
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Most likely between $4.1M and $11.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
慎重购买,ui及字体不支持分辨率缩放,除非你只用1080P玩。但凡你用2k和4k玩,ui和文字小的没法看。都2026年了,制作组有功夫不停出DLC,却连这么基础的东西都不修,太操蛋了!
No UI scaling for 2k or 4k displays
This is one of those games you try so hard to see through the flaws because at its core, it's a really good concept and has the potential to be a phenomenal game. But for what it tries to be, the limitations of gameplay and AI prevent it from achieving anything other than a frustrating stroke inducing experience. In order to succeed on any tactical level, the micro management required to achieve the simplest results completely ruins the experience. If it's not positioning each individual troop so that they are not standing on the wrong side of cover (the AI's favored place), you are caught spending valuable time trying to deal with a bugged unit. Keep in mind this is an extremely fast paced game, you can lose most of your irreplaceable force in seconds from well placed barrages. You are also unable to mass select units, in the beginning of each match, you will find yourself spending an insane amount of time moving units individually to the front (this is tedious when you have 30+ units at the beginning of each conquest match). The third person control mechanic is really cool, but almost unusable during heavy fighting because without having you to babysit them, your other units will surely perish within seconds. I feel terrible having to give this game a thumbs down with what it is trying to do, but the bad far outweighs the good and the headache inducing gameplay is just too unpolished for it to work properly.
As a big fan of the Men of War Assault squad, this edition of Call to Arms scratches the itch. The whole collection is well worth it when on sale. Quite a bit of replayability even if you don't bother with Multi-player. 10x this with the mods found on workshop. The direct control of individual units let's you micro manage your troops and puts the game experience a level above other similar games. I have sunk over 1200 hours without ever entering multi-player games by playing through the campaign as different factions, and then conquest mode which is a "campaign" of attack and defend of enemy AI where you have to attack or defend zones. I recommend!
Nach über 300 Stunden ist das Spiel für mich mit dem heutigen Update praktisch unbrauchbar geworden. Der Grund ist nicht, dass Hardcore zu schwer wäre. Ich spiele bewusst auf Hardcore. Das Problem ist vielmehr, wie die Schwierigkeit erzeugt wird. Mit dem aktuellen Update funktionieren mehrere für mich entscheidende Mods nicht mehr oder werden offenbar nicht mehr korrekt berücksichtigt: - Der Mod, der den Instant-Tod entfernt und damit Sanitätern überhaupt einen sinnvollen Zweck gibt, funktioniert gar nicht mehr. - Der Mod gegen massiven Artillerie-Spam der KI scheint zwar weiterhin zu laufen, wird aber praktisch nicht mehr berücksichtigt. In meiner letzten Runde gegen die USA wurde ich gleichzeitig von drei 155-mm-Haubitzen beschossen. - Dazu kommt extremer Einheiten-Spam. In derselben Runde wurde ich ungelogen von acht Stuarts angegriffen. Und genau hier liegt für mich das eigentliche Problem des Balancings: Masse schlägt irgendwann einfach alles. Meine Panzer III mit 5-cm-Kanone konnten die Stuarts zwar grundsätzlich bekämpfen, brauchten aber teilweise mehrere Treffer, bis ein einzelner Stuart wirklich ausgeschaltet war. Währenddessen kommen einfach weitere Fahrzeuge nach. Auf einen zerstörten Stuart folgen gefühlt zwei neue. Dasselbe Muster zieht sich durch Artillerie, Infanterie und Fahrzeuge allgemein. Hardcore darf schwer sein. Sehr gern sogar. Aber Schwierigkeit sollte daraus entstehen, dass die KI besser handelt, Positionen ausnutzt, sinnvoll kombiniert und mich taktisch unter Druck setzt. Nicht dadurch, dass sie schlicht Artillerie, Panzer und Infanterie in immer größeren Mengen auf den Spieler wirft. Wenn die KI solche Massen einsetzen darf, dann müssen dem Spieler auch effektive und verlässliche Mittel zur Verfügung stehen, um damit umzugehen. Stattdessen fühlt es sich aktuell so an, als würde die KI nicht durch Qualität oder Taktik gewinnen, sondern nur dadurch, dass ihre Verluste praktisch bedeutungslos sind. Für mich hatten genau die genannten Mods diese Schwächen des Spiels bisher erträglich gemacht. Dass sie durch ein Update von heute auf morgen nicht mehr funktionieren, macht das Spiel für mich aktuell schlicht unspielbar. Nach über 300 Stunden Spielzeit ist das besonders enttäuschend, weil ich das Spiel offensichtlich sehr lange und sehr gern gespielt habe. Aber in seinem aktuellen Zustand macht mir das Balancing keinen Spaß mehr. Negativ, solange dieser Zustand so bleibt.
