还可以,而且跑图可以开霸体法术直接化身大运一路创过去,花的时间精力也能接受。 法术系统做的不好,经常因为不小心捡到不想要的副武器而换掉了自己想要用的法术,如果能跟月轮一样自己想用什么法术就用什么法术就舒服了。 最重要的是这一部不用肝!不用盯着那该死的爆率反复刷掉落物!只需要探图并收集就行了,这点我非常喜欢,月轮和晓月肝的太枯燥了。 -------------------------------------- 晓月圆舞曲: ★★★★★ 最好玩!三部曲里的最后一部,也是我接触恶魔城正作的第一作,在遇到晓月之前我简直是在乱玩,让我喜欢上恶魔城这系列作品。荒城回廊那首歌印象极其深刻。 机制上也很有意思,像后来的血污就参考了晓月的刷魂系统,大部分怪物都会掉落可供主角使用对应能力的魂,而主角用的甚至是加强版,三种不同的魂系统结合了传统的法术,变身形态,强化buff等等各种机制,可玩性十足,并且这一部主角不用一直甩鞭子,武器系统也是特别多样,可惜武器系统的强度平衡做的一般,在整个流程中体验好的武器就那么几把,不过拿到神器以后还是相当爽的。 boss难度适中,整体流程偏短,有些魂的爆率贼低要刷,总的来说也是不怎么卡关的,推图的时候的补给不少,而且还能随时从背包嗑药,既富有挑战性又有逃课手段,最推荐的一部。
All great games especially if you loved metroidvanias
Collection of some of the best games in the entirety of the franchise (and also Dracula X). Let's break these down one by one. Circle of the Moon: The weakest of the Igavanias, and given he wasn't involved with this one, that makes sense. The actual level design is excellent, with the sprite work and music also being top-notch, with the Zombie Dragon boss and "Awake" being especially standout. The real issues with this game come with how Nathan actually plays. The double tap to run becomes REALLY annoying late game with some of the bosses, and Nathan's fall speed is frankly absurdly fast. It leads to a lot of annoying times of taking damage due to the controls being difficult. It's pretty much the only reason this is a harder game in the franchise. The DSS system is, on paper, really awesome, if it wasn't for the fact that you obtain them from enemy drops. As well as the fact that, due to a lack of a shop, all equipment you can use is also gained that way. It leads to an obnoxious amount of grinding. The story is also pretty forgettable for the most part. It exists just to set up a single "rival" boss fight, and that's it. Still feel bad this game was decanonized though. The alternative game modes, like Magician, are genuinely a great time that do make the game feel more fun though. It's still overall a good game, but these issues do make it the weakest of this style of Castlevania. 8/10. Harmony of Dissonance: Criminally underrated game in my opinion. The gameplay in this one is excellent, as the magic system, Juste's dashes, and enemy design all make this one of the best-controlling games in the series. The music in this game is very much love it or hate it, but I'm more in the camp of love it. The sprite work is a very fun mix of psychedelic horror with some of the classic gothic look, with one of the best Death designs in the series (in my opinion). Speaking of Death, this game's story is pretty good, with positioning Death as the main antagonist this time. I appreciate that even the "perfect" true ending has elements of melancholy, with Juste being unable to really accept what happened in the castle. The dual castles' level design definitely can be hit or miss, with some of the rooms being exact reskins with different enemies, but some are also genuinely different in cool ways. The only real issue the game has is due to it's difficultly. It's a pretty easy game, but thankfully there is a Hard Mode you can instantly enable when you start the game by submitting "HARDGAME" as your name, which I absolutely recommend you do. It makes the game way more balanced. The Maxim game mode is pretty fun, and the collectables of furniture are also a decently fun way to explore the castle. The boss rush also lets you play as NES Simon if you input the Konami code which is a cute easter egg. Overall, this game is a 9/10 for me, below SOTN, but above Circle of the Moon and Dawn of Sorrow. Aria of Sorrow: Yeah, this is the masterpiece of this collection. Easily in the top 2 games in the franchise. The level design is basically flawless, Soma is a joy to play as, the music is excellent, and the story actually pulls off one of the most edgy-sounding ideas in the series. It's kinda hard to really explain much about this game that hasn't been said before. The Julius game mode is also super fun, one of the best playable characters to really play as in the franchise. The Soul Grinding can be annoying at times, but the odds are way better than Circle of the Moon's, and it is probably the easiest Igavania. But there are so many positives, they outweigh this in every way. 10/10, it's practically perfect. Dracula X: Listen it's an objective downgrade of Rondo of Blood in every way. It's ok, it's not as awful as some people say it is. But it's far from the best Classicvania for a multitude of reasons. 7/10.
