
Cascade Cafe is a strategy board game where you battle for board control. Score points by linking bridges of tiles together: tiles with the same number or a sequence of numbers, and tiles which form a loop. Use abilities to affect the board, or items to aid you in your pursuit of points!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
[h3]Flavours of Fluff[/h3] Cascade Cafe is a well-framed brain teaser. What you see is what you get - a relaxing puzzle with a warm atmosphere. It's all about combining tiles, matching values, creating paths, collecting usable items, setting traps, exploiting board gimmicks, and using auxiliary abilities that usually do something listed above. Sounds like a lot, but it's actually all there is. Think ahead, enjoy the well-animated cascade effects you cause, and don't sweat it. Despite never playing the Cascade board game, I breezed through this one with relative ease. Not prodded by hardships or a sense of achievement, but having the calm disposition and pristine autumn melancholy in my sails. I dig the art style and the sound accompaniment, they're both deliberately lucid and comforting. I appreciate it when the intent and the end result are in agreement. The same goes for all the small talk and mild humor that fit the atmosphere. I found the characters cute, and for a change, these moderately anthropomorphic animals don't look abundantly sexy. Give this dev a medal for this. Everything is perceived in a better light when a polite cat in a soft sweater explains stuff to you so kindly over some soothing music purring in the background. You play as a geeky hare? A nerdy rabbit? Who cares? The story is all flavours of fluff. [h3]The Chill Trap[/h3] Yeah, it isn't a visual novel, abandon your hope. Try the demo if you're in doubt, it's representative - the game doesn't get better or worse than that. Cascade Cafe is but a neat distraction to play in short bursts. My playtime includes nothing but singleplayer content, a handful of Puzzles, Vs. CPU, and the main course of the Story Mode, consisting of 30 matches. Getting all gold medals was slightly tricky and involved some luck, but I didn't mind as long as it meant staying for a bit longer. If you're into multiplayer, more power to you... but not that much. They won't ever have enough of a player base to feature full-blown online PvP, so I hope you'll be content with friendly duels. All in all, it's such a joy to learn something completely new to you and have that simple pleasure of laid-back, mildly mind-flexing fun. Would I prefer an interesting story? Eh, I guess. Would I love to play against a less braindead AI in Story Mode? Certainly so! You can raise its difficulty in Vs. CPU Mode... but nah, it's just as clueless even at its best. Anyway, teabagging these critters felt satisfying either way and was worth the price of admission, even without a discount. Some of my friends may call me a hypocrite since I always go around preaching "what's the point in a puzzle game if the puzzles are easy?", to which I'd say... nothing, you got me there! I fell for the chill trap. My curator [url=https://store.steampowered.com/curator/35305390-Big-Bad-Mutuh/?appid=262060]Big Bad Mutuh[/url]
[b]cascade cafe[/b] is a story-driven hashi/bridges-like (for lack of a better comparison) with excellent cartoony presentation. you're a bunny called nymo, who finds a group playing something in the local cafe. it turns out to be [i]cascade[/i], a neat competitive board game, and as they're a friendly bunch, they offer to teach nymo how to play, hoping he'll become good enough to win the tournament. there's an [b]in-game manual[/b] to bring up anytime, but I'll go through the basics quickly. it's all [b]turn-based[/b] and the goal is to reach a certain amount of points before your opponent. it's [b]played with tiles that have a value and a number of bridges[/b], yours are a different color. it's important because the only time your tile can touch the opponent's is if it also touches one of your own. well, one of the only times, as rainbow tiles act as a joker in this sense. when holding a tile, valid placement options are highlighted. bridges are crucial, as [b]you're aiming for connections between the same numbers, a sequence, or creating a loop, all only with your own tiles[/b]. 2 are already good enough, so 1-2 works, putting a 2 after in the next turn counts as 2-2, but ideally you'd put a 3 there, so 1-2 becomes 1-2-3. increasing and decreasing sequences are accepted, but [b]only bridges matter for loops[/b]. as long as the tiles form one, they can sport any number, but sequences and other stuff are still awarded. strategic placement can lead to nice combos, counting all newly-created paths. outgoing bridges are fine too, so a square with some extra lines outwards is still a loop, but if you utilize all of them, it's a 'complete' and bully for you. [b]lucky paths[/b] are part of every level past the tutorial. you can place any tile there, but using the designated one (same value and/or bridges, ideally both) as part of a path gives extra points. items covering the markings is not ideal though. [b]gimmicks[/b] are shown before starting a level, stuff like score multiplier or penalty tiles. [b]abilities[/b] manipulate already placed tiles, set traps, etc. they're not single-use, don't count as a move, but consume [b]energy[/b], which has to be collected by placing tiles over energy balls on the board. unlocked ones can be viewed from level select (it's a diary with a couple of tabs), you can have up to 3 activated. [b]items[/b] are collected the same way, they're single-use but don't need energy. no section for them in the diary, and you'll run into them sooner than they actually unlock between levels, which is weird. [b]story mode offers 30 levels[/b], no difficulty settings, but it's not a hard campaign. the reset button only puts the current piece back, level reset is in the pause menu. and there are some [b]standalone puzzles[/b] as a bonus. solving the 5 easy ones unlocks intermediate levels one by one, not sure how many there are altogether. the goal here is reaching a score within a certain amount of turns with a given set of tiles. [b]no mid-level saving and levels can take a while[/b] with