
A completely free online multiplayer text-based RPG game. No pay to win, no pay for perks, COMPLETELY free. Experience roleplay, PvP, PvE, and more in a vast fantasy world with in-depth history. Enjoy 21 races and 17 classes in an ever-evolving world.
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Languages: English
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This is unique and amazing experience. No graphic game can go anywhere near this experience. PVP, exploring, puzzles, possible ways of character building - it's all unmatched.
If you like text-based adventures, medieval fantasy roleplay, and pvp combat, you will love this game. It runs more like a text-based LARP than an MMO or MUD. Incredibly in depth. It harkens back to older editions of D&D, which is very nostalgic.
Honestly I never got into CF, but MUD's need exposure. It's a good game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
My brother lost his virginity on this game almost 20 years ago.
In youth's bright days, when time seemed endless wide, Carrion Fields was where my spirit soared. Through battles fierce, in shadows I would hide, A warrior’s heart by fantasy restored. But years have passed, and life has claimed its due, With children’s laughter filling up the day. Yet still, my thoughts return to realms I knew, Where whispers of the past refuse to sway. Though I may pause, and step away awhile, In Carrion Fields, my heart finds refuge deep. No other game could ever so beguile, Or from my soul its loyal vigil keep. As long as life endures its steady climb, Carrion Fields will hold me through all time.
Carrion Fields, or CF as we call it, is an excellent game but also a very niche game. It is pure text-only, with a steep learning curve, and a set of game rules which will seem perplexing to those who come from modern MMOs. Those game rules include no sharing of certain game information, or no benefiting your friends' characters or receiving such benefits from your friends for reasons that didn't happen in-game. The game is heavy on the player killing, with little to no way of being completely safe from killers. The game can be quite fast-paced, it's not a cosy game where you can idle for long. Most of us, if we need to step away for a while, will actually quit and login later when we are free. So those above are all the caveats about how it is a niche game. If the facts above sound great to you, then this game is fantastic! The benefits are endless. First, it is truly free to play, without any paying for in-game perks. Donations are strictly voluntary, and the admin staff receive zero monetary benefit or even in-game benefit for their service. The donations are needed mainly for admin purposes such as server hosting. The staff don't get any of it as payment. Second, the current admin staff are communicative, non-corrupt, and genuinely dedicated to the game. Another review mentioned it being hard to get a hold of them: that is true if your expectation is that you must find your desired admin within a week of play. These volunteer admins are busy with real life obligations, so at times it may take a while to reach you. But, there are many ways to play the game without requiring admin presence. Third, the mix of text-based, hardcore player killing and enforced role play is a very specific and very weird flavour in a world of games that do not cater to it. If this is your special preference in gaming, then you probably won't find any other game in the world that can match this one. The enforced role play is not burdensome, because it enforces what sorts of things your character should not say, rather than what it should say. So if you preferred to just frag people non-stop, you can just frag people and avoid saying stuff like "bro did you see the baseball game last night?" to stay within roleplay requirements. Fourth, if you are familiar with the MUD genre, CF has various strengths over other MUDs. It has a lag-based system where you input commands, and they are associated with some sort of delay. What this means is that low latency and trigger systems do not help much. Real skill is important, fancy client programming is not. CF also has had continuous developer attention from its inception decades ago, so nothing in CF is patched together by amateurs using some kind of scripting language. It's all hand-coded as and when changes are done. You don't have to dig through forum posts to find what new scripted patch was added how many years ago, new changes are all directly coded in so there's a helpfile, there's an in-game command, and it's as much part of the game as all existing stuff from decades ago. So why should you NOT play CF? Well, the niche I mentioned above is one. If you can't stand text-based games, or difficult games, or constant threat of player killing, then I would say avoid this. Just like I would say avoid playing Elden Ring if you get motion sickness from over the shoulder camera. It's a great game, but it's not for everyone. Another common source of complaints I hear is from MUD players who want to do long-form creative writing in role-play and in submission of player materials to the game. That's also not so much of a thing in CF, though it also exists in some form. Finally, if you want to play games while closely cooperating with your friends, such as coordinating in-game efforts on voice discord, this game actually forbids that as part of its rules.
So on this Mudlet version of CF connection app I've played 7 hours. In my life i've likely put years over all into this MUD. It was a Souls-like, Rogue-like, WoW-like game before I even knew about those genres. I've made lasting friendships, and maybe a few enemies by playing this game. Its both incredibly nerdy and very cool. It has a huge spike of difficulty but if you're good at talking to people and can type well you can learn a lot very quickly. Its worth a look, just to see a labor of love undertaken by so many people over the years, all unpaid, to build a very unique and involving world that can only be visited through text. Its worth an hour, or a day, or a month. Drop in and see what can make someone keep playing a game with no pictures for 20 years.
Started playing this game in 2005. Made lifelong friends here. Still playing, it's always scratched an itch nothing else quite can.
The balance between a lethal environment (full PK from level 10) and deeply enforced roleplaying is what makes Carrion Fields unique. I genuinely haven't found it anywhere else. Most MMOs keep PvP and storytelling in separate boxes. Here they're the same thing. The person hunting you has a character, a faction, a reason — and so do you. Every kill, every escape, every uneasy alliance carries narrative weight because the rules demand it. You can't just gank someone and log off. You have to be someone. The learning curve is real. This is not a game that holds your hand, and stepping into it cold can feel overwhelming. But that's true of any game worth mastering — it's not a flaw, it's the cost of entry. Once it clicks, you stop seeing it as a barrier and start seeing it as the filter that keeps the world serious. What you get on the other side is rare: a living story you're actually part of. Not a backdrop, not a queue for content — a world where your choices accumulate, your reputation travels ahead of you, and the hours you put in build into something that feels like it matters. If you're willing to invest the time to learn it, Carrion Fields will give you stories worth telling. Hope you will have as great a time as I have had over the 10+ years I have been playing on and off. P.S. The Mudlet GUI they provide helps a lot for newcomers.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.