I purchased this for the dynamic campaign. I didn't realize what I was getting myself in for, I thought it would be relatively balanced. It is not. The AI scales to you, so your strategic decisions are entirely meaningless, which means that the part of the game I was interested in are all for nill. The composition of your army is known to the AI ahead of time and it will bring a composition designed specifically to defeat your composition, every, single, time. This is not enjoyable. The game ought to have preselected opponents that are either infantry/motorized/mechanized/armoured, etc. Rather than "anti-infantry" or "anti-motorized" etc. The first phase of my comp was infantry, so the AI spammed mortars. I wanted to counter the mortars, so I brought up tanks (I had not researched mortars yet, learning curve sure, but I do have a counter here.) Then the AI in response to my tanks spawns AT guns that outrange everything I have. So my campaign was over in the third mission. This experience has been written about on Reddit by others airing the save grievances. I wanted to really get into the strategic decision making of how my units would work together and support each other, instead the AI spams 3 mortars and a LefH 10.5 to my infantry, and multiple 7.5cm for my single cruiser 1... Oh and that's before we even acknowledge that you're expected to attack a numerically superior enemy. I have opted to refund before the 2 hour window. It's possible I could learn and improve tactically, but that still means that all my strategic decision making is a waste of time and the sole reason I purchased the game, the dynamic campaign, is all, entirely, rendered completely and utterly useless.
One of the longest and most self indulgent tutorials of any video game. expect to google the stuff that doesn't get explained or is explained poorly its unbelievable how far the devs have gone out of their way to make the tutorial unhelpful. 100% A refund trap.
TL;DR: It takes everything that made the old Men of War games great, fixes the jank, and turns the realism up to eleven. It’s brutal, it’s chaotic, and it’s the most fun I’ve had in a strategy game in years. Worth every single penny. If you’re a history nerd, a strategy fan, or just someone who loves watching physics-based destruction, stop scrolling and just buy this game. Seriously. Gates of Hell: Ostfront is easily the best WWII RTS on the market right now, and honestly, nothing else even comes close. Here is why this game is an absolute masterpiece IMO: 1. The RTS / Third-Person Hybrid is Crack The coolest thing about this game is how it lets you switch perspectives on the fly. One second you’re playing a traditional top-down RTS, managing a massive front line and positioning your squads. The next second, you can press 'E' and take direct, third-person control of a single soldier or a tank crew. There is nothing quite like the rush of manually aiming a Tiger tank's 88mm gun, lining up a shot through a bush, and sniping a hidden enemy anti-tank gun from a kilometer away. The battlefields are massive, completely open sandboxes—no invisible walls or scripted lanes. If a building is blocking your line of sight, you can literally just level it with artillery. 2. The Detail and Realism is Borderline Obsessive Forget arcade-style "health bars." This game uses a ridiculously deep component-based damage model. If you shoot a tank, the game calculates armor thickness, angle, and ballistics. Your shot might ricochet harmlessly, blow off a track, jam the turret, or penetrate and take out the driver. The attention to historical detail is insane. Every soldier has an individual inventory. They run out of ammo, they can pick up enemy weapons, and you can even have them scavenge tools to repair disabled tanks on the field. It’s gritty, stressful, and incredibly rewarding. 3. The Modding Scene is Legendary The base game has tons of content, but the Steam Workshop community takes it to a whole new level. The game is incredibly modular, meaning mods run smoothly and add hundreds of hours of extra life. Want total historical overhauls, massive new community campaigns, or modern-era conversions? It’s all there.
Пошел штурмовать окоп,по итогу вылез жириновский заорав "ахтунг,ахтунг дидочен золдатен". 10 зерна в Украине из 10.
Overall gameplay is good, but the decisions made by the devs make this a negative, and its definetely not worth 35 USD Ai scaling is, something. tried a dynamic conquest, you are expected to work with a limited number of squads and vehicles while the ai gets literal dozens, you also dont know what they'll be attacking you with, so you have to bring everything in case they decide to bring medium tanks, or artillery, or planes. The AI also has map view, like every RTS, and this wouldnt be a problem if the ai wouldnt snipe my tanks through smoke and through FOW while im moving them around the flanks. Singleplayer anticheat is certainly a choice. "just use workshop" i dont want to use workshop mods that are likely broken, and from what i've tested, a mod that just changed when ai gets their technology was making my game crash. Apparently there used to be a version that disabled the anti cheat, and now its gone? Why? you could just add vote kicks to multiplayer. Not punishing the entire playerbase for a minority. Dlc makes me forget im not playing a paradox game. its pretty egrigious to make us pay for different unit types in factions we already have, and then make some of the dlc nearly the same price as the base game for a single faction and/or a reskin of an existing one.