
Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, Call of Duty®: Black Ops II propels players into a near future Cold War
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 3 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.7Kreviews | 91% | — | $12.6M |
| $39.99 | 42.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
w
Nice
[h1] Black Ops II en multi ? C’est juste une masterclass. Sérieux, on parle du Call of Duty qui a défini une époque, celui qui a marqué des millions de joueurs et qui reste encore aujourd’hui une référence absolue. Déjà, les maps… elles étaient toutes iconiques. Nuketown 2025, Raid, Standoff, Hijacked… putain, que des classiques. Chaque map avait sa personnalité, son rythme, son flow. Tu pouvais tryhard comme un chien ou juste te marrer avec les potes, et ça marchait toujours. Ensuite, le système Pick 10. Une révolution. Fini les classes ultra rigides, là tu pouvais vraiment construire TON setup à ta sauce. Tu voulais jouer comme un gros rusher SMG silencieux ? C’était possible. Tu voulais camper avec un sniper et plein de grenades ? Pareil. Tu voulais être le mec chelou qui met 3 atouts et quasi pas d’armes ? Tu pouvais aussi. Une liberté de malade, et un équilibrage globalement solide. Les armes avaient toutes une vraie identité. La MSMC, la PDW, l’AN-94, le DSR-50, le Ballista… sérieux, rien que d’écrire ces noms j’ai des frissons. Elles étaient fun, puissantes, et les sons étaient ultra satisfaisants. Chaque kill te donnait ce petit frisson qui te faisait relancer encore une partie. Et les scorestreaks, mamma mia. Hunter Killer, UAV, Lightning Strike, VSAT, Dogs, Swarm… ça claquait fort. T’avais vraiment cette montée en puissance en pleine partie, quand tu commençais à enchaîner et que tu faisais pleuvoir la mort sur la map. C’était punitif pour les mecs qui campaient et ultra gratifiant pour les joueurs agressifs. Mais le plus gros point fort, c’était l’équilibre fun/compétitif. Tu pouvais y aller en mode chill et t’éclater, ou bien tryhard et vraiment grinder ton ratio et tes prestiges. La commu était massive, les parties s’enchaînaient à une vitesse de fou, et t’avais toujours cette petite adrénaline en fin de game. Alors oui, y’avait des campeurs, des rageux, et quelques abus (coucou la Target Finder), mais bordel… le multi de Black Ops II, c’était le pied total. Un mélange parfait de fun arcade, de sensations nerveuses, et de contenu qui te scotchait des centaines d’heures. En résumé : BO2 multi = légende. C’est pas juste un bon Call of, c’est LE Call of. Celui qui a mis la barre tellement haut que même aujourd’hui, y’a aucun multi qui me donne les mêmes sensations. Note perso : 11/10. J’y ai cramé ma vie et je regrette pas une seconde.[/h1]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
| $19.99−50% |
| 14.4Kratings |
| 88% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
LUX
mitico
sexy
Great Game Fun
fun game
I wish time would come back one day
esta bien pero es antiguo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9B | 129.9M | 87% | Free | |
| $2.2B | 9.8M | 81% | Free | |
| $2B | 48.7M | 86% | Free | |
| $1.7B | 32M | 89% | Free | |
| $1.4B | 18.3M | 92% | Free | |
| $1.4B | 13.7M | 78% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 163.5K | 94% | $7.99 | |
| $12.6M | 12.4K | 37% | $49.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $12.7M | 25.3K | 97% | $29.99 | |
| $12.5M | 22.5K | 87% | $24.99 | |
| $12.7M | 35.9K | 94% | $19.99 |