
Card Weapon Shop is a simulation of running a weapon store using cards.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
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没有教程,缺少基础配方,配方价格高且没有先后顺序,举个例子,我第一次购买配方解锁了一个需要燧石的配方,但我此时并不知道燧石该如何制作,也没有制作燧石所需的工作台的配方
As much as I like these card stacking games this is not a good incarnation. Very poorly designed progression.
Does almost everything wrong for a game of this genre, doesn't give you a landing pad, there is no actual information, tooltips or guides for the player. My familiarity with these sorts of games is the only reason I can push past a few days in the game, without any actual progress, for some reason money and the resource you 'buy' things with is separated, making the 'loan' option almost deadly to any new player, not to mention any 'knowledge' you research recipe-wise, gets reset upon each death, so if you aren't writing absolutely everything down, good luck figuring out how to play, because the rest of the game sure isn't that engaging. If you can somehow manage to RNG into some good recipes you can actually use to learn how to start the actual gameplay loop, good job, but burning through the resources I was able to, to get 5 recipes in my one run, gave me one that I could use, the sawmill, but then failed to give me any information on how to *use* the sawmill or whatever it was called. Applying a person with a log doesn't produce the so called 'planks' it offers, so it must be trading them at yet another loss, like the 4 resources value 1 each (4 total) that go into making the machine, which I can only sell for 2 value. None of that value gets translated into coins either, you have to hope to RNG you get a material request you can fill out otherwise Flint will haunt you and the game will laugh that it's 'action points' aren't a real currency you can pay those loans and workers with. The lack of starting recipes to guide a player, the weird and pointless split to the currency vs 'action points' you use to research seems strange, why do I have to sell coins to get action points and why can't I sell logs for coins. The whole system feels like it tries to copy what the card board-builder genre does well but seems to not understand the basics or foundation on setting the stage.
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[h1]玩游戏?不如来这里背公式玩游戏![/h1] 《卡牌武器店》是由Vulture Studio自研自发的一款以卡牌构筑搭配为主的模拟经营游戏,游戏里我们需要操纵各种各样的卡牌进行组合生产,从开始几个金币一个员工开始,探索资源、采集资源、打造各种工具台,承接各种订单,最后成为一个功能完善的武器店! 这是一款一言难尽的游戏,没有任何新手教程,所有一切默认玩家全都懂,玩家要不是有着以前玩过类似游戏的功底,可能就会进入一脸蒙的宕机状态。因为游戏里左边的合成表竟然是全是问号的!要不你就一切全靠蒙,要不你就一下一下慢慢研发解锁,背包又那么小,这个过程相当难蹦。 游戏里所有的一切都是用卡牌表示的。无论是人还是自然界的各种产物,只是所有的操作我们都需要遵循合成表,按照合成表我们可以一步一步的进阶,玩这个游戏需要很不错的记忆力,因为在数个阶段之后,随着我们合成的东西越来越高级,需要的基础物件也会增多,这个时候要一级一级的查合成表来组合的话是挺繁琐的。 当然,也不要一味的只顾着采集资源,为了能有钱可以发工资,还需要时不时消耗能源来接订单,再根据订单提交所需物来换取对应金钱和名声,这样就形成了整一个:寻资源-采集资源-制造物品-生产物品-完成订单的闭环流程,但还是那句话,游戏缺乏一定的自动元素,对比其他同类竞品来说还是较为繁琐的,可能需要作者添加一些自动化一点的操作,那样可能对玩家会友好一些。 认真来说,这应该是一款聪明人的游戏,需要耐得住性子沉得住气,记忆力好,管理能力上佳,这样来玩这个游戏会事半功倍,如同我这种记忆力衰退的,那就吃力太多了。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
是我玩过的最垃圾的卡牌游戏
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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