
Clean carpets, earn money, and grow stronger in this incremental cleaning game. Scrub, rinse, and squeegee your way to profit—before time resets and you start again.
Modeled estimate, not a reported figure. How we estimate →
Media

About
An incremental cleaning game where every scrub brings you closer to massive profits.
Start with nothing but simple tools and a dirty carpet.
Scrub away grime using brushes and sponges, create foam, wash it off with water, and push it into the drain using a squeegee to earn money.
Invest your earnings into better equipment and upgrades to clean faster, earn more, and push your efficiency to the limit.
But there’s a twist.
A meteor will eventually fall onto the city—resetting time itself.
When it happens, you’ll be sent back to the beginning, forced to clean carpets all over again.
However, not everything is lost.
There are two types of upgrades:
Persistent Upgrades – Stay with you even after time resets
Run-Based Upgrades – Powerful boosts that reset when the meteor falls
Earn resources in two ways:
By cleaning carpets
By washing away foam to collect money
Balance your progression, optimize your cleaning strategy, and see how far you can go before time collapses again.
Satisfying Cleaning Experience
Enjoy the full cleaning flow both visually and through intuitive controls—scrub away dirt, watch foam build up, and rinse it all away.
Designed to deliver a satisfying experience that keeps you coming back for more.
Incremental Progression You Can Feel
As you play, your efficiency steadily improves.
The same actions yield greater rewards over time, making your growth clearly noticeable.
Optimization Within Limited Time
You’ll need to decide what to prioritize before the next reset.
Make the most of each run by optimizing your actions for maximum efficiency.
Progression Built Around Resets
Each run makes you stronger.
It’s not just about a single attempt, but about accumulating progress over multiple runs.
Simple Controls with Strategic Depth
Easy to pick up and play, yet your choices significantly impact efficiency.
A game that is both accessible and rewarding for those who seek optimization.
Both individuals and organizations are free to stream this game without prior permission.
Monetization through streaming, such as ads and Super Chats, is allowed.
We would appreciate it if you could include a link to the Steam page in the video description or elsewhere.
Please note that we are not responsible for any damages arising from the streaming of this game.
You can adjust various settings such as graphics quality, mouse sensitivity, and more from the Options menu.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 263 reviews with recorded playtime.
Reviews
Themes across 263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
インクリメンタル系のゲームは初めてでしたがめっちゃ楽しめました。 几帳面が祟ってあえてクリアまで遠回りしてクリアまで6時間。 それでももうすこしゲームクリアや高機能な掃除道具はもうすこし後のほうにしたらもっと楽しめたかなとおもいます。几帳面、綺麗好きな方はおすすめします。 ※絨毯を洗うという事に関しては奥行きがないゲームなのでご注意を。
絨毯清掃業者は世界を救う
this is the best story ever told in a simulator game
思っていたゲームと違っていたけど楽しめた。 もうちょっとのんびりできるゲームでまったり楽しみたかった。 ほぼ1種類でクリアできてしまった。
本当に絨毯を洗うだけのゲーム インクリメンタルとパワーウォッシュシミュレーターを足した感じだが、全体的なボリュームは 現時点では少ない。 4.7時間プレイした結果、もうやることない状態 [b] 人によっては画面酔いするかもしれないので、Demo版を一度プレイしてみたほうがいいと思う![/b] [spoiler] 初めは多機能ポリッシャーが便利 初期のプレステージで多機能ポリッシャーに振れば、初めから持った状態で始まる たわしの魔改造、扇風機、消火栓は早めにとるべき [/spoiler]
WTF
体験版をやっていたのでその時の知見を使用して約八時間でクリア 強化ポイントを使った強化もすべて上限まで強化したので、あとはもう追加コンテンツがあればそれ待ち。 体感としては区切りがやってくるパワーウォッシュシュミレーターのようなもの。 のんびりやりたい人はあまり向かないかもしれない。RTA向きのゲームかな。 自分は楽しかったです。後半の快適度が体験版の時よりかなり上昇していてよかった。 これで千円とかしていたら他人にお勧めできないけど、千円以下なので妥当の範疇かもしれない。
good game
킬링 타임용으로 좋음 다만 4시간이면 끝남
The approach is pretty fun, the cleaning too. One small carpet for the cleaners, a giant stain for humanity
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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