
The Call of Duty® experience supports Modern Warfare® 4, Black Ops 7 and Call of Duty®: Warzone™.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
The Call of Duty® experience supports Modern Warfare® 4, Black Ops 7 and Call of Duty®: Warzone™.
Call of Duty®: Modern Warfare® 4 brings players Warfare Without Limits.
In Call of Duty®: Black Ops 7, Treyarch and Raven Software are bringing players the biggest Black Ops ever.
Call of Duty®: Warzone™ is the massive free-to-play combat arena, featuring Battle Royale, Resurgence, and now introducing Black Ops Royale, a new free mode inspired by Blackout and reimagined for today’s Warzone™.
Call of Duty® Points (CP*) are the in-game currency that can be used in Black Ops 7, Black Ops 6, Modern Warfare® III, Modern Warfare® II and Call of Duty®: Warzone™ to obtain new content.
Call of Duty®: Black Ops 7, Call of Duty®: Black Ops 6, Call of Duty®: Modern Warfare® III, Call of Duty®: Modern Warfare® II or Call of Duty®: Warzone™ required to redeem. Sold / downloaded separately.
CP purchased may also be used to obtain in-game content in certain Call of Duty® games with CP functionality enabled*. Each game sold separately.
Genres
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | — | 781.9Kreviews | 59% | #12 | not modelled |
| $69.99 | 707.9Kratings | 78% | #9 | not modelled | |
| Free |
Engagement
Reviews
Themes across 2845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
why is thier demons in here
this game is ♥♥♥♥ now, dont download it. buy MW2019 when i comes on sale if you want to play a good fast paced COD/
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best CN #10, worst PL #70 · 11 markets collected
US · last 30 days
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish, Russian, Traditional Chinese, Japanese*, Spanish - Latin America*, Arabic +2 more
| 122.2Kratings |
| 48% |
| Top 100 |
| not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fuc**ed the entire game ! Why you guyz dont let us play. It all updates every other day. Not able to connect to the server after recent update.
Same CoD, no new improvements. Like they can't make 1 good new map they have to recycle all the greats. If they can ever hope to redeem this franchise they would need to find a way to capture the vibe and pure tactical skill from Black Ops 1 and 2. They were serious, fun, and felt real. And please so more allowed chat of teammates who are dead in Search and Destroy.
Call of Duty: Warzone is a fast-paced, high-stakes battle royale that serves as a cornerstone of the competitive FPS market, heavily prioritizing twitch reflexes and complex movement mechanics. Pros * Free-to-play model offers complete access to the premier battle royale experience without any upfront cost. * Hyper-polished, ultra-fast movement mechanics like sliding, sprinting, and mounting that feel highly fluid and responsive. * Massive variety of rotatable casual modes, limited-time community events, and smaller resurgence maps to break up the pacing. * The Gunsmith system allows for incredibly granular weapon custom modifications to suit highly specific playstyles. * Massive global player base ensures rapid matchmaking queue times across all hours of the day. Cons * Stiff learning curve heavily dominated by veteran players utilizing aggressive, hyper-fast movement mechanics. * Infuriatingly bloated file size requires massive amounts of hard drive space and constant, heavy updates. * Pervasive issues with cheaters and hackers continue to plague public matchmaking lobbies. * Aggressive in-game monetization, intrusive cosmetic advertisements, and rapid weapon meta shifts force constant level grinding. * Heavy visual clutter and over-the-top, collaborative pop-culture player skins break the game's tactical realism. Call of Duty: Warzone vs. Battlefield 6 Free Version (REDSEC) * Destruction and Campers: Warzone features static building environments with fixed cover, restricting options against building campers to risky stairs pushes or window jumps; Battlefield 6's free mode (REDSEC) features full tactical destruction, allowing players to explode new sightlines or completely collapse structures to clear out camping teams. * Combat and Vehicles: Warzone focuses heavily on tight, infantry-driven gunfights while maintaining strict restraints on vehicle power; REDSEC delivers chaotic, large-scale combined arms warfare, actively incorporating high-tier armored tanks, naval ships, and combat helicopters directly into the survival loop. * Game Modes and Sandbox: Warzone centers its free framework primarily around traditional Battle Royale and Resurgence variants; REDSEC expands its free offering by packaging its Battle Royale alongside Gauntlet (a knockout-style mission mode) and providing free, unlimited access to the Portal creation sandbox. * Movement and Pacing: Warzone favors arcade-style twitch reflexes, aggressive sliding, and hyper-mobile solo maneuverability; REDSEC relies on a slightly more methodical, squad-oriented layout tied to functional character class roles. * Matchmaking and Server Performance: Warzone enjoys incredibly stable, lightning-fast queue times due to its gargantuan community size; REDSEC offers a visually breathtaking experience but can suffer from live-service desync and fluctuating regional player populations depending on the peak hours.
SO much hacking baes matches and Players
süper <3
I know Call of Duty isn’t the best game out there, but I enjoy it for a quick dopamine session. You can jump in, play a full match in about 10 minutes, and move on with your day. Unfortunately, I’m now getting the [HUENEME - NEGEV] server/network error, which prevents me from even starting the game. I’ve tried basic troubleshooting, but the issue persists. It’s frustrating to pay for a game and then be completely locked out because of server or networking problems. It also makes me question why I should keep buying future Call of Duty titles if there’s a chance I simply won’t be able to play them.
What game am I writing this review for? What game am I buying? What game am I updating? Wanna play Warzone while BO6 updates? Forget it. What's with this lazy system Activision? What happened to each game being it's own game? I didn't know I was buying a game to be put on a demo disc ish interface. You guys find it too hard to put each of these discs on its own download? And what's with all this AI being used? What's with the new ♥♥♥♥ that everyone complains about, and yet you guys are too lazy to fix? Don't get me wrong, I love call of duty, and I'll play BO6, but I'm done buying anymore games from you guys. I miss old Activision. I miss when you guys didn't give a rat's ass about battlepasses and money. I miss when all your maps came from the vision of a human, rather than AI. I miss when you guys catered to your fans, rather than milk them for all they are worth.
BO6: Having to open the game launcher to load the game and half the time you have to restart due to update. Really wish I could just open the game I paid for instead of basically opening 2 games to get to the one I paid for.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 23 | 78% | — | |
| $36.8M | 29.8K | 47% | $69.99 | |
| $54.5M | 45.5K | 79% | $59.99 | |
| $34.1M | 23K | 47% | $69.99 | |
| $9.1M | 44.6K | 73% | $11.99 | |
| $45 | 2 | 0% | $0.99 |