
Your perspective changes the world. In this hardcore platformer, the existence of walls depends on the angle of your camera. A seemingly impassable level will transform once you look from a different angle, and every careless jump and camera movement can turn into a flight into the void.
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Turkish, Ukrainian, Swedish
Reviews
Clever and rather challenging game. Takes time to feel how movement works /easy to learn, hard to master/. Played only for half an hour, but can definetely recommend it as unique experience with camera in platformer. p.s.: someday i finish it just to know, how this journey to the sun ends p.p.s.: i would work a little bit more with interface. Everything else is good from my perspective *ba-dum-tsss*
Amazing game there isn't really another game I've seen like it and its really fun to learn, it was running great until the level "Lovebirds" and all of a sudden it was running like 1 frame per second. I really do recommend this game if you like difficult puzzle platformers, hopefully the developer sees this and can help, I wish I could play past that level. Edit: It's fixed now, awesome game, crazy difficult, awesome developer. :3
The concept is cool and I had a lot of fun. There are a few things I think worth improving - The color scheme is hard to look at once I got in for like 10 minutes. Probably because I'm a dark theme person. - It's kind of hard to tell the position of the cube when it's blocked by the plane. It would be good to outline the cube when it happened. - I don't know what the doughnut pointer thing or the floating orb collectible are, even after reading the text. - Toggleable death counter and level timer would be neat.
the game is very addictive, it's not for nothing that there is a hard puzzle in the genres, sometimes I had to take a break to relax. The idea of an extraordinary change of perspective is interestingly presented, you do not immediately guess how to pass this or that moment. And, well, the sounds of the avatar are very pleasantly bubbling. Further success!! :)
Yet another easy to play but hard to master game that involves camera. The core controls, which include movement and jumping, are typical of a platformer. However, it is more crucial how skilled you are with the mouse. The mechanic is that a platform disappears or reappears according to the camera angle. It may appear invisible on one side but becomes solid when viewed from the opposite side. The feeling is weird at first, but you eventually get the hang of it. Because predicting the correct view for each platform would be too difficult, most have a circle on them that indicates the exact angle from which to look at the platform. Because one-fourth of the circle will keep the platform stable, no extreme precision is required. The game is divided into several stages so you don't need to beat everything in one sitting. Checkpoints are a great addition that make the whole thing a lot let frustrating. They're placed after every challenge, so the game doesn't waste your time. For an extra challenge, each stage has a couple of collectible orbs. They're stay with you even if you die, but you still need to beat a stage to acquire them.
Very comfortable contorls of main character. The game makes you think outside the box, which is cool. However the visuals exhaust my eyes a bit, everything is too bright and monotonous. I think the author should reference something like suprematism, make more different colours, some dark, some bright. p.s. found a bug, it often exits options menu only visually: when i try to press wasd in game, it changes resolution and language (probably game thinks i am still in options)
It's a lot harder than I had expected, both in terms of platforming execution and processing what you need to do to proceed. My preferred playstyle is using a controller/joystick in my left hand (even though you can only move in 8 directions) with LB bound to jump and a mouse for the camera in my right hand. While I can’t see myself beating it (due to the difficult level and aggressively bright visuals), I do think the ideas behind CaS-Puz make it worth checking out.
затягивающий платформер на точность, удобное управление
getting over it от мира кубов, самое то после двенадцатичасового рабочего дня 👍👍👍
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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