more mechanics and higher scores in play, so it's a problem. rating is based on the number of moves it takes to win and the opponent's stats can also be viewed after, which is neat. what's less neat is you also get a bronze/silver/gold rating if you lose, even though there's one for loss and it was the opponent who won in 8 moves, not you. it's meaningless, of course, and doesn't unlock the next level. no retry button if you win, so going for gold is more finicky than it should be. [b]controls are mouse-based[/b] and are as easy as clicking and dragging a tile to place or move it around the board. [b]click a placed tile to rotate[/b], then the 'end turn' button when you're done. being the ♥♥♥♥♥♥♥♥♥ I am, I forgot about rotation as soon as the tutorial message disappeared and was having an incredibly hard time simply scoring, let alone winning. a reminder got patched in, so it should be easier to remember. [b]online multiplayer or against the computer[/b] on 10 levels of difficulty on boards unlocked in story mode are also possible. 'chillout mode' is just a potentially noisy screensaver, you can watch the computer play against itself while listening to the soundtrack. don't think it was worth however long it took to implement, especially when there's other areas in need of improvement. settings include separate volume sliders for the pretty good audio, resolutions and windowed mode. they're available while playing as well. text display is fast enough (instant would be better), thankfully no gibberish or repeating text display sound and dialog can be outright skipped. I would've preferred no ellipses and there are some typos, missing apostrophes and punctuation (a lot less after pointing them out). [b]it's really fun, looks and mostly works well[/b] and the price tag is more than reasonable after it got a bit fixed up based on feedback. there's [b]a demo to try if you're uncertain[/b], progress carries over to the full game.
I was playing during the beta test and now that it's released I can say without a doubt a fun and chill game made by a very humble and helpful indie developer. Joined the discord to keep up to date ! I'll keep playing and enjoying and looking forward to any updates / more things to come!
Well paced. Relaxing tunes. Cute story. Most fun when played with a friend 👍. ---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☑ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☐ Average ☐ Good ☑ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
loveeeeeee
"Quicky review" Neat relaxing connect the dots game (and following or same numbers (1 to 5)) on many boards ! 5 cute characters (and a boss in story) to play with or against. Abilities and traps and special tiles on boards could spice the games. The only little complains I have : Loop is still a bit too powerful in my opinion, and even on max difficulty it is easy to win. Steam achievements (13) have been just added to the game...some are not unlocking or properly working yet (subject to change, of course). My early score -->>> 4 / 5 relaxing coffees
Tile laying, number matching game. Played on one of a number of different boards (square grids with varied out of play blocks on each), join up your tiles to form sequences or sets of numbers and form loops or close off your network. Then gain extra abilities (eg increase a number, rotate a tile in play, eliminate a bridge, ...) to mix things up a bit. I bought this about a year ago, played a couple of times and then kind of forgot about it. Noticed it again yesterday, loaded it up and I've just finished the storyline mode. It's fun, and there are some interesting strategy and tactical decisions to make. The characters are cute - you're a bunny, there's a sloth, and a little bird and others - the music is fine for a chilled mood, and the different boards with various bonuses and gimmicks keep things entertaining. The story is fine, if uninspired - you meet the characters and play them all multiple times leading up to the big tournament (which turns out to be a single game). The biggest downside for me so far is that the computer doesn't seem to play particularly well, at least in the storyline. The final boss is built up as a huge obstacle, with what you expect will be OP cards to play against you, but in the end doesn't offer a challenge (I beat them by I think about 500 points on a 700 point target). Haven't tried the AI outside the story though - there are I think about 8 difficulty levels, so maybe they scale up better, There are a few spelling errors in the story dialogue, but not so many that it's annoying. (And because your lines are pre-scripted, they sometimes don't make much sense, such as when you tell one of the characters how you took their advice in the game, when I really hadn't - but maybe I was just being nice to them because they played so poorly...) Despite the snark there, the game is pretty good value for money. I always aim for an hour of entertainment for every pound I spend on a game, and Cascade Cafe has delivered on that already, and I'll continue to play - certainly to try out the different AI levels and then to try against humans. Young children will probably enjoy it as a not-too-difficult game to play against cartoon animals.
Pro: * pretty neat boardgame with easy-to-grasp rules * generally chill vibe and environment and characters * passes the time in a relaxing way for a coupla hours for a few bucks * the author seems to really care about quality/feedback Cons: * AI is simple and easy to beat * There's a huge variety of special cards, traps etc... which may sound like a 'Pro' but ultimately they're almost pointless and unnecessary, at least against the AI * the visual novel style overstory is incredibly bland, the characters are visually appealing (except the player character who looks weird and inconsistent) but the characters don't really talk about themselves or anything except the boardgame, no overarching plot or character development or anything
Very cozy little game, just the way board games should be presented as single player experiences.
Fun puzzle game, nice and relaxing with great music. Plays a bit like 2 player sudoku crossed with dominoes
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