
Create, Share, and Play with Card Game Simulator
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fine, it has all the utilities for a custom card game, the fact of being able to connect the pc with your android makes this game very special but it would be nice if you could import bulk images for games that require many images.
"Card Game Simulator" is not strictly a game in itself. Instead of being a game, "Card Game Simulator" is a software application that works more like a construction kit for making card games that you could then possibly, theoretically play with this... maybe. The key problem is that this is trying to solve a problem that doesn't really exist. Also, an "anything goes" card game builder like this is a massively complex undertaking and the resultant quality of this attempt is underwhelming, with elements that almost look like they came out of Windows 95. It's clunky, with no automation or anything, importing your own cards takes a ridiculous amount of time. It's just not worth all the bother. As a construction kit more than a game, it's more appropriate to see this as a software app. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 9 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away.
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Totalmente bugado, n conseguem fazer algo q n desapareça sozinho as cartas, e simples, só n quero q as minhas webs cartinhas sumam sozinhas
its ok
nice
Hi! For the devs, here are some updates I'd like to see: - Support for horizontal cards - Multiselection for actions (move, tap, flip, etc) during matches - Let users select which action will be triggered when clicking a card again after selection - Let users lock visibility during matches (disable playmat rotation/movement/zoom). I saw there are buttons there that seem to be for it, but I couldn't make them work - Add an "untap all" button
Card Game Simulator — это инструмент для создания и тестирования карточных игр, позволяющий разработчикам экспериментировать с различными механиками и дизайнами. Плюсы: Гибкость настройки — возможность создавать и модифицировать собственные карточные игры. Интуитивный интерфейс — простота в освоении основных функций. Многофункциональность — поддержка различных типов карт и игровых режимов. Минусы: Сложность освоения — некоторые функции могут показаться запутанными для новичков. Технические баги — возможны проблемы с производительностью и стабильностью. Ограниченная поддержка — отсутствие подробной документации и поддержки. Итог: Card Game Simulator предоставляет разработчикам мощный инструмент для создания и тестирования карточных игр, несмотря на некоторые технические недочёты и сложности в освоении.
Great card simulator. Has some bugs, but still good.
Nice job dude, that's working perfectly for me
So, I'm highly skeptical about putting my game on here after seeing reviews about trogans ect. Especially since the comments on those reviews are turned off... I would like an alt to TTS but I cant be sure this is it. Also, if I am going to put my game on here there needs to be a feature or two added. 1. Allow holding ctrl to be able to select multiple cards at once so I can manipulate multiple cards at once. For example: Right now there is no way for me to tap/flip/rotate multiple cards at once. which is a must. 2. A button to just untap all cards. 3. Counters, i.e the dice but without the dice feature. I know there is a way to essentially do that now but u need to be careful to not hit the randomize button, also they spawn in being rolled and you need to make sure you don't accidentally double-click them/turn off that feature in a settings menu. Also the ability to have a button to just spawn said tokens or dice, rather then having to click a menu first. 4. A small ui feature on the left hand side that previews a closer, readable version of the card like most card game sims. 5. Allow a way for Devs to have their game be preview-able in the main menu, like the 3 that come with the game but when you click them it prompts a download.
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