
A game about a soldier who refuses to carry a weapon and wants to become a great medic. Your job will be to heal your teammates and upgrade them so that together you reach the end of a level and rescue a captured general.A great game to spend a couple of minutes on every day.
Modeled estimate, not a reported figure. How we estimate →
Media

About
DEMO available!
The game is very simple and linear and with an interesting story: a soldier must protect his companions during an assault on enemy troops who have taken their general hostage. However, the mission will not be easy as the enemies are resistant and become greater in number as you get closer to the final objective.
Use morphine shots or bandages to get your teammates back to fight and advance deeper into the enemy territory.
Collect experience points during the battle and use them to upgrade these properties:
Chance to do critical damage
Consistently higher damage
Higher healing efficiency
During the battles, it is possible to recover objects in search spaces scattered around the map which include temporary invulnerability.
In addition to all this, every time a level is completed, letters appear addressed to the player from various characters who are waiting for him at home and are worried about not seeing him again. All these elements make the game very interesting as you do not just go around a random map, but you have a story that gives depth to the character.
The teammates attack the enemies and take cover if they are losing too much health by hiding behind trees or other cover. The player must assist them so that they return to the fight. However, when their health level is too low or you have no more resources, you must take them to the safe zone at the beginning of the map and lower them down the cliff to safety. If you are not quick in doing so, a timer will expire, indicating that the enemy troops will advance eliminating every survivor in the trenches. To finish the level, you have two possibilities:
Save the general
Retreat and try again with upgraded teammates
There is a new level every day with different layouts, different challenges, and difficulties ranging from easy to almost impossible, which makes the game replayable for a very long period.
A game element never seen before: hormone system
Simple linear graphics with bright colors
Music that accompanies the player well
Noises well placed
Purchasable bonuses that can be used immediately
Intuitive and easy-to-understand game controls
Good explanations of the controls through cartoons
Excellent narrative through letters that are unlocked as you progress through the game
Daily levels
Daily challenges
Achievements
Enemy variety
Environment variety
New biomes
Better animations of important in-game events
Difficulty settings
More music
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Carnage Cliff je unikátnym počinom jednoho autora z Košíc, ktorý mixuje stratégiu a time/squad management s nenásilnou akčnou hrou založená na takých klasikách ako Cannon Fodder a film Hacksaw Ridge... Hoc sa môže zdať casual záležitosťou, je to veľmi prepracovaná hra, ktorá skrýva množstvo pozitívnych prekvapení, má minimum bugov, zaujímavý príbeh, challenge v podobe denných výziev a ktomu skvelú retro grafiku. Rozhodne Vám odporúčame kúpu! Celú recenziu a viac očakávajte čoskoro na našom webe!!! ENG Carnage Cliff is a unique creation by a single author from Košice, mixing strategy and time/squad management with non-violent action gameplay based on classics such as Cannon Fodder and the movie Hacksaw Ridge... Although it may seem like a casual game, it is a very sophisticated game that hides a number of positive surprises, has a minimum of bugs, an interesting story, challenges in the form of daily challenges, and great retro graphics. We definitely recommend purchasing it! Expect the full review and more soon on our website!!!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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