
Ever wondered what you would do as the main character in those eerie campfire stories that kept you awake? Become hunted by an infamous cryptid deep in the ancient woods where you must outsmart what can't be fought — and find out! Can you survive in the terrifying Pacific Northwest wilderness?
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About
"What’s the scariest part of any campfire story? The moment you realize it might just be true."
"Campfire Stories" is a love letter to the terrifying tales of American folklore. This first chapter, "The Giant of Green Peaks," pits you against our version of a legendary cryptid. You are no longer a listener — you are the main character in a living campfire legend. Immerse yourself in a compact, intense experience of a primal fight for survival in the territory of an intelligent, stalking predator.
Feature List:
A New Horror Anthology: This is the first chapter in the "Campfire Stories" series, dedicated to bringing the monsters of American folklore to life.
Heart-Pounding Pursuit & Stealth: Experience intense chase sequences followed by tense moments of silent hiding. Your wits and patience are your only weapons.
Atmospheric Sound Design: A haunting tribal soundtrack and immersive soundscape of the deep woods will keep your heart racing and your nerves on edge.
A Compact, Gripping Experience: An intense 60-minute story that delivers a powerful, memorable horror punch.

Notice any translation inaccuracies or want to suggest localization improvements? Welcome to our Discord — we're looking forward to your edits and suggestions in the #feedback channel!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Great dark vibe, good way to spend an evening. Got lost in the forest a couple times haha
10 minutes long boring walking sim through a forest while a giant ape is hunting you and your stamina runs out way too fast.
Обычно не оставляю отзывы , но эта игра покарила ) Хорошая хорор-бродилка 0-0 всем советую:^
[h2]Review for [b]Campfire Stories: The Giant of Green Peaks[/b] - Negative [i](Don't Buy Yet)[/i][/h2] [b][i]Overall, despite its short runtime (about 15-20 minutes) and low price, I'd strongly advise skipping this one right now unless you want to "experience" constant crashes, stuttering, freezing, and abysmal FPS. Wait for proper optimization before touching it.[/i][/b] [h3][b][i]* Pros:[/i][/b][/h3] - [i]BGM & SFX:[/i] Decent and acceptable; they fit the atmosphere well. - [i]Graphics:[/i] Actually pretty good—visually appealing for a quick horror romp. - [i]Story:[/i] Passable and gets the job done without major issues. - [i]Gameplay:[/i] Simple hide-and-seek with a giant? It's straightforward and okay for what it is. - [i]Basic Features:[/i] Autosave, Manual Save, etc., work fine—no complaints there. [h3][b][i]* Cons:[/i][/b][/h3] - [i]Performance:[/i] [b]Crashed 1-2 times[/b] just to get a playable session going. Unacceptable for such a short game. - [i]Settings:[/i] No graphics quality options [i](e.g., Low, Medium, High)[/i]. Add them ASAP. - [i]VRAM Usage:[/i] [b][i]Recommends 8GB VRAM[/i][/b], but on my RTX 4060 (8GB), it overflows anyway? Misleading specs. - [i]FPS:[/i] Horribly unstable—constant stuttering, hitching, and freezing, especially when encountering the giant or sprinting. In-game max is 30 FPS (a rarity that lasts <10 seconds), usually dipping to 10-28 FPS outside cutscenes. 30 FPS feels like a luxury. - [i]Gameplay:[/i] Sprint lasts barely 5 seconds—what's the point? Either remove it or extend the duration slightly (2-5 seconds more). - Some key presses [b][i]don't register reliably[/i][/b], adding to the frustration. [b][i]This could've been a fun, bite-sized horror game, but the technical mess ruins it completely. Pass until patches fix the basics—your short time (and money) deserves better.[/i][/b]
Очень атмосферная игра, эти тропинки в темном лесу, эти звуки трескающихся веток, приближающиеся шаги, звуки животных. Первый раз было очень страшно, не понятно чего ожидать и откуда ждать подвох. Приятно, что в игре не используют "скримеры" в качестве основного инструмента для пугания. В основном давят атмосферой погружения и твоим же воображением, когда ты пытаешься увидеть как можно дальше, но лес или туман не дают увидеть всю картинку целиком и мозг начинает дорисовывать ее сам — это самое прикольное. Из минусов: - Хотелось бы, чтобы игра была больше, масштабнее - Хотелось бы иметь возможность поиграть в нее в более высоком разрешении - Начальная заставка не очень сильно погружает в игру, нет вовлеченности в разговор двух персонажей у костра, имхо P.S. Мне игра напоминает смесь игры Stanley Parable и The Forest
Ну и хрень конечно....симулятор хождения по лесу с бигфутом Какие нафиг положительный отзывы, ребят, вы о чём? Вас подкупили? - Вероятно. Время прохождения 10-15 минут Скримеры - их нет Монстр, способный убить - есть Страшная ли игра? - совершенно нет Анимации - корявые Озвучка - корявая Оптимизация - отсутствует Графика - ну так себе Нам даже зажигалку зачем-то дали, при этом не было ни одного момента, где она могла бы в теории пригодиться. Тупость героини или сюжета тоже поражает "мне нужно на другую сторону" - рядом стоят два каноя, садись да плыви, но нет. Или о нет...за мной бегут....а ну я чёт устала бежать... Монологи на уровне "о нет...что такое...надо убираться отсюда" или фразы, которые она постоянно себе говорит "здесь не безопасно, надо валить отсюда" или "надо продолжать двигаться", да и озвучены они явно нейросетью, что ещё сильнее напоминает тот мем с "О нет, мой дом, всё пропало" Единственное, чем может напугать игра это звуками бегущих к тебе шагов, но когда ты понимаешь, что это просто звуки больше ничего тебя напугать не может. Игру я однозначно не рекомендую, честно, даже за бесплатно она очень плоха, за деньги уж подавно
Pretty nift got it for a $1, that's about what it's worth but if they make more you should buy more
Campfire Stories: The Giant of Green Peaks, developed by WICKED GAMES WORKSHOP and published by WICKED, is a tightly focused first-person horror experience that draws its strength from simplicity, atmosphere, and the timeless appeal of folklore. Framed as part of an anthology-style series, the game places players directly inside what feels like a living campfire tale—one where the line between myth and reality quickly begins to blur. Rather than building a complex narrative or expansive world, it centers on a single idea: being alone in the wilderness while something intelligent and dangerous watches from the shadows. The gameplay is built around stealth and survival, with an emphasis on vulnerability rather than confrontation. Players are not equipped to fight back, which immediately shifts the experience away from action and toward tension. Movement through the forest becomes a careful, deliberate act, where every step carries the risk of drawing attention. The presence of the unseen threat is constant, even when it is not directly visible, creating a sense of pressure that lingers throughout the experience. Moments of quiet exploration are often interrupted by sudden bursts of danger, giving the game a rhythm that alternates between cautious movement and reactive survival. What stands out most is how effectively the game uses its environment. The dense forest setting is more than just a backdrop—it is an active part of the experience. Limited visibility, natural obstacles, and the unpredictability of the terrain all contribute to a feeling of isolation. The world feels intentionally claustrophobic despite its openness, reinforcing the idea that you are never truly safe. Sound design plays a critical role here, using subtle cues to hint at the presence of danger. The rustling of leaves, distant noises, and sudden silences all work together to create an atmosphere where uncertainty becomes the primary source of fear. The game’s structure is deliberately concise, offering a short but concentrated experience that can be completed in a single sitting. This brevity works in its favor, as it allows the tension to build without overstaying its welcome. There is little filler, and the experience moves forward with a clear sense of purpose, focusing on delivering a memorable sequence of events rather than stretching its concept across a longer runtime. At the same time, this limited length means there is little room for deeper exploration of its ideas, leaving some aspects feeling underdeveloped. Mechanically, the game remains simple throughout. There are no complex systems to manage or skills to upgrade—success depends entirely on awareness, timing, and understanding the behavior of the threat. This simplicity keeps the experience accessible and immersive, but it also means that once players grasp the core mechanics, there is little variation to keep things evolving. The gameplay loop remains consistent from beginning to end, which can make the experience feel somewhat predictable after the initial tension has been established. Visually, the game adopts a realistic yet restrained style that supports its tone without drawing attention away from the atmosphere. The forest is detailed enough to feel believable, but not so complex that it becomes distracting. Lighting and shadow are used effectively to create unease, often obscuring details and leaving players unsure of what might be lurking just beyond their view. The creature itself is used sparingly, which enhances its impact and preserves the sense of mystery that defines the experience. Ultimately, Campfire Stories: The Giant of Green Peaks succeeds by focusing on mood and tension rather than complexity. It delivers a clear and cohesive horror experience that captures the essence of a campfire story—simple, unsettling, and driven by imagination. While its short length and limited mechanics prevent it from offering long-term engagement, it leaves a strong impression through its atmosphere and pacing. Rating: 7/10
I like the atmosphere as others said, the forest is dense, the sound is nice, the locals are welcoming and want to hug you.
Yeti Huety, but they may be man) Don't worry Yeti's alive Кутакбаш!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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