
A colorful metroidvania in which you must help catgirl save a world on the brink of destruction, honing your exploration and combat skills in epic battles to challenge the gods themselves!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain*, Simplified Chinese*, Portuguese - Portugal*, Turkish*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Technical issues and severe lack of polish prevent the game from being enjoyable. Because the intro appears to be broken, the first impression is not positive. There is only a black square that should have text, but it is completely empty. Due to the lack of key prompts, I had to push random buttons just to get through the intro screens and play the game. I hoped this was simply a minor hiccup, but it was clear right away that the problem was much more serious. Simply said, the text does not display correctly. You have no idea which button to hit because each square is entirely empty. I also found that you may choose specific topics during talks, but this is pointless because you don't know what's going on. You're missing out on knowledge about yourself, the world, whether you're good or bad, your motives and purpose in the game, and so on. The story appears to be important because squares show up frequently while you play the game. The "ESC" key normally closes them, however they can sometimes remain on the screen or prevent you from moving, which can only be solved by force quitting the game. Naturally, you lose all progress. This drastically affects the gameplay, which is decent but nothing new. The game is an action platformer with standard controls. Gamepad is not supported. Your hero can jump, attack with a knife that has a very short range, and use magic to heal itself. Jumping is a bit finicky because you need to stand on a flat surface with your entire character to be able to jump. If you’re too close to the edge, the button won’t work and you’ll simply walk right off the edge. Platforming can be a bit too much because each screen so far has a similar design with the same type of platforms everywhere. It’s mostly floating rocks. New areas don't seem to add much because the textures appear to be the same, with only the color changing. Castle area is a bit different, but it comes with its own set of issues. First you have big spikes that hurt and respawn you a few steps back if you hit them with your sword. This should not happen. And the second are moving platforms. Depending on the direction, you either can't jump or don't move along with the platform. You just stand on the spot while the platform is moving left or right. Magic can be replenished by killing enemies. You start with slimes, flying bugs, brutes and continue with other classic enemies. At least one of them has a cheap attack; a plant comes out of the ground, but there's no indication that it's hiding underneath. The only thing enemies drop is money so there’s no need to waste time on them. Money can also be found lying around on the ground. Because it’s very tiny and matches the color of the environment, you don’t know it’s there until you walk over it. Money is spent in shops to buy extra health or keys. Enemies are brainless because of a weird collision issue. When two or more move in a different direction and collide, they won't turn around or try to avoid it. This creates a funny situation where you see enemies stuck in place because each enemy is pushing in its direction. You lose 5 coins when you die. This isn't bad because you only need to kill 2 enemies to get that back. The bad part is that you have to restart the current screen from the beginning and go through all conversations/events again. Combat is basic. The only thing you need to worry about is that some enemies don’t have any knockback. This means an enemy will keep moving on its path until it’s dead. Honestly, the hero's short range hurts the experience the most during boss fights. Except for your jumping capabilities, you have no dodge. So when you need to go right to the boss to strike, you will definitely get hurt. The map is not useful. While it shows all of the world with distinctly named areas, it does not display your present location. It appears to be a metroidvania map, however I'm not sure if the game is linear or if you can revisit earlier screens. When I try to return now, all I get is a blank square. If it turns out the game follows a linear path, there is missable content. I found a key in one location and a door a few screens later. If you want to take a shot, get the game at a heavy discount because it's not worth the current price. It's simply too broken and doesn't have anything to make it stand out.
this game looks beautiful and composed on the outside but is actually a horrible mess on the inside, just like me fr!
Игра ПрЭКОл, графон кнш кайф и музыка просто рай для ушей, но геймплэй и баги кнш местами "SUCKS"
Игра давольно сыровата, но зная кто её разработчик можно и простить. Игра мною была пройдена на ~100% (ну достижения все) Есть много проблем и багов перечислю небольшой список их: - Противники иногда могут ударить несколько раз, и неприятно когда с двух сторон зажимают и просто уничтожает тебя. (возможное решение: добавить для всех противников один таймер удара) - Края платформ скруглены и просто прыжок на крае не работает либо только "второй прыжок" срабатывает. (возможное решение: просто на платформы поставить квадратный коллайдер) - Управление не прям интуитивное и я только на 10 минуте понял что "стрелочки" это NumPad, и хотелось бы управление с геймпада. (сделать выбор управления тип 1. (WASD) {ну что-то придумаешь}. 2. (NumPad). - Иногда видно чёрные полосы, особенно между стыков текстур воды и почему то возле темноты когда заходишь в следующую комнату - Иногда слаймов [или как их] могут другие противники перевернуть (решение: отключить у них поворот по X вроде И это прям явные проблемы игры, многие могут и не появится во время прохождения. Автор, если ты хочешь я могу поискать поглубже и все их тебе показать, твоё решение. Удачи!
I really wanted this to be good, because I love me a good catgirl game and I love Metroidvanias. It started out kinda janky, but I could forgive that. The Spanish dialogue (there are no options to manually set the language) was obviously machine translated (and not particularly well done even at that), but the worldbuilding was decent enough to keep me vaguely interested. The levels, which I wouldn't be surprised if they were partially machine generated due to the weird geometries full of dead ends, had enough little touches to keep me moving around instead of going directly to the next exit (something which wasn't always obvious apart from a very vague direction from the overview map). I could forgive the stiff combat with a pathetic range melee attack against enemy sponges and more than one plainly unfair enemy because I guessed eventually things would improve with powerups. There was a store where I bought one powerup but I didn't have enough coins to continue (there's a minor currency penalty for dying which might have kept me just short of buying everything), and as the game was strictly linear so far I couldn't farm for more... but I pushed on. Then I fought the second boss, beat him, and there was no way to advance. I reloaded the save and tried again to the same results, even being careful to not die in case that might have influenced that. Then I tried the same another day in case I simply had some outside factor keeping the game from running well. Then I posted the glitch report on the forum and was hit by deafening silence. Now I write this review to warn others from wasting their money, even if it's only a small amount with the admittedly generous sales. Could this be patched into being good or at least decent? Sure. If that happens I'll gladly update my review.
Игра ОЧЕНЬ хорошая и интересная, но есть одно НО. В этой игре нет настроек управления (т.е я не могу поменять кнопку прыжка или атаки на другую, более удобную для меня). Оценка: 9/10
Игра фиксится, осталось только управление сделать, удачи инди-разаботчику
Not really a metroidvania, let me say that already. First saying I really wish i could recommend this, but the flaws of the game, the clear lack of playtesting, the developer's nonchalant attitude towards their players their complaints AND the developer reviewing their OWN GAME in the steam reviews makes me give it a not recommended. Now to the game: it looks pretty and the music is really nice! But there is just so many issues. Gameplay wise it's just boring. The bosses are all basically tanking while standing still, the platforming feels clunky because of the character hitbox and the enemies are just so ♥♥♥♥♥♥♥ repetitive. It's also too short for the full price. Overall just meh and could've really used some playtesting.
Игра интересная, хоть и сначала были некоторые недостатки.
Игра неплохая! Графическая составляющая отличная, геймплейно получилось скучновато, боссы немного вытянули геймплей, но не более, музыка хорошая, слушали всем селом, много непонятных механик, игровых решении и багов, из-за чего большой шанс забросить игру на половине, сюжет тут есть, just существует, чтобы разбавить атмосферу... Рекомендую брать по скидке, за тянку можно и взять XD На стриме подробно разобрали игру: https://youtube.com/live/bxQAyoKJLzg?feature=share
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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