Castlevania Advance Collection contains 4 games Dracula X is often compared as a demake of Rondo of Blood but is quite good. Nice music bosses platforming classic castlevania at it’s core not the best but not bad 7/10 (remember to have an axe for Dracula) Circle of the Moon is first metroidvania after SoTN and it’s great. Story exists, Map layout is nice secret rooms are somewhat hidden but there is one problem rooms are HUGE for no reason. Main mechanic in the game are DSS cards which you combine to have different effects and that is a brilliant system but they ♥♥♥♥♥♥ it up with one thing. Drop rates are abysmal less than 2% on average and they only drop from specific enemies. If that doesn’t bother you great. Music is fantastic for a GBA game also Nathan movement is really stiff. Bosses are nice and there is a bit of twist to Hugh (btw the game is considered non canon). 8/10 Harmony of Dissonance have a better story that is really interesting with a big twist. Different endings that change and voice acting. I don’t really know who thought that but it’s nice Juste and others have sometimes a voice line but in Japanese? Weird though Konami is from Japan so maybe that’s why but they have those voices in American version (Idk about EU and JP). Juste moves much better than Nathan but holy ♥♥♥♥ colors are so ♥♥♥♥♥♥♥ bright. It was made cause of the backlash from CotM since GBA didn’t have light to lit up the screen and it was hard to see. It came at the cost that in the future on emulator or collection playing it is turning some people down cause of these colors. Another thing that made it worse since so much GBA power went to colors Juste have some blue lines that outline him and it’s ugly. Time to talk about elephant in the room music is just horrendous I genuinely can’t listen to this. Castle map is bad (in game map) room layout is better but still far from perfect and you will be exploring TWO castles that have almost THE SAME ROOM LAYOUT. It does have spell book system that is a downgrade from DSS but still works nice basically you pick up a bible for example and have different effects if you equipped book of ice fire etc. Good game 6/10 Aria of Sorrow is a game that is not overrated btw. One thing I do find that was somewhat bad is drop rates of some souls in game if you go for 100% other than that nothing else to say. Peak music combat characters bosses castle rooms exploration souls system merchant secrets weapons etc. 10/10 will play again. Unironically collection is worth full price just because Aria is so good. 9/10 collection. Try on sale if you don’t know if it will click with you.
도전과제 딸치기 할 거 아니면 circle of the moon은 스킵해라 난 말했다 빼앗긴 각인보다 5조5억배는 불편하고 어려운거 같다
Finally finished the Castlevania Advance Collection, and I honestly had a great time with it. All four games have something different to offer, but Aria of Sorrow was easily the highlight for me. The exploration, progression, abilities, enemies, bosses, and Soul system made it incredibly satisfying to play. Circle of the Moon and Harmony of Dissonance were also really fun, while Dracula X was a nice bonus for the collection(Rondo of Blood is superior). The games definitely show their age in some areas, but that's part of the charm. They're classic Castlevania games that still hold up surprisingly well, especially when played as a complete collection like this. If you're a Castlevania fan, this collection is an easy recommendation. Even if you've never played the Advance-era games before.
Netflix Castlevania ilk iki sezon bitti ve direkt buraya damladım... ÇOK İYİ.
Lembra aquele prensado multijogos num cd Ridata de ps1, marcado de canetão. Nota 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $999.5K | 1.2K | 81% | $19.99 | |
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| $1.6M | 2.7K | 94% | $24.99 | |
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| — |
| 0 |
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| $220.5K | 467 | 29% | $19.99 |