
Two dudes and one gal with an enormous-sized butt stole the suitcase full of money from a criminal boss, now everyone wants to kill 'em, including the triads, cops, KGB and CIA. Your job is to make connections with those who aren't against you, get rid of those who are, and survive these hard times!
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Captain Gazman Day Of the rage is a mindblowing thrid-person action game, which took the best from the Mafia and Yakuza series, added its own flavor and mixed it all in a blender.
The year is 1992.
Two dudes and one gal with an enormous-sized butt stole the suitcase full of money from a famous criminal boss, now everyone wants to kill them, including the customs, mafia, triads, cops, KGB, and CIA.
Your job is to make connections with those who are not against you, get rid of those who are against you, and overall, survive these hard times!
story from the masters of their craft (from the people behind the Gazmatera series)
full Wiimote® and partial Donkey Konga Bongos support, also Skylanders® Portal support
Audio CD music playback support straight in the game
realistic driving with steering wheel support
11 playable characters
15 chapters and 82 missions
14 large cities opened for exploration
20 bosses
48 fully-modeled and driveable cars with unique features for each of them
sword combat and various types of firearms
cinematic-level cutscenes
two-languages dub
soundtrack from the underground Yugoslavian, Albanian and Baltic rock bands you never heard of (can be bought separately)
Daedric and Belarussian languages support
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Danish, Simplified Chinese, Russian*, Swedish*languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
9/10 will definitely play again
Cruelty Squad встретил Air Control. Jazzpunk по-русски. Первый славджанк со времен Санитаров подземелий. Треш, который гордится этим. Андрюха, у нас Якудза, возможно Мафия, по коням. Да, если оценивать игру как обычную игру, беря в расчет объективные параметры - это мусор. Графика, мягко говоря, не впечатляет, управление машиной ужасное (скорость не чувствуется, при поворотах почти все машины норовят развернуться), стрельба, в зависимости от оружия, ранжируется от не совсем интуитивной (автомат и пистолет) до полнейшего убожества (снайперка), сюжет, если опустить абсурдность происходящего, достаточно прост и незамысловат, оптимизация, особенно с учетом графики, вызывает чувства между непониманием и гневом. Но упокой Господь душу того, кто будет эту игру оценивать объективно. Игра прекрасно знает, что она и для чего она. И самое главное - в нее весело играть! И, по сравнению с какими-нибудь польскими шутанами из нулевых, даже не особо сложно (кроме отдельных моментов, привет танку и боссфайту с Лолой). Если вы всерьез ищете здесь что-то высококачественное - ... ну... ну зря, что я еще могу сказать. Но если вы ищете опыт, сравнимый с шаурмой с вокзала (и не в плане, что потом будете срать кровью неделю, а в плане того, что вы бы в такое никогда не сыграли, но бывает такое настроение, что прям хочется) - вы будете довольны Если хвалить что-то более объективно, чем "ну это мусор, который себя осознает, поэтому прикольно", - музыка кайфовая, экраны загрузки шикарные (надо будет как-нибудь найти треки отдельно). Сделал все ачивки, кроме лося (так и не нашел, остальное, что не являлось коллектаблами, смог найти сам, коллектаблы добивал по руководствам). Награды за коллектаблы... ну в целом духу игры соответствуют. Найти бы еще нецензурные варианты календарей...
когда из сабстори якудзы сделали целую игру
Замечательная игра с юмором и дyшой. Немного подвисает моментами, но не мешает наслаждаться происходящим. Интересная смесь механик и поиск секреток.
хорошая криминальная драма
🍆🥵 Hard.
Это шедевр!
yes ,gta like, crazy fight gun area with lot of ennemy
Lenin falan var güzel .
Captain Gazman Day Of The Rage is a fiercely unconventional indie action-adventure that feels like a time capsule cracked open from the chaotic heart of early-1990s crime cinema and video game excess. Developed by Les Kalifas alongside Kazarma and VEB Videospielewerk Bewegungsdruiden, and published by Les Kalifas, the game unapologetically prioritizes attitude, scale, and raw creative energy over refinement. From the moment it begins, it makes it clear that this is not a polished, streamlined experience but a sprawling, passionate project that thrives on chaos, satire, and maximalist ambition. The story is deliberately outrageous, framing its narrative around a stolen suitcase of money and the catastrophic ripple effect that follows. What begins as a criminal heist rapidly escalates into a full-blown international manhunt involving mafia syndicates, intelligence agencies, and assorted underworld factions. Rather than aiming for narrative subtlety, the game embraces excess, leaning into absurd character descriptions, exaggerated violence, and an almost parody-like depiction of criminal organizations. The tone oscillates between dark comedy and earnest crime drama, creating a world that feels unpredictable and constantly on the brink of collapse. Gameplay is just as wide-ranging as its narrative ambitions. Captain Gazman Day Of The Rage blends third-person shooting, brawling, vehicle combat, and open-area exploration into a single, sprawling package. Players move through numerous cities, take on dozens of missions, and switch between multiple playable characters, each contributing to the sense that this is a large, roaming crime epic rather than a tightly controlled campaign. Missions range from straightforward shootouts to vehicle chases and multi-stage objectives that spill across large environments, reinforcing the game’s sense of scale and restlessness. Combat favors intensity over finesse. Gunplay and melee encounters are often chaotic, with enemies swarming aggressively and encounters escalating quickly. The game rarely asks for careful tactical play; instead, it rewards momentum, improvisation, and sheer persistence. Vehicles play a major role, both as transportation and as tools of destruction, and while driving mechanics can feel rough and unpredictable, they fit the game’s anarchic personality. These systems do not always feel finely tuned, but they are consistently ambitious, contributing to a sense that the game is constantly throwing new situations at the player rather than repeating a narrow loop. Presentation reflects the game’s indie roots but also its confidence. Environments are expansive and varied, if unevenly detailed, and character animations range from expressive to awkward depending on the moment. Cinematic cutscenes punctuate the action, reinforcing the game’s love for crime films and exaggerated storytelling. Audio is one of the game’s stronger elements, with an eclectic soundtrack influenced by underground rock scenes that gives the world a distinct cultural texture. Dialogue and ambient sound reinforce the feeling of being caught in a loud, volatile criminal ecosystem. The game’s rough edges are impossible to ignore, but they are inseparable from its identity. Controls can feel inconsistent, physics can behave unpredictably, and the sheer number of mechanics means that none of them achieve the refinement seen in more focused titles. Yet for many players, these imperfections become part of the charm. Captain Gazman Day Of The Rage feels handcrafted, opinionated, and unfiltered, standing in contrast to safer, more standardized action games. It is a game that clearly values creative freedom over commercial polish. What ultimately defines Captain Gazman Day Of The Rage is its willingness to go all in on its vision. It does not attempt to appeal to everyone, nor does it smooth over its excesses to fit mainstream expectations. Instead, it delivers a loud, messy, and often hilarious journey through a stylized criminal underworld that feels driven by passion rather than restraint. For players who enjoy offbeat indie projects, sprawling crime narratives, and games that dare to be strange and over-the-top, it offers a memorable experience that lingers precisely because of its imperfections. Rating: 7/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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