
Ahoy, matey! Join the famously unlucky Captain Sharkbait known far and wide for his name... and his two peg legs! Could his fortunes finally be changing when a mysterious bottle washes ashore?
Modeled estimate, not a reported figure. How we estimate →
Media

About

Ahoy, matey!
Join the famously unlucky Captain Sharkbait known far and wide for his name... and his two peg legs!
One lazy afternoon, while snoozing aboard his "ship" & dreaming of gold and treasure. He’s startled awake by a gentle knocking against the hull. Peering over the side, he spots a message in a bottle bobbing in the waves.
Could it be...? Treasure!
Come along with Captain Sharkbait for 15 unique levels.
Will Captain Sharkbait’s luck finally turn around or sink to the depths once more?

- Smash Every Barrel / Collect every coin.
( Each level will have a certain amount of barrels or coins to collect )
- Time Trail
( Race against the clock to complete the time trials, you’ll have to be quick!)
- Complete every level
( Each level completed unlocks a challenge medal )
( Activating unlock all levels cheat will not activate the medal until level is complete )

- Big Head Mode
- Plunger Sword
- Jump Farts
- +5 Lives
- Unlock All levels

This game is playable with:
Keyboard and Mouse - ( Remappable keys )
Xbox style Gamepad - ( Non Remappable )
Thanks for supporting a Solo Indie Dev

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Captain Bandicoot has some camera issues but made me smile on more than one occasion.
Captain Sharkbait: Voyage for Treasure is a small but spirited 3D platformer that embraces classic collectathon sensibilities while wrapping them in a humorous pirate-themed adventure. Developed by Dylan Gray and published by Extra Pickle Studios, the game positions itself as a lighthearted romp rather than a sprawling epic, and that clarity of identity works in its favor. You take control of Captain Sharkbait, a notoriously unlucky pirate armed with two peg legs and an unwavering eagerness for treasure. The discovery of a message in a bottle promising riches sets the stage for an adventure that is intentionally playful, breezy, and grounded in simple but entertaining platforming fundamentals. The tone is whimsical from the outset, relying on stylized visuals, cartoonish character design, and a tongue-in-cheek presentation that aims to charm rather than impress through scale. The structure of the game revolves around fifteen handcrafted levels, each one presenting a compact playground of platforms, hazards, collectibles, and optional challenges. While the core objective is always to reach the end, each level layers additional goals—finding every coin, smashing every barrel, clearing traversal sequences efficiently, and besting time-trial challenges. These objectives give the game a collectathon flavor reminiscent of early 3D platforming classics, where completionists are rewarded not only with progression but with medals and unlockable extras. The pacing supports both casual players and those who enjoy full completion; the levels are short enough to replay without drudgery, but detailed enough to make exploration meaningful. Even though the environments are modest in scope, each stage is shaped to encourage poking around, experimenting with movement, and discovering hidden nooks. Movement and traversal have an intentionally simple, arcade-like feel that complements the game’s stylized approach. Captain Sharkbait’s animations, jumps, and interactions with the environment are grounded more in playful exaggeration than in realism, which fits the tone and makes the game accessible. This approach also supports the humorous unlockable extras—features like Big Head Mode, novelty weapons, and additional lives—that embrace the game’s personality and reward players for engaging deeply with its objectives. These extras give the experience a slightly nostalgic quality, evoking an era where 3D platformers often hid silly bonuses and cheats behind completion challenges. This layer of personality helps distinguish the game from more serious or mechanically dense platformers, positioning it as a title designed primarily to entertain. However, the game’s simplicity also places clear limits on its ambitions. With only fifteen levels, the overall experience is brief, and while replay value exists for those chasing medals and collectibles, the game offers a relatively small amount of core content. Its platforming mechanics, though functional and thematically appropriate, do not evolve into more complex systems as the game progresses. For players who expect deeper movement technology, combat variety, or more sophisticated puzzle-platforming, the structure here may feel lightweight. The stylized visuals carry charm, but they also underscore the game’s indie nature, presenting a world that is appealing but not especially intricate or technically elaborate. Yet within its modest boundaries, Captain Sharkbait: Voyage for Treasure succeeds in delivering an experience that is consistent, upbeat, and intentionally compact. Its strength lies in knowing what it wants to be: a cheerful, approachable platformer with light collectathon elements and a sense of humor driving it forward. The game never overstays its welcome, and the short, self-contained levels make it easy to enjoy in short bursts. For players seeking a relaxed platforming diversion, something fun to complete in a weekend or revisit for additional medals, Captain Sharkbait offers exactly that—a small adventure with personality and charm. It may not compete with larger, more ambitious platformers, but within its scale, it provides a satisfying, spirited journey fueled by pirate energy, colorful worlds, and the simple joy of chasing treasure. Rating: 7/10
alright i played level one.. and not half bad im not usually into these types of games BUT for the price easy entertainment and ill take it
Recommended, a nice Indie 3D Platformer. I have all the Crash Bandicoot games for PC/Xbox so i love these types of games. Fun Cheat codes, cool level ideas. I had fun and would recommend to checkout.
seguinte, esse jogo é UM LIXO COMPLETO, vários bug de câmeras e bug de movimentação, fiz tudo que tem no jogo só que não sei o que fazer para os restante as conquistas dele, uma copia mal feita de Crash Bandicoot, porém, e como só foi jogado por mim e por mais 5 no máximo no mundo inteiro (eu sendo a única do Brasil), me sinto na obrigação de trazer esse review, ele é feito com amor, já que é feito por apenas 3 pessoas (não sei da onde, só sei que sei essa informação), pra pouca pessoa assim desenvolvendo tá ótimo, da pra se divertir já que custou R$ 3,00, um abraço aos desenvolvedores e sejam mais assertivos nos subtítulos das conquistas já que parece que estou atrás de conquista do Sea of Thieves.
I'll be blunt, I did not enjoy my time with this game. Captain Sharkbait: Voyage for Treasure is an Indie game inspired by the original Crash Bandicoot games. It's essentially a linear 3D platformer with a spin attack and wooden objects to break. Where Sharkbait suffers is.. well just about everything. The levels aren't very entertaining and are pretty empty feeling at points, there's no variety with the barrels (the stand in for crates) as each barrel just gives you 5 coins, the hit collision detection isn't fair, and there are very few enemies. I've also run into some glitches in the standard platforming levels where sometimes the Captain would spawn and not have the ability to use the sword, which is the main method of self defense in this game. On the subject of spawning, at one point the game set my checkpoint over a pit, so when I died I just kept falling into a pit with no way to escape. I do like how the game attempts to shake things up by having a race track in a kart, a minecart level, and even a UFO shooting stage, but these each bring their own problems. The UFO in particular felt very unresponsive and I did not enjoy that level at all. I'm willing to forgive the weak graphics and forgettable music, but everything else? Nah. I can't recommend this one, just play the N. Sane Trilogy or Crash 4 instead.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Bongo Quest | $322 | 52 | 46% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.99 |
| Girls and Dragons | $340.5 | 55 | 76% | $0.99 |
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Golf With Your Friends | $23.7M | 74.7K | 87% | $14.99 |
| Getting Over It with Bennett Foddy | $13.9M | 82.1K | 82% | $7.99 |
| Who's Your Daddy?! | $10.6M | 31.9K | 80% | $9.99 |
| Diplomacy is Not an Option | $10.5M | 12.4K | 86% | $29.99 |
| Clustertruck | $7.6M | 18.4K | 94% | $14.99 |