
An original puzzle game about non-decreasing sequences.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
This game is fun and challenging. Achievements were cool (except the 25 hours game time one [did finished the game like 13-14 hours]). Also I found a solution book from the creator on forums which was a saver for 2 puzzles (which I spent like 30 minutes each). Cool puzzle game overall.
Es bereitet Freude! JA, Cardinal Chains ist gut!
Fun puzzle concept with overall decent execution. Sure the puzzles aren't crazy difficult, but that's the overall chill vibe of the game. Once you master the mechanics you can cruise through most levels, which is quite enjoyable. Would be cool to see a few more extra-difficult bonus puzzles, but if you really want those, just go try Crossing Chains (the "sequel" to this game), as the difficultly in that game has a much higher cap. Only real complaint is the achievement for spending 25 hours in game, as most players probably won't struggle to finish it in around 10 hours or so. All in all, definitely a good chill puzzle game to work through for a game of the month or something
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Languages: English
This is a very fun and at times quite challenging puzzle game. It has enough puzzles to keep you entertained for hours.
Pleasant game with (an increasingly overused) lofi soundtrack. No complaints about the interface, either. But the rules are quite simple and the later levels don't really seem to build too much on the mechanics established in the early levels, so I'm not sure if it'll hold my attention for 500 levels.
还行,重复性较高,从头到尾501道题都是一个机制。 最麻烦的成就是游戏时间达到25小时,其余成就均比较容易。
A well-built puzzle game. My only minor gripes are that the difficulty fluctuates quite a bit, with hard levels interspersed with super easy ones, creating a slightly uneven experience. Additionally, the concept doesn't evolve much throughout the game; once you master level 10, you can tackle level 500 without much difference. It would have been nice to see some new elements introduced to keep things fresh. Nevertheless, the core idea holds up well across 500 levels, and I still found it enjoyable throughout.
This is a good game. I am currently a game designer who, for my company, specializes in generating all kinds of paper puzzles through algorithms. Sometimes I also work on games with light puzzle elements, such as Water Sort and similar titles. I strongly believe that the gameplay this game offers is very challenging. If a level uses too many colors, then because there are too many constraints, the puzzle can become too easy, or even look somewhat rigid. If there are too few colors, it becomes difficult to ensure the puzzle has a unique solution, so the number cells in the puzzle must be determined through very careful consideration. A good puzzle is definitely not easy to create, so from a puzzle-design perspective, it is highly challenging. I firmly believe these puzzles must have been designed manually, one by one. The numbers in the puzzles are very difficult to control algorithmically in terms of how much the values increase, or at least I think that would be quite hard to handle. In addition, it can also be compatible with the currently well-known one-line and Numberlink puzzles. So from the perspective of game design itself, I also think this is a pretty good game.
Скучная механика; решения больше перебором, чем логически; слишком рястянуто (500 уровней) при неизменном уровне сложности, странные ачивки.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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