
A completely free online multiplayer text-based RPG game. No pay to win, no pay for perks, COMPLETELY free. Experience roleplay, PvP, PvE, and more in a vast fantasy world with in-depth history. Enjoy 21 races and 17 classes in an ever-evolving world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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ridiculous. wouldn't let me pick a name. every name I tried was an 'illegal name.' ok, see ya later.
I've played Carrion Fields for several years including a brief stint on staff (unpaid, as are all staff). I keep coming back again and again because there's always something new to learn, always something new to figure out or accomplish, and, since the game is populated by actual human beings, always something new to experience. To respond to a common criticisms: yes, there is a steep learning curve, but it is mitigated by the existence of a comprehensive help file library (available both in-game and out-of-game), an in-game (anonymous) help channel for quick questions, and a friendly and active Discord community that's ready and willing to answer any newbie questions that arise. Another thing I appreciate about Carrion Fields is that it's impossible to purchase any sort of in-game perks. If you never spend a dime you'll be on the same footing as everyone else. If you donate a ton of money you'll still be on the same footing as everyone else. It just isn't possible to "buy" your way to victory. Also, having experienced the game from the staff side, I can verify that the current crop of staff are dedicated volunteers who love the game and want it to succeed. They're also held to an extremely high standard in terms of behavior; nobody who abuses their privileges remains on staff for very long. Player rules violations are also treated with the gravity they deserve, which is great if you're someone (like me) who hates to compete against cheaters. Another nice aspect of the game is that it supports multiple clients. If the default Mudlet client built into Steam happens not to be your cup of tea, then there are other options that may appeal to you more. If you decide to give the game a try, I strongly recommend joining the Discord community. It should *greatly* expedite your getting the hang of things.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
I used to play this game back in the 90's and returned this past year for a trip down memory lane. I found it had evolved quite a bit, but still had that same core playing experience that I had such fond memories of. CF is sort of the antithesis of modern gaming. It has a learning curve, and it (obviously) isn't about the graphics. The wonderful and weird thing about CF is that the things that make it so difficult on the front end provide you with years of exploration. Honestly, it will take you years to get through a good chunk of what the game has to offer in world and a class exploration. Lots of games have come and gone in my life, but CF has a way of getting into the blood stream.
I have played this MUD for literal decades, on and off. Glad to see it list on Steam; the Mudlet interface they've set up for players upon download is quite nice. Far cry from the no local_echo, no alias, black and white telnet I started on at least, ha. You do need to READ as you play this, including when it suggests you type in stuff like "HELP RULES" — as long as you are down to read and sort through to onboard, you'll be fine. If you're a MUD veteran, it will be familiar as it's based on ROM 2.3. If not that, the combat mechanics will seem at least familiar if you ever dabbled in old school TTRPGs.
The commands to operate the game are unintuitive. there is a door to the west: open door doesn't work... open west. Save your time, other muds exist.
Literally the most irredeemably corrupt and toxic game you will ever play
Mixed feelings. MUDs--multi-user dungeons--were the precursors to MMORPGs. While the gameplay is deeper, and there are many of these kinds of games since Telnet in the 1990s, this one has a few minor nitpicks concerning contra-indicatory gameplay, and contradicting, contra-indicatory gameplay that is internally inconstant, internally inconsistent, in mechanics and higher reason. I am glad I didn't have to pay, as the customization, while in-depth, lacks the granularity, and comparative parallelisms, as well as certain imprecisions, lacklustre design choices, and imprecisions, that I've come to expect off the indie shelf from Steam. I recommend trying other Avendar, another multi-user dungeon, on Mudlet, first. You can find the game's homepage on Google, and it runs fine on Telnet, or zMUD, with much more nuanced, balanced, S+-tier choices in both mechanics and gameplay--the only downside being less players, meaning less co-op and competitive PvP, in addition to the usual dungeon-crawler grind, much like aRPGs, and blobbers like M&M and Wizardry, until late-game content. The text commands are easy to use, as all such games are similar. Avendar aside, many other Telnet games like this have fallen, and been removed from the Internet since I started at Telnet levels at a local library in 6th grade. Still, I can only commend ALL MUDs, even this one, on having deeper, and more meaningful choices than current MMOs, which are kiddy-pools, by compare.
"Carrion Fields" is a MUD. It's the year 2025. The past is in the past. This is a text only multi user dungeon... all you're downloading here if you download this is a Telnet client. Come on. This doesn't need to be on Steam. The graphics aren't existent, just text only. No graphics at all to speak of. Maybe that was fine in the early 1990's, but it's the year 2025. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium. It's not 1993 anymore. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 15 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
The administrators advertised a month of stuff but so far all I see are people spam making characters and deleting them with no roleplay or interaction. I tried to get involved in the activities and ended up deleting several characters too, October activities are a fake. If they're not fake, they are poorly designed and not worth wasting your time. Avoid